refactor: move Scene.PerformObjectBuy into BuySellModule

prebuild-update
Justin Clark-Casey (justincc) 2010-08-13 22:29:42 +01:00
parent 9d84dfb687
commit e89f0b3f71
6 changed files with 222 additions and 173 deletions

View File

@ -37,15 +37,17 @@ using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.CoreModules.World.Objects.BuySell
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
public class BuySellModule : INonSharedRegionModule
public class BuySellModule : IBuySellModule, INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene = null;
protected IDialogModule m_dialogModule;
public string Name { get { return "Object BuySell Module"; } }
public Type ReplaceableInterface { get { return null; } }
@ -55,6 +57,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IBuySellModule>(this);
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
}
@ -63,7 +66,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
}
public void RegionLoaded(Scene scene) {}
public void RegionLoaded(Scene scene)
{
m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
}
public void Close()
{
@ -93,6 +99,165 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
part.ParentGroup.HasGroupChanged = true;
part.GetProperties(client);
}
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
if (part == null)
return false;
if (part.ParentGroup == null)
return false;
SceneObjectGroup group = part.ParentGroup;
switch (saleType)
{
case 1: // Sell as original (in-place sale)
uint effectivePerms = group.GetEffectivePermissions();
if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
return false;
}
group.SetOwnerId(remoteClient.AgentId);
group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
if (m_scene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
child.TriggerScriptChangedEvent(Changed.OWNER);
child.ApplyNextOwnerPermissions();
}
}
part.ObjectSaleType = 0;
part.SalePrice = 10;
group.HasGroupChanged = true;
part.GetProperties(remoteClient);
part.TriggerScriptChangedEvent(Changed.OWNER);
group.ResumeScripts();
part.ScheduleFullUpdate();
break;
case 2: // Sell a copy
Vector3 inventoryStoredPosition = new Vector3
(((group.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: group.AbsolutePosition.X)
,
(group.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: group.AbsolutePosition.X,
group.AbsolutePosition.Z);
Vector3 originalPosition = group.AbsolutePosition;
group.AbsolutePosition = inventoryStoredPosition;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
group.AbsolutePosition = originalPosition;
uint perms = group.GetEffectivePermissions();
if ((perms & (uint)PermissionMask.Transfer) == 0)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
return false;
}
AssetBase asset = m_scene.CreateAsset(
group.GetPartName(localID),
group.GetPartDescription(localID),
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml),
group.OwnerID);
m_scene.AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.CreatorId = part.CreatorID.ToString();
item.ID = UUID.Random();
item.Owner = remoteClient.AgentId;
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = categoryID;
uint nextPerms=(perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
item.BasePermissions = perms & part.NextOwnerMask;
item.CurrentPermissions = perms & part.NextOwnerMask;
item.NextPermissions = part.NextOwnerMask;
item.EveryOnePermissions = part.EveryoneMask &
part.NextOwnerMask;
item.GroupPermissions = part.GroupMask &
part.NextOwnerMask;
item.CurrentPermissions |= 16; // Slam!
item.CreationDate = Util.UnixTimeSinceEpoch();
if (m_scene.InventoryService.AddItem(item))
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
return false;
}
break;
case 3: // Sell contents
List<UUID> invList = part.Inventory.GetInventoryList();
bool okToSell = true;
foreach (UUID invID in invList)
{
TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
if ((item1.CurrentPermissions &
(uint)PermissionMask.Transfer) == 0)
{
okToSell = false;
break;
}
}
if (!okToSell)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(
remoteClient, "This item's inventory doesn't appear to be for sale");
return false;
}
if (invList.Count > 0)
m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList);
break;
}
return true;
}
}
}

View File

@ -0,0 +1,47 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IBuySellModule
{
/// <summary>
/// Try to buy an object
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="categoryID"></param>
/// <param name="localID"></param>
/// <param name="saleType"></param>
/// <returns>
/// True on a successful purchase, false on failure
/// </returns>
bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType);
}
}

View File

@ -25,7 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Region.Framework.Interfaces
{
public interface ICloudModule : IRegionModule
@ -35,4 +34,4 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
float CloudCover(int x, int y, int z);
}
}
}

View File

@ -670,7 +670,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Create a new asset data structure.
/// </summary>
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
public AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
{
AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
asset.Description = description;

