Bug fix on attachments: attach->drop->attach works now.
parent
2a71df1285
commit
e80cb815df
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using log4net;
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using log4net;
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@ -71,31 +72,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
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{
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{
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m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
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m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
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// If we can't take it, we can't attach it!
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
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if (part == null)
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return;
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if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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try
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return;
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// Calls attach with a Zero position
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if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
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{
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{
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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// If we can't take it, we can't attach it!
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
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// Save avatar attachment information
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if (part == null)
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ScenePresence presence;
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return;
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if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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return;
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// Calls attach with a Zero position
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if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
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{
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{
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m_log.Info(
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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// Save avatar attachment information
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ScenePresence presence;
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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m_log.Info(
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}", e);
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}
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}
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}
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public bool AttachObject(
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public bool AttachObject(
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@ -379,7 +387,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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uuids.Add(inventoryID);
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uuids.Add(inventoryID);
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m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
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m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
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remoteClient.SendRemoveInventoryItem(inventoryID);
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remoteClient.SendRemoveInventoryItem(inventoryID);
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}
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}
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m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero);
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m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero);
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}
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}
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@ -1052,6 +1052,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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detachedpos = avatar.AbsolutePosition;
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detachedpos = avatar.AbsolutePosition;
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RootPart.FromItemID = UUID.Zero;
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AbsolutePosition = detachedpos;
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AbsolutePosition = detachedpos;
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m_rootPart.AttachedAvatar = UUID.Zero;
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m_rootPart.AttachedAvatar = UUID.Zero;
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