* This Checks the asset of each wearable asynchronously and repairs if it's required.
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2a558c7346
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e83893c8bc
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@ -691,7 +691,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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case WearableType.Shape:
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case WearableType.Skin:
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//case WearableType.Underpants:
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TryAndRepair((WearableType)i, invService, userID, appearance);
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TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
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resetwearable = true;
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m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
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resetwearable = true;
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@ -711,7 +711,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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case WearableType.Shape:
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case WearableType.Skin:
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//case WearableType.Underpants:
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TryAndRepair((WearableType)i, invService, userID, appearance);
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TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
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m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
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resetwearable = true;
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@ -727,6 +727,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (baseItem != null)
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{
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appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
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int unmodifiedWearableIndexForClosure = i;
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m_scene.AssetService.Get(baseItem.AssetID.ToString(), this,
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delegate(string x, object y, AssetBase z)
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{
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if (z == null)
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{
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TryAndRepairBrokenWearable(
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(WearableType)unmodifiedWearableIndexForClosure, invService,
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userID, appearance);
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}
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});
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}
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else
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{
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@ -734,7 +745,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
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appearance.Wearables[i][j].ItemID, (WearableType)i);
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TryAndRepair((WearableType)i, invService, userID, appearance);
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TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
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resetwearable = true;
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}
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@ -746,7 +757,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
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TryAndRepair(WearableType.Eyes, invService, userID, appearance);
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TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
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resetwearable = true;
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}
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else
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@ -756,7 +767,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
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appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
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appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
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TryAndRepair(WearableType.Eyes, invService, userID, appearance);
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TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
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resetwearable = true;
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}
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@ -767,7 +778,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
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TryAndRepair(WearableType.Shape, invService, userID, appearance);
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TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
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resetwearable = true;
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}
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else
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@ -777,7 +788,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
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appearance.Wearables[(int)WearableType.Shape][0].ItemID,
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appearance.Wearables[(int)WearableType.Shape][0].AssetID);
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TryAndRepair(WearableType.Shape, invService, userID, appearance);
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TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
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resetwearable = true;
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}
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@ -788,7 +799,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
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TryAndRepair(WearableType.Hair, invService, userID, appearance);
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TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
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resetwearable = true;
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}
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else
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@ -798,7 +809,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
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appearance.Wearables[(int)WearableType.Hair][0].ItemID,
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appearance.Wearables[(int)WearableType.Hair][0].AssetID);
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TryAndRepair(WearableType.Hair, invService, userID, appearance);
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TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
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resetwearable = true;
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}
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@ -809,7 +820,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
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TryAndRepair(WearableType.Skin, invService, userID, appearance);
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TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
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resetwearable = true;
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}
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else
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@ -819,7 +830,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
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appearance.Wearables[(int)WearableType.Skin][0].ItemID,
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appearance.Wearables[(int)WearableType.Skin][0].AssetID);
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TryAndRepair(WearableType.Skin, invService, userID, appearance);
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TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
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resetwearable = true;
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}
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@ -841,7 +852,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
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}
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}
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private void TryAndRepair(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
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private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
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{
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UUID defaultwearable = GetDefaultItem(type);
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if (defaultwearable != UUID.Zero)
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