View File

@ -4486,165 +4486,6 @@ namespace OpenSim.Region.Framework.Scenes
return inv.NeedSceneCacheClear(agentID, this);
}
public bool PerformObjectBuy(IClientAPI remoteClient, UUID categoryID,
uint localID, byte saleType)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part == null)
return false;
if (part.ParentGroup == null)
return false;
SceneObjectGroup group = part.ParentGroup;
switch (saleType)
{
case 1: // Sell as original (in-place sale)
uint effectivePerms=group.GetEffectivePermissions();
if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
{
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
return false;
}
group.SetOwnerId(remoteClient.AgentId);
group.SetRootPartOwner(part, remoteClient.AgentId,
remoteClient.ActiveGroupId);
List<SceneObjectPart> partList =
new List<SceneObjectPart>(group.Children.Values);
if (Permissions.PropagatePermissions())
{
foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
child.TriggerScriptChangedEvent(Changed.OWNER);
child.ApplyNextOwnerPermissions();
}
}
part.ObjectSaleType = 0;
part.SalePrice = 10;
group.HasGroupChanged = true;
part.GetProperties(remoteClient);
part.TriggerScriptChangedEvent(Changed.OWNER);
group.ResumeScripts();
part.ScheduleFullUpdate();
break;
case 2: // Sell a copy
Vector3 inventoryStoredPosition = new Vector3
(((group.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: group.AbsolutePosition.X)
,
(group.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: group.AbsolutePosition.X,
group.AbsolutePosition.Z);
Vector3 originalPosition = group.AbsolutePosition;
group.AbsolutePosition = inventoryStoredPosition;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
group.AbsolutePosition = originalPosition;
uint perms=group.GetEffectivePermissions();
if ((perms & (uint)PermissionMask.Transfer) == 0)
{
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
return false;
}
AssetBase asset = CreateAsset(
group.GetPartName(localID),
group.GetPartDescription(localID),
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml),
group.OwnerID);
AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.CreatorId = part.CreatorID.ToString();
item.ID = UUID.Random();
item.Owner = remoteClient.AgentId;
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = categoryID;
uint nextPerms=(perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
item.BasePermissions = perms & part.NextOwnerMask;
item.CurrentPermissions = perms & part.NextOwnerMask;
item.NextPermissions = part.NextOwnerMask;
item.EveryOnePermissions = part.EveryoneMask &
part.NextOwnerMask;
item.GroupPermissions = part.GroupMask &
part.NextOwnerMask;
item.CurrentPermissions |= 16; // Slam!
item.CreationDate = Util.UnixTimeSinceEpoch();
if (InventoryService.AddItem(item))
remoteClient.SendInventoryItemCreateUpdate(item, 0);
else
{
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
return false;
}
break;
case 3: // Sell contents
List<UUID> invList = part.Inventory.GetInventoryList();
bool okToSell = true;
foreach (UUID invID in invList)
{
TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
if ((item1.CurrentPermissions &
(uint)PermissionMask.Transfer) == 0)
{
okToSell = false;
break;
}
}
if (!okToSell)
{
m_dialogModule.SendAlertToUser(
remoteClient, "This item's inventory doesn't appear to be for sale");
return false;
}
if (invList.Count > 0)
MoveTaskInventoryItems(remoteClient.AgentId, part.Name,
part, invList);
break;
}
return true;
}
public void CleanTempObjects()
{
List<EntityBase> objs = GetEntities();

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@ -72,8 +72,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
private IConfigSource m_gConfig;
/// <summary>
/// Region UUIDS indexed by AgentID
/// </summary>
@ -267,13 +265,11 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
}
}
private void GetClientFunds(IClientAPI client)
{
CheckExistAndRefreshFunds(client.AgentId);
}
/// <summary>
@ -815,7 +811,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
return;
}
s.PerformObjectBuy(remoteClient, categoryID, localID, saleType);
IBuySellModule module = s.RequestModuleInterface<IBuySellModule>();
if (module != null)
module.BuyObject(remoteClient, categoryID, localID, saleType);
}
}
@ -825,7 +824,5 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
RegionMoneyRequest = 1,
Gift = 2,
Purchase = 3
}
}
}
}