diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index e9aeffe315..ef5e861c0e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs @@ -47,7 +47,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests public class BasicCircuitTests : OpenSimTestCase { private Scene m_scene; - private TestLLUDPServer m_udpServer; [TestFixtureSetUp] public void FixtureInit() @@ -90,55 +89,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests return onp; } - private void AddUdpServer() - { - AddUdpServer(new IniConfigSource()); - } - - private void AddUdpServer(IniConfigSource configSource) - { - uint port = 0; - AgentCircuitManager acm = m_scene.AuthenticateHandler; - - m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm); - m_udpServer.AddScene(m_scene); - } - - /// - /// Used by tests that aren't testing this stage. - /// - private ScenePresence AddClient() - { - UUID myAgentUuid = TestHelpers.ParseTail(0x1); - UUID mySessionUuid = TestHelpers.ParseTail(0x2); - uint myCircuitCode = 123456; - IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); - - UseCircuitCodePacket uccp = new UseCircuitCodePacket(); - - UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock - = new UseCircuitCodePacket.CircuitCodeBlock(); - uccpCcBlock.Code = myCircuitCode; - uccpCcBlock.ID = myAgentUuid; - uccpCcBlock.SessionID = mySessionUuid; - uccp.CircuitCode = uccpCcBlock; - - byte[] uccpBytes = uccp.ToBytes(); - UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); - upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. - Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); - - AgentCircuitData acd = new AgentCircuitData(); - acd.AgentID = myAgentUuid; - acd.SessionID = mySessionUuid; - - m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); - - m_udpServer.PacketReceived(upb); - - return m_scene.GetScenePresence(myAgentUuid); - } - /// /// Test adding a client to the stack /// @@ -148,7 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests TestHelpers.InMethod(); // TestHelpers.EnableLogging(); - AddUdpServer(); + TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene); UUID myAgentUuid = TestHelpers.ParseTail(0x1); UUID mySessionUuid = TestHelpers.ParseTail(0x2); @@ -169,7 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); - m_udpServer.PacketReceived(upb); + udpServer.PacketReceived(upb); // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null); @@ -180,15 +130,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); - m_udpServer.PacketReceived(upb); + udpServer.PacketReceived(upb); // Should succeed now ScenePresence sp = m_scene.GetScenePresence(myAgentUuid); Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); - Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1)); + Assert.That(udpServer.PacketsSent.Count, Is.EqualTo(1)); - Packet packet = m_udpServer.PacketsSent[0]; + Packet packet = udpServer.PacketsSent[0]; Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); PacketAckPacket ackPacket = packet as PacketAckPacket; @@ -200,15 +150,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests public void TestLogoutClientDueToAck() { TestHelpers.InMethod(); - TestHelpers.EnableLogging(); +// TestHelpers.EnableLogging(); IniConfigSource ics = new IniConfigSource(); IConfig config = ics.AddConfig("ClientStack.LindenUDP"); config.Set("AckTimeout", -1); - AddUdpServer(ics); + TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene, ics); - ScenePresence sp = AddClient(); - m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false); + ScenePresence sp + = ClientStackHelpers.AddChildClient( + m_scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); + + udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false); ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID); Assert.That(spAfterAckTimeout, Is.Null); diff --git a/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs new file mode 100644 index 0000000000..33cd8a2cd4 --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs @@ -0,0 +1,95 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Net; +using Nini.Config; +using OpenMetaverse; +using OpenMetaverse.Packets; +using OpenSim.Framework; +using OpenSim.Region.ClientStack.LindenUDP; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Tests.Common +{ + /// + /// This class adds full UDP client classes and associated scene presence to scene. + /// + /// + /// This is used for testing client stack code. For testing other code, use SceneHelper methods instead since + /// they operate without the burden of setting up UDP structures which should be unnecessary for testing scene + /// code. + /// + public static class ClientStackHelpers + { + public static ScenePresence AddChildClient( + Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode) + { + IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); + + UseCircuitCodePacket uccp = new UseCircuitCodePacket(); + + UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock + = new UseCircuitCodePacket.CircuitCodeBlock(); + uccpCcBlock.Code = circuitCode; + uccpCcBlock.ID = agentId; + uccpCcBlock.SessionID = sessionId; + uccp.CircuitCode = uccpCcBlock; + + byte[] uccpBytes = uccp.ToBytes(); + UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); + upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. + Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); + + AgentCircuitData acd = new AgentCircuitData(); + acd.AgentID = agentId; + acd.SessionID = sessionId; + + scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd); + + udpServer.PacketReceived(upb); + + return scene.GetScenePresence(agentId); + } + + public static TestLLUDPServer AddUdpServer(Scene scene) + { + return AddUdpServer(scene, new IniConfigSource()); + } + + public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource) + { + uint port = 0; + AgentCircuitManager acm = scene.AuthenticateHandler; + + TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm); + udpServer.AddScene(scene); + + return udpServer; + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs b/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs similarity index 98% rename from OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs rename to OpenSim/Tests/Common/Mock/TestLLUDPServer.cs index 27b9e5b3f3..26887c9ebd 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs +++ b/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs @@ -32,8 +32,9 @@ using System.Net.Sockets; using Nini.Config; using OpenMetaverse.Packets; using OpenSim.Framework; +using OpenSim.Region.ClientStack.LindenUDP; -namespace OpenSim.Region.ClientStack.LindenUDP.Tests +namespace OpenSim.Tests.Common { /// /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data. diff --git a/prebuild.xml b/prebuild.xml index a10d824053..413736b49c 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2765,6 +2765,7 @@ +