* Implements a bunch of stuff in NPCModule
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b23160a871
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e83b00a3df
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@ -25,26 +25,74 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework;
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namespace OpenSim.Region.OptionalModules.World.NPC
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namespace OpenSim.Region.OptionalModules.World.NPC
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{
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{
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public class NPCModule : IRegionModule
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public interface INPCModule
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{
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UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom);
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void Autopilot(UUID agentID, Scene scene, Vector3 pos);
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void Say(UUID agentID, Scene scene, string text);
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void DeleteNPC(UUID agentID, Scene scene);
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}
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public class NPCModule : IRegionModule, INPCModule
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{
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{
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// private const bool m_enabled = false;
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// private const bool m_enabled = false;
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private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
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public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
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{
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NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
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scene.AddNewClient(npcAvatar);
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ScenePresence sp;
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if(scene.TryGetAvatar(npcAvatar.AgentId, out sp))
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{
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AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(cloneAppearanceFrom);
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List<byte> wearbyte = new List<byte>();
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for (int i = 0; i < x.VisualParams.Length; i++)
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{
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wearbyte.Add(x.VisualParams[i]);
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}
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sp.SetAppearance(x.Texture.GetBytes(), wearbyte);
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}
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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return npcAvatar.AgentId;
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}
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public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
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{
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ScenePresence sp;
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scene.TryGetAvatar(agentID, out sp);
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sp.DoAutoPilot(0,pos,m_avatars[agentID]);
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}
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public void Say(UUID agentID, Scene scene, string text)
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{
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m_avatars[agentID].Say(text);
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}
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public void DeleteNPC(UUID agentID, Scene scene)
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{
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scene.RemoveClient(agentID);
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}
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public void Initialise(Scene scene, IConfigSource source)
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public void Initialise(Scene scene, IConfigSource source)
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{
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{
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// if (m_enabled)
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scene.RegisterModuleInterface<INPCModule>(this);
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// {
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// NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene);
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// NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene);
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// scene.AddNewClient(testAvatar);
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// scene.AddNewClient(testAvatar2);
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// }
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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@ -1978,30 +1978,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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}
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}
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private LSL_Rotation GetPartRot( SceneObjectPart part )
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private LSL_Rotation GetPartRot( SceneObjectPart part )
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{
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{
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Quaternion q;
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Quaternion q;
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if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
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if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
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{
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{
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if (part.ParentGroup.RootPart.AttachmentPoint != 0)
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if (part.ParentGroup.RootPart.AttachmentPoint != 0)
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{
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{
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ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
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ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
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if (avatar != null)
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if (avatar != null)
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if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
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if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
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q = avatar.CameraRotation; // Mouselook
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q = avatar.CameraRotation; // Mouselook
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else
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else
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q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
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q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
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else
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else
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q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
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q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
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}
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}
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else
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else
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q = part.ParentGroup.GroupRotation; // just the group rotation
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q = part.ParentGroup.GroupRotation; // just the group rotation
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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}
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}
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q = part.GetWorldRotation();
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q = part.GetWorldRotation();
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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}
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}
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public LSL_Rotation llGetLocalRot()
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public LSL_Rotation llGetLocalRot()
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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