Documentation of agent-related events

0.7.4-extended
SignpostMarv 2012-09-19 20:26:57 +01:00 committed by Justin Clark-Casey (justincc)
parent 74baab6f0f
commit e8c964efaf
1 changed files with 34 additions and 1 deletions

View File

@ -214,6 +214,18 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
/// <summary>
/// Triggered before the grunt work for adding a root agent to a
/// scene has been performed (resuming attachment scripts, physics,
/// animations etc.)
/// </summary>
/// <remarks>
/// Triggered before <see cref="OnMakeRootAgent"/>
/// by <see cref="TriggerSetRootAgentScene"/>
/// in <see cref="ScenePresence.MakeRootAgent"/>
/// via <see cref="Scene.AgentCrossing"/>
/// and <see cref="ScenePresence.CompleteMovement"/>
/// </remarks>
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
/// <summary>
@ -426,15 +438,36 @@ namespace OpenSim.Region.Framework.Scenes
public event ScriptColliding OnScriptLandColliderEnd;
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
/// <summary>
/// Triggered when an agent has been made a child agent of a scene.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerOnMakeChildAgent"/>
/// in <see cref="ScenePresence.MakeChildAgent"/>
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
/// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
/// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
/// </remarks>
public event OnMakeChildAgentDelegate OnMakeChildAgent;
public delegate void OnSaveNewWindlightProfileDelegate();
public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
/// <summary>
/// Triggered after the grunt work for adding a root agent to a
/// scene has been performed (resuming attachment scripts, physics,
/// animations etc.)
/// </summary>
/// <remarks>
/// This event is on the critical path for transferring an avatar from one region to another. Try and do
/// as little work on this event as possible, or do work asynchronously.
/// </summary>
/// Triggered after <see cref="OnSetRootAgentScene"/>
/// by <see cref="TriggerOnMakeRootAgent"/>
/// in <see cref="ScenePresence.MakeRootAgent"/>
/// via <see cref="Scene.AgentCrossing"/>
/// and <see cref="ScenePresence.CompleteMovement"/>
/// </remarks>
public event Action<ScenePresence> OnMakeRootAgent;
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;