Merge branch 'master' of /var/git/opensim/

viewer-2-initial-appearance
opensim mirror account 2010-10-13 08:20:07 -07:00
commit e863c0052b
2 changed files with 1381 additions and 7 deletions

View File

@ -124,14 +124,30 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
foreach (XmlNode aPrimNode in rootNode.ChildNodes) foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{ {
// There is only ever one prim. This oddity should be removeable post 0.5.9 // There is only ever one prim. This oddity should be removeable post 0.5.9
return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml); //return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml);
using (reader = new XmlTextReader(new StringReader(aPrimNode.OuterXml)))
{
SceneObjectGroup obj = new SceneObjectGroup();
if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
return obj;
return null;
}
} }
return null; return null;
} }
else else
{ {
return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml); //return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml);
using (reader = new XmlTextReader(new StringReader(rootNode.OuterXml)))
{
SceneObjectGroup obj = new SceneObjectGroup();
if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
return obj;
return null;
}
} }
} }
@ -193,12 +209,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <returns>The scene object created. null if the scene object already existed</returns> /// <returns>The scene object created. null if the scene object already existed</returns>
protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData) protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData)
{ {
SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData); //SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData);
using (XmlTextReader reader = new XmlTextReader(new StringReader(xmlData)))
{
SceneObjectGroup obj = new SceneObjectGroup();
SceneObjectSerializer.Xml2ToSOG(reader, obj);
if (scene.AddRestoredSceneObject(obj, true, false)) if (scene.AddRestoredSceneObject(obj, true, false))
return obj; return obj;
else else
return null; return null;
}
} }
public static void SavePrimsToXml2(Scene scene, string fileName) public static void SavePrimsToXml2(Scene scene, string fileName)