If "debug scene updates true" then print out to log when a garbage collection occurs.

0.7.3-extended
Justin Clark-Casey (justincc) 2012-03-21 02:02:14 +00:00
parent fa952f6d35
commit e8cd9688ce
2 changed files with 65 additions and 0 deletions

View File

@ -0,0 +1,62 @@
/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* names of its contributors may be used to endorse or promote products
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*
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*/
using System;
using System.Reflection;
using log4net;
public class GcNotify
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static bool Enabled
{
get { return s_initialized; }
set
{
if (!s_initialized && value)
new GcNotify();
s_initialized = value;
}
}
private static bool s_initialized = false;
private GcNotify() {}
~GcNotify()
{
if (!Environment.HasShutdownStarted && !AppDomain.CurrentDomain.IsFinalizingForUnload())
{
m_log.DebugFormat("[GC NOTIFY]: Garbage collection triggered.");
if (Enabled)
new GcNotify();
}
}
}

View File

@ -1095,7 +1095,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
bool enableUpdateDebugging; bool enableUpdateDebugging;
if (bool.TryParse(options["updates"], out enableUpdateDebugging)) if (bool.TryParse(options["updates"], out enableUpdateDebugging))
{
DebugUpdates = enableUpdateDebugging; DebugUpdates = enableUpdateDebugging;
GcNotify.Enabled = DebugUpdates;
}
} }
} }