Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.csavinationmerge
commit
e8cd9fbbb7
|
@ -107,7 +107,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
|
|
||||||
public bool IsSecured
|
public bool IsSecured
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||||||
{
|
{
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||||||
get { return _context.Secured; }
|
get { return _context.IsSecured; }
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||||||
}
|
}
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||||||
|
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||||||
public bool KeepAlive
|
public bool KeepAlive
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||||||
|
|
|
@ -66,6 +66,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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ThreadPriority.Normal,
|
ThreadPriority.Normal,
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false,
|
false,
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||||||
true,
|
true,
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||||||
|
null,
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int.MaxValue);
|
int.MaxValue);
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}
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}
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||||||
|
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||||||
|
@ -75,6 +76,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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ThreadPriority.Normal,
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ThreadPriority.Normal,
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false,
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false,
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true,
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true,
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|
null,
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1000 * 60 * 10);
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1000 * 60 * 10);
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}
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}
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|
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|
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@ -42,7 +42,7 @@ namespace OpenSim.Framework
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const double WATCHDOG_INTERVAL_MS = 2500.0d;
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const double WATCHDOG_INTERVAL_MS = 2500.0d;
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|
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/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
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/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
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const int WATCHDOG_TIMEOUT_MS = 5000;
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public const int WATCHDOG_TIMEOUT_MS = 5000;
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|
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[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
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[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
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public class ThreadWatchdogInfo
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public class ThreadWatchdogInfo
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|
@ -58,7 +58,7 @@ namespace OpenSim.Framework
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public int FirstTick { get; private set; }
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public int FirstTick { get; private set; }
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|
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/// <summary>
|
/// <summary>
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/// First time this heartbeat update was invoked
|
/// Last time this heartbeat update was invoked
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/// </summary>
|
/// </summary>
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public int LastTick { get; set; }
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public int LastTick { get; set; }
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|
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@ -77,6 +77,11 @@ namespace OpenSim.Framework
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/// </summary>
|
/// </summary>
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public bool AlarmIfTimeout { get; set; }
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public bool AlarmIfTimeout { get; set; }
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|
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|
/// <summary>
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||||||
|
/// Method execute if alarm goes off. If null then no alarm method is fired.
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|
/// </summary>
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|
public Func<string> AlarmMethod { get; set; }
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||||||
|
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public ThreadWatchdogInfo(Thread thread, int timeout)
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public ThreadWatchdogInfo(Thread thread, int timeout)
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{
|
{
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Thread = thread;
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Thread = thread;
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|
@ -87,16 +92,10 @@ namespace OpenSim.Framework
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}
|
}
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|
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/// <summary>
|
/// <summary>
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/// This event is called whenever a tracked thread is stopped or
|
/// This event is called whenever a tracked thread is
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/// has not called UpdateThread() in time
|
/// stopped or has not called UpdateThread() in time<
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/// </summary>
|
/// /summary>
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||||||
/// <param name="thread">The thread that has been identified as dead</param>
|
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
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/// <param name="lastTick">The last time this thread called UpdateThread()</param>
|
|
||||||
public delegate void WatchdogTimeout(Thread thread, int lastTick);
|
|
||||||
|
|
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/// <summary>This event is called whenever a tracked thread is
|
|
||||||
/// stopped or has not called UpdateThread() in time</summary>
|
|
||||||
public static event WatchdogTimeout OnWatchdogTimeout;
|
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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||||||
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
|
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
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|
@ -123,7 +122,7 @@ namespace OpenSim.Framework
|
||||||
public static Thread StartThread(
|
public static Thread StartThread(
|
||||||
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
|
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
|
||||||
{
|
{
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||||||
return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
|
return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS);
|
||||||
}
|
}
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||||||
|
|
||||||
/// <summary>
|
/// <summary>
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||||||
|
@ -135,17 +134,24 @@ namespace OpenSim.Framework
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||||||
/// <param name="isBackground">True to run this thread as a background
|
/// <param name="isBackground">True to run this thread as a background
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/// thread, otherwise false</param>
|
/// thread, otherwise false</param>
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||||||
/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
|
/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
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||||||
|
/// <param name="alarmMethod">
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||||||
|
/// Alarm method to call if alarmIfTimeout is true and there is a timeout.
|
||||||
|
/// Normally, this will just return some useful debugging information.
