refactor: move Scene.PerformObjectBuy into BuySellModule
parent
9d84dfb687
commit
e89f0b3f71
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@ -37,15 +37,17 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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{
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
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public class BuySellModule : INonSharedRegionModule
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public class BuySellModule : IBuySellModule, INonSharedRegionModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene = null;
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protected Scene m_scene = null;
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protected IDialogModule m_dialogModule;
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public string Name { get { return "Object BuySell Module"; } }
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public string Name { get { return "Object BuySell Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public Type ReplaceableInterface { get { return null; } }
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@ -55,6 +57,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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public void AddRegion(Scene scene)
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public void AddRegion(Scene scene)
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{
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{
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m_scene = scene;
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m_scene = scene;
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m_scene.RegisterModuleInterface<IBuySellModule>(this);
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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}
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}
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@ -63,7 +66,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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}
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}
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public void RegionLoaded(Scene scene) {}
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public void RegionLoaded(Scene scene)
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{
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m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
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}
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public void Close()
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public void Close()
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{
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{
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@ -93,6 +99,165 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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part.ParentGroup.HasGroupChanged = true;
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part.ParentGroup.HasGroupChanged = true;
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part.GetProperties(client);
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part.GetProperties(client);
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}
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public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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return false;
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if (part.ParentGroup == null)
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return false;
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SceneObjectGroup group = part.ParentGroup;
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switch (saleType)
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{
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case 1: // Sell as original (in-place sale)
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uint effectivePerms = group.GetEffectivePermissions();
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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group.SetOwnerId(remoteClient.AgentId);
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group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
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List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
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if (m_scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in partList)
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{
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child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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}
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part.ObjectSaleType = 0;
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part.SalePrice = 10;
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group.HasGroupChanged = true;
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part.GetProperties(remoteClient);
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part.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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part.ScheduleFullUpdate();
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break;
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case 2: // Sell a copy
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Vector3 inventoryStoredPosition = new Vector3
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(((group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X)
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,
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(group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X,
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group.AbsolutePosition.Z);
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Vector3 originalPosition = group.AbsolutePosition;
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group.AbsolutePosition = inventoryStoredPosition;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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group.AbsolutePosition = originalPosition;
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uint perms = group.GetEffectivePermissions();
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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AssetBase asset = m_scene.CreateAsset(
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group.GetPartName(localID),
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group.GetPartDescription(localID),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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group.OwnerID);
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m_scene.AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = part.CreatorID.ToString();
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item.ID = UUID.Random();
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item.Owner = remoteClient.AgentId;
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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uint nextPerms=(perms & 7) << 13;
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if ((nextPerms & (uint)PermissionMask.Copy) == 0)
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perms &= ~(uint)PermissionMask.Copy;
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if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
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perms &= ~(uint)PermissionMask.Transfer;
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if ((nextPerms & (uint)PermissionMask.Modify) == 0)
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perms &= ~(uint)PermissionMask.Modify;
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item.BasePermissions = perms & part.NextOwnerMask;
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item.CurrentPermissions = perms & part.NextOwnerMask;
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item.NextPermissions = part.NextOwnerMask;
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item.EveryOnePermissions = part.EveryoneMask &
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part.NextOwnerMask;
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item.GroupPermissions = part.GroupMask &
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part.NextOwnerMask;
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item.CurrentPermissions |= 16; // Slam!
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (m_scene.InventoryService.AddItem(item))
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{
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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}
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else
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
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return false;
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}
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break;
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case 3: // Sell contents
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List<UUID> invList = part.Inventory.GetInventoryList();
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bool okToSell = true;
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foreach (UUID invID in invList)
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{
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TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
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if ((item1.CurrentPermissions &
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(uint)PermissionMask.Transfer) == 0)
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{
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okToSell = false;
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break;
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}
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}
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if (!okToSell)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(
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remoteClient, "This item's inventory doesn't appear to be for sale");
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return false;
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}
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if (invList.Count > 0)
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m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList);
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break;
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}
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return true;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,47 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IBuySellModule
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{
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/// <summary>
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/// Try to buy an object
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="categoryID"></param>
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/// <param name="localID"></param>
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/// <param name="saleType"></param>
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/// <returns>
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/// True on a successful purchase, false on failure
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/// </returns>
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bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType);
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}
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}
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@ -25,7 +25,6 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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namespace OpenSim.Region.Framework.Interfaces
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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public interface ICloudModule : IRegionModule
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public interface ICloudModule : IRegionModule
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@ -35,4 +34,4 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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/// </summary>
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float CloudCover(int x, int y, int z);
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float CloudCover(int x, int y, int z);
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}
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}
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}
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}
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@ -670,7 +670,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Create a new asset data structure.
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/// Create a new asset data structure.
