Simplify some manipulation of _taintedActors in OdeScene
parent
a110a7bd6a
commit
e830a77860
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@ -2612,12 +2612,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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OdeCharacter taintedchar = ((OdeCharacter)actor);
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OdeCharacter taintedchar = ((OdeCharacter)actor);
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lock (_taintedActors)
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lock (_taintedActors)
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{
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{
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if (!(_taintedActors.Contains(taintedchar)))
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_taintedActors.Add(taintedchar);
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{
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if (taintedchar.bad)
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_taintedActors.Add(taintedchar);
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m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
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if (taintedchar.bad)
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m_log.DebugFormat("[ODE SCENE]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
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}
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}
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}
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}
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}
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}
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}
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@ -2714,14 +2711,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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lock (_taintedActors)
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lock (_taintedActors)
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{
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{
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if (_taintedActors.Count > 0)
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foreach (OdeCharacter character in _taintedActors)
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{
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character.ProcessTaints();
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foreach (OdeCharacter character in _taintedActors)
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character.ProcessTaints();
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if (_taintedActors.Count > 0)
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_taintedActors.Clear();
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_taintedActors.Clear();
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}
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}
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}
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lock (_taintedPrims)
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lock (_taintedPrims)
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