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||||||
|
/// </param>
|
||||||
/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
|
/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
|
||||||
/// <returns>The newly created Thread object</returns>
|
/// <returns>The newly created Thread object</returns>
|
||||||
public static Thread StartThread(
|
public static Thread StartThread(
|
||||||
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
|
ThreadStart start, string name, ThreadPriority priority, bool isBackground,
|
||||||
|
bool alarmIfTimeout, Func<string> alarmMethod, int timeout)
|
||||||
{
|
{
|
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Thread thread = new Thread(start);
|
Thread thread = new Thread(start);
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thread.Name = name;
|
thread.Name = name;
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thread.Priority = priority;
|
thread.Priority = priority;
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thread.IsBackground = isBackground;
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thread.IsBackground = isBackground;
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|
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ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
|
ThreadWatchdogInfo twi
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||||||
|
= new ThreadWatchdogInfo(thread, timeout)
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||||||
|
{ AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod };
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|
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m_log.DebugFormat(
|
m_log.DebugFormat(
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"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
|
"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
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|
@ -258,7 +264,7 @@ namespace OpenSim.Framework
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/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
|
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
|
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{
|
{
|
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WatchdogTimeout callback = OnWatchdogTimeout;
|
Action<ThreadWatchdogInfo> callback = OnWatchdogTimeout;
|
||||||
|
|
||||||
if (callback != null)
|
if (callback != null)
|
||||||
{
|
{
|
||||||
|
@ -296,7 +302,7 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
if (callbackInfos != null)
|
if (callbackInfos != null)
|
||||||
foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
|
foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
|
||||||
callback(callbackInfo.Thread, callbackInfo.LastTick);
|
callback(callbackInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_watchdogTimer.Start();
|
m_watchdogTimer.Start();
|
||||||
|
|
|
@ -438,12 +438,16 @@ namespace OpenSim
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick)
|
private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
|
||||||
{
|
{
|
||||||
int now = Environment.TickCount & Int32.MaxValue;
|
int now = Environment.TickCount & Int32.MaxValue;
|
||||||
|
|
||||||
m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago",
|
m_log.ErrorFormat(
|
||||||
thread.Name, thread.ThreadState, now - lastTick);
|
"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
|
||||||
|
twi.Thread.Name,
|
||||||
|
twi.Thread.ThreadState,
|
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|
now - twi.LastTick,
|
||||||
|
twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : "");
|
||||||
}
|
}
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|
|
||||||
#region Console Commands
|
#region Console Commands
|
||||||
|
|
|
@ -163,6 +163,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
private int m_malformedCount = 0; // Guard against a spamming attack
|
private int m_malformedCount = 0; // Guard against a spamming attack
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Record current outgoing client for monitoring purposes.
|
||||||
|
/// </summary>
|
||||||
|
private IClientAPI m_currentOutgoingClient;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Recording current incoming client for monitoring purposes.