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/// </summary>
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/// </summary>
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private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
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public AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
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{
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{
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AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
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AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
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asset.Description = description;
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asset.Description = description;
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@ -4486,165 +4486,6 @@ namespace OpenSim.Region.Framework.Scenes
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return inv.NeedSceneCacheClear(agentID, this);
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return inv.NeedSceneCacheClear(agentID, this);
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}
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}
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public bool PerformObjectBuy(IClientAPI remoteClient, UUID categoryID,
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uint localID, byte saleType)
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{
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SceneObjectPart part = GetSceneObjectPart(localID);
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if (part == null)
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return false;
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if (part.ParentGroup == null)
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return false;
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SceneObjectGroup group = part.ParentGroup;
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switch (saleType)
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{
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case 1: // Sell as original (in-place sale)
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uint effectivePerms=group.GetEffectivePermissions();
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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group.SetOwnerId(remoteClient.AgentId);
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group.SetRootPartOwner(part, remoteClient.AgentId,
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remoteClient.ActiveGroupId);
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List<SceneObjectPart> partList =
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new List<SceneObjectPart>(group.Children.Values);
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if (Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in partList)
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{
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child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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}
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part.ObjectSaleType = 0;
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part.SalePrice = 10;
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group.HasGroupChanged = true;
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part.GetProperties(remoteClient);
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part.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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part.ScheduleFullUpdate();
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break;
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case 2: // Sell a copy
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Vector3 inventoryStoredPosition = new Vector3
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(((group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X)
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,
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(group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X,
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group.AbsolutePosition.Z);
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Vector3 originalPosition = group.AbsolutePosition;
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group.AbsolutePosition = inventoryStoredPosition;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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group.AbsolutePosition = originalPosition;
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uint perms=group.GetEffectivePermissions();
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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AssetBase asset = CreateAsset(
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group.GetPartName(localID),
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group.GetPartDescription(localID),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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group.OwnerID);
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AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = part.CreatorID.ToString();
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item.ID = UUID.Random();
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item.Owner = remoteClient.AgentId;
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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uint nextPerms=(perms & 7) << 13;
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if ((nextPerms & (uint)PermissionMask.Copy) == 0)
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|
||||||
perms &= ~(uint)PermissionMask.Copy;
|
|
||||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
|
||||||
perms &= ~(uint)PermissionMask.Transfer;
|
|
||||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
|
||||||
perms &= ~(uint)PermissionMask.Modify;
|
|
||||||
|
|
||||||
item.BasePermissions = perms & part.NextOwnerMask;
|
|
||||||
item.CurrentPermissions = perms & part.NextOwnerMask;
|
|
||||||
item.NextPermissions = part.NextOwnerMask;
|
|
||||||
item.EveryOnePermissions = part.EveryoneMask &
|
|
||||||
part.NextOwnerMask;
|
|
||||||
item.GroupPermissions = part.GroupMask &
|
|
||||||
part.NextOwnerMask;
|
|
||||||
item.CurrentPermissions |= 16; // Slam!
|
|
||||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
||||||
|
|
||||||
if (InventoryService.AddItem(item))
|
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3: // Sell contents
|
|
||||||
List<UUID> invList = part.Inventory.GetInventoryList();
|
|
||||||
|
|
||||||
bool okToSell = true;
|
|
||||||
|
|
||||||
foreach (UUID invID in invList)
|
|
||||||
{
|
|
||||||
TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
|
|
||||||
if ((item1.CurrentPermissions &
|
|
||||||
(uint)PermissionMask.Transfer) == 0)
|
|
||||||
{
|
|
||||||
okToSell = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!okToSell)
|
|
||||||
{
|
|
||||||
m_dialogModule.SendAlertToUser(
|
|
||||||
remoteClient, "This item's inventory doesn't appear to be for sale");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (invList.Count > 0)
|
|
||||||
MoveTaskInventoryItems(remoteClient.AgentId, part.Name,
|
|
||||||
part, invList);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CleanTempObjects()
|
public void CleanTempObjects()
|
||||||
{
|
{
|
||||||
List<EntityBase> objs = GetEntities();
|
List<EntityBase> objs = GetEntities();
|
||||||
|
|
|
@ -72,8 +72,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
|
|
||||||
private IConfigSource m_gConfig;
|
private IConfigSource m_gConfig;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Region UUIDS indexed by AgentID
|
/// Region UUIDS indexed by AgentID
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -267,13 +265,11 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
|
PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
|
||||||
m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
|
m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GetClientFunds(IClientAPI client)
|
private void GetClientFunds(IClientAPI client)
|
||||||
{
|
{
|
||||||
CheckExistAndRefreshFunds(client.AgentId);
|
CheckExistAndRefreshFunds(client.AgentId);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -815,7 +811,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
|
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
s.PerformObjectBuy(remoteClient, categoryID, localID, saleType);
|
|
||||||
|
IBuySellModule module = s.RequestModuleInterface<IBuySellModule>();
|
||||||
|
if (module != null)
|
||||||
|
module.BuyObject(remoteClient, categoryID, localID, saleType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -825,7 +824,5 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
RegionMoneyRequest = 1,
|
RegionMoneyRequest = 1,
|
||||||
Gift = 2,
|
Gift = 2,
|
||||||
Purchase = 3
|
Purchase = 3
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
|
Loading…
Reference in New Issue