Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis

iar_mods
Justin Clark-Casey (justincc) 2012-02-11 00:10:59 +00:00
parent 71e484516a
commit e7fd732209
1 changed files with 4 additions and 7 deletions

View File

@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public PhysicsActor PhysicsActor { get; private set; } public PhysicsActor PhysicsActor { get; private set; }
private byte m_movementflag; /// <summary>
/// Record user movement inputs.
public byte MovementFlag /// </summary>
{ public byte MovementFlag { get; private set; }
set { m_movementflag = value; }
get { return m_movementflag; }
}
private bool m_updateflag; private bool m_updateflag;