|
||||||
|
/// </summary>
|
||||||
|
private IClientAPI m_currentIncomingClient;
|
||||||
|
|
||||||
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||||
: base(listenIP, (int)port)
|
: base(listenIP, (int)port)
|
||||||
{
|
{
|
||||||
|
@ -244,19 +254,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
if (m_scene == null)
|
if (m_scene == null)
|
||||||
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
|
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
|
||||||
|
|
||||||
m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode");
|
m_log.InfoFormat(
|
||||||
|
"[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
|
||||||
|
m_asyncPacketHandling ? "asynchronous" : "synchronous");
|
||||||
|
|
||||||
base.Start(m_recvBufferSize, m_asyncPacketHandling);
|
base.Start(m_recvBufferSize, m_asyncPacketHandling);
|
||||||
|
|
||||||
// Start the packet processing threads
|
// Start the packet processing threads
|
||||||
Watchdog.StartThread(
|
Watchdog.StartThread(
|
||||||
IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
|
IncomingPacketHandler,
|
||||||
|
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||||
|
ThreadPriority.Normal,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
GetWatchdogIncomingAlarmData,
|
||||||
|
Watchdog.WATCHDOG_TIMEOUT_MS);
|
||||||
|
|
||||||
Watchdog.StartThread(
|
Watchdog.StartThread(
|
||||||
OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
|
OutgoingPacketHandler,
|
||||||
|
string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||||
|
ThreadPriority.Normal,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
GetWatchdogOutgoingAlarmData,
|
||||||
|
Watchdog.WATCHDOG_TIMEOUT_MS);
|
||||||
|
|
||||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
private string GetWatchdogIncomingAlarmData()
|
||||||
|
{
|
||||||
|
return string.Format(
|
||||||
|
"Client is {0}",
|
||||||
|
m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
private string GetWatchdogOutgoingAlarmData()
|
||||||
|
{
|
||||||
|
return string.Format(
|
||||||
|
"Client is {0}",
|
||||||
|
m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
|
||||||
|
}
|
||||||
|
|
||||||
public new void Stop()
|
public new void Stop()
|
||||||
{
|
{
|
||||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||||
|
@ -1067,6 +1114,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
client.IsLoggingOut = true;
|
client.IsLoggingOut = true;
|
||||||
client.Close(false);
|
client.Close(false);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}",
|
||||||
|
udpClient.AgentID, m_scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void IncomingPacketHandler()
|
private void IncomingPacketHandler()
|
||||||
|
@ -1175,6 +1228,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// client. m_packetSent will be set to true if a packet is sent
|
// client. m_packetSent will be set to true if a packet is sent
|
||||||
m_scene.ForEachClient(clientPacketHandler);
|
m_scene.ForEachClient(clientPacketHandler);
|
||||||
|
|
||||||
|
m_currentOutgoingClient = null;
|
||||||
|
|
||||||
// If nothing was sent, sleep for the minimum amount of time before a
|
// If nothing was sent, sleep for the minimum amount of time before a
|
||||||
// token bucket could get more tokens
|
// token bucket could get more tokens
|
||||||
if (!m_packetSent)
|
if (!m_packetSent)
|
||||||
|
@ -1193,6 +1248,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
private void ClientOutgoingPacketHandler(IClientAPI client)
|
private void ClientOutgoingPacketHandler(IClientAPI client)
|
||||||
{
|
{
|
||||||
|
m_currentOutgoingClient = client;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (client is LLClientView)
|
if (client is LLClientView)
|
||||||
|
@ -1218,8 +1275,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
|
m_log.Error(
|
||||||
" threw an exception: " + ex.Message, ex);
|
string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1245,6 +1302,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
nticks++;
|
nticks++;
|
||||||
watch1.Start();
|
watch1.Start();
|
||||||
|
m_currentOutgoingClient = client;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (client is LLClientView)
|
if (client is LLClientView)
|
||||||
|
@ -1346,6 +1405,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// Make sure this client is still alive
|
// Make sure this client is still alive
|
||||||
if (m_scene.TryGetClient(udpClient.AgentID, out client))
|
if (m_scene.TryGetClient(udpClient.AgentID, out client))
|
||||||
{
|
{
|
||||||
|
m_currentIncomingClient = client;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Process this packet
|
// Process this packet
|
||||||
|
@ -1363,6 +1424,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
|
m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
|
||||||
m_log.Error(e.Message, e);
|
m_log.Error(e.Message, e);
|
||||||
}
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
m_currentIncomingClient = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -42,8 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||||
public class AssetTransactionModule : INonSharedRegionModule,
|
public class AssetTransactionModule : INonSharedRegionModule,
|
||||||
IAgentAssetTransactions
|
IAgentAssetTransactions
|
||||||
{
|
{
|
||||||
// private static readonly ILog m_log = LogManager.GetLogger(
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
protected Scene m_Scene;
|
protected Scene m_Scene;
|
||||||
private bool m_dumpAssetsToFile = false;
|
private bool m_dumpAssetsToFile = false;
|
||||||
|
@ -209,15 +208,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||||
/// and comes through this method.
