You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).afrisby
parent
1b850b4483
commit
e86396ad1f
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@ -91,7 +91,7 @@ namespace OpenSim.Region.Capabilities
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string capsBase = "/CAPS/" + m_capsObjectPath;
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string capsBase = "/CAPS/" + m_capsObjectPath;
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httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
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httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -172,6 +172,7 @@ namespace OpenSim.Framework.Interfaces
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void OutPacket(Packet newPack);
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendWearables(AvatarWearable[] wearables);
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void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
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void SendStartPingCheck(byte seq);
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void SendStartPingCheck(byte seq);
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void SendKillObject(ulong regionHandle, uint avatarLocalID);
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void SendKillObject(ulong regionHandle, uint avatarLocalID);
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void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
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void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
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@ -104,6 +104,7 @@ namespace OpenSim.Framework
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public virtual void OutPacket(Packet newPack){}
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public virtual void OutPacket(Packet newPack){}
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public virtual void SendWearables(AvatarWearable[] wearables){}
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public virtual void SendWearables(AvatarWearable[] wearables){}
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public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
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public virtual void SendStartPingCheck(byte seq){}
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public virtual void SendStartPingCheck(byte seq){}
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
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@ -52,9 +52,12 @@ namespace OpenSim.Region.Environment.Scenes
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private byte movementflag = 0;
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private byte movementflag = 0;
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private List<NewForce> forcesList = new List<NewForce>();
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private List<NewForce> forcesList = new List<NewForce>();
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private short _updateCount = 0;
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private short _updateCount = 0;
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private Quaternion bodyRot;
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private Quaternion bodyRot;
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private byte[] visualParams;
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private byte[] visualParams;
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private AvatarWearable[] Wearables;
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private AvatarWearable[] Wearables;
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private LLObject.TextureEntry m_textureEntry;
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private ulong m_regionHandle;
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private ulong m_regionHandle;
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public bool childAgent = false;
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public bool childAgent = false;
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@ -143,6 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.lastname = ControllingClient.LastName;
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this.lastname = ControllingClient.LastName;
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m_localId = m_scene.NextLocalId;
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m_localId = m_scene.NextLocalId;
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Pos = ControllingClient.StartPos;
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Pos = ControllingClient.StartPos;
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visualParams = new byte[218];
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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for (int i = 0; i < 218; i++)
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{
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{
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@ -153,11 +157,9 @@ namespace OpenSim.Region.Environment.Scenes
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Animations = new ScenePresence.AvatarAnimations();
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Animations = new ScenePresence.AvatarAnimations();
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Animations.LoadAnims();
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Animations.LoadAnims();
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// this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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//register for events
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//register for events
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ControllingClient.OnRequestWearables += this.SendOurAppearance;
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ControllingClient.OnRequestWearables += this.SendOurAppearance;
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//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
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ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
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ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
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ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
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ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
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ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
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ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
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ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
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@ -171,8 +173,10 @@ namespace OpenSim.Region.Environment.Scenes
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Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
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Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
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Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
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Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
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Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
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Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
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//tempoary until we move some code into the body classes
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this.m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length);
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//temporary until we move some code into the body classes
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this.m_body = new ChildAgent();
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this.m_body = new ChildAgent();
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}
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}
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@ -242,7 +246,15 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="visualParam"></param>
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/// <param name="visualParam"></param>
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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{
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{
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LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
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this.m_textureEntry = textureEnt;
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for (int i = 0; i < visualParam.Length; i++)
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{
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this.visualParams[i] = visualParam[i].ParamValue;
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}
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this.SendArrearanceToAllOtherAgents();
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}
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}
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/// <summary>
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/// <summary>
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@ -422,7 +434,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteAvatar"></param>
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/// <param name="remoteAvatar"></param>
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public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
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public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
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{
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{
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remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
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remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
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}
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}
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public void SendFullUpdateToALLClients()
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public void SendFullUpdateToALLClients()
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@ -440,7 +452,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// </summary>
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public void SendInitialData()
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public void SendInitialData()
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{
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{
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this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
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this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
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if (this.newAvatar)
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if (this.newAvatar)
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{
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{
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this.m_scene.InformClientOfNeighbours(this.ControllingClient);
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this.m_scene.InformClientOfNeighbours(this.ControllingClient);
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@ -455,17 +467,32 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendOurAppearance(IClientAPI OurClient)
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public void SendOurAppearance(IClientAPI OurClient)
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{
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{
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this.ControllingClient.SendWearables(this.Wearables);
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this.ControllingClient.SendWearables(this.Wearables);
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this.SendFullUpdateToALLClients();
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this.SendFullUpdateToALLClients();
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this.SendArrearanceToAllOtherAgents();
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this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
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this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SendArrearanceToAllOtherAgents()
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{
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List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
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foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
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{
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this.SendAppearanceToOtherAgent(avatar);
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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/// <param name="avatarInfo"></param>
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/// <param name="avatarInfo"></param>
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public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
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public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
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{
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{
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avatarInfo.ControllingClient.SendAppearance(this.ControllingClient.AgentId, this.visualParams, this.m_textureEntry.ToBytes());
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}
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}
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/// <summary>
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/// <summary>
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public static void LoadTextureFile(string name)
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public static void LoadTextureFile(string name)
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{
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{
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FileInfo fInfo = new FileInfo(name);
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/* FileInfo fInfo = new FileInfo(name);
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long numBytes = fInfo.Length;
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
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FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
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BinaryReader br = new BinaryReader(fStream);
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BinaryReader br = new BinaryReader(fStream);
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@ -622,8 +649,18 @@ namespace OpenSim.Region.Environment.Scenes
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br.Close();
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br.Close();
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fStream.Close();
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fStream.Close();
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DefaultTexture = data1;
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DefaultTexture = data1;
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// LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
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LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
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// Console.WriteLine("default texture entry: " + textu.ToString());
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Console.WriteLine("default texture entry: " + textu.ToString());*/
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LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
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textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
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textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
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textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
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textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
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textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
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textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
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textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
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DefaultTexture = textu.ToBytes();
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}
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}
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public class NewForce
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public class NewForce
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@ -119,6 +119,7 @@ namespace SimpleApp
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public virtual void OutPacket(Packet newPack) { }
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public virtual void OutPacket(Packet newPack) { }
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public virtual void SendWearables(AvatarWearable[] wearables) { }
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public virtual void SendWearables(AvatarWearable[] wearables) { }
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public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
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public virtual void SendStartPingCheck(byte seq) { }
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public virtual void SendStartPingCheck(byte seq) { }
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
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Loading…
Reference in New Issue