|
/// and comes through this method.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
|
/// <param name="part"></param>
|
||||||
/// <param name="transactionID"></param>
|
/// <param name="transactionID"></param>
|
||||||
/// <param name="item"></param>
|
/// <param name="item"></param>
|
||||||
public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient,
|
public void HandleTaskItemUpdateFromTransaction(
|
||||||
SceneObjectPart part, UUID transactionID,
|
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||||
TaskInventoryItem item)
|
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
|
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||||
// item.Name);
|
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
AgentAssetTransactions transactions =
|
AgentAssetTransactions transactions =
|
||||||
GetUserTransactions(remoteClient.AgentId);
|
GetUserTransactions(remoteClient.AgentId);
|
||||||
|
|
|
@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>();
|
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
||||||
if (agentTransactions != null)
|
if (agentTransactions != null)
|
||||||
{
|
{
|
||||||
agentTransactions.HandleItemCreationFromTransaction(
|
agentTransactions.HandleItemCreationFromTransaction(
|
||||||
|
|
|
@ -435,10 +435,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
if (AgentTransactionsModule != null)
|
||||||
if (agentTransactions != null)
|
|
||||||
{
|
{
|
||||||
agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1566,12 +1565,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
|
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
|
||||||
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
|
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
|
||||||
// will not pass in a transaction ID in the update message.
|
// will not pass in a transaction ID in the update message.
|
||||||
if (transactionID != UUID.Zero)
|
if (transactionID != UUID.Zero && AgentTransactionsModule != null)
|
||||||
{
|
{
|
||||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
|
||||||
if (agentTransactions != null)
|
|
||||||
{
|
|
||||||
agentTransactions.HandleTaskItemUpdateFromTransaction(
|
|
||||||
remoteClient, part, transactionID, currentItem);
|
remoteClient, part, transactionID, currentItem);
|
||||||
|
|
||||||
// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||||
|
@ -1581,7 +1577,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// else
|
// else
|
||||||
// remoteClient.SendAgentAlertMessage("Item saved", false);
|
// remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Base ALWAYS has move
|
// Base ALWAYS has move
|
||||||
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
||||||
|
|
|
@ -521,6 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||||
public IEntityTransferModule EntityTransferModule { get; private set; }
|
public IEntityTransferModule EntityTransferModule { get; private set; }
|
||||||
|
public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
|
||||||
|
|
||||||
public IAvatarFactoryModule AvatarFactory
|
public IAvatarFactoryModule AvatarFactory
|
||||||
{
|
{
|
||||||
|
@ -1289,6 +1290,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||||
EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
|
EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
|
||||||
m_groupsModule = RequestModuleInterface<IGroupsModule>();
|
m_groupsModule = RequestModuleInterface<IGroupsModule>();
|
||||||
|
AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -3428,7 +3430,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||||
|
|
||||||
if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc)
|
if (!isChildAgent)
|
||||||
|
{
|
||||||
|
if (AttachmentsModule != null && avatar.PresenceType != PresenceType.Npc)
|
||||||
{
|
{
|
||||||
IUserManagement uMan = RequestModuleInterface<IUserManagement>();
|
IUserManagement uMan = RequestModuleInterface<IUserManagement>();
|
||||||
// Don't save attachments for HG visitors, it
|
// Don't save attachments for HG visitors, it
|
||||||
|
@ -3448,12 +3452,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
|
try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
|
||||||
catch (NullReferenceException) { }
|
catch (NullReferenceException) { }
|
||||||
});
|
});
|
||||||
|
|
||||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
|
||||||
if (agentTransactions != null)
|
|
||||||
{
|
|
||||||
agentTransactions.RemoveAgentAssetTransactions(agentID);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// It's possible for child agents to have transactions if changes are being made cross-border.
|
||||||
|
if (AgentTransactionsModule != null)
|
||||||
|
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
|
|
@ -126,6 +126,7 @@
|
||||||
|
|
||||||
<ReferencePath>../../../../bin/</ReferencePath>
|
<ReferencePath>../../../../bin/</ReferencePath>
|
||||||
<Reference name="System"/>
|
<Reference name="System"/>
|
||||||
|
<Reference name="System.Core"/>
|
||||||
<Reference name="System.Xml"/>
|
<Reference name="System.Xml"/>
|
||||||
<Reference name="System.Web"/>
|
<Reference name="System.Web"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
|
|
Loading…
Reference in New Issue