Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.csavinationmerge
commit
e8cd9fbbb7
|
@ -107,7 +107,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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|||
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public bool IsSecured
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{
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get { return _context.Secured; }
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get { return _context.IsSecured; }
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}
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public bool KeepAlive
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|
|
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@ -66,6 +66,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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ThreadPriority.Normal,
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false,
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true,
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null,
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int.MaxValue);
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}
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|
@ -75,6 +76,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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ThreadPriority.Normal,
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false,
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true,
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null,
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1000 * 60 * 10);
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}
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|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Framework
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const double WATCHDOG_INTERVAL_MS = 2500.0d;
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/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
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const int WATCHDOG_TIMEOUT_MS = 5000;
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public const int WATCHDOG_TIMEOUT_MS = 5000;
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[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
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public class ThreadWatchdogInfo
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@ -58,7 +58,7 @@ namespace OpenSim.Framework
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public int FirstTick { get; private set; }
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/// <summary>
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/// First time this heartbeat update was invoked
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/// Last time this heartbeat update was invoked
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/// </summary>
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public int LastTick { get; set; }
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@ -77,6 +77,11 @@ namespace OpenSim.Framework
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/// </summary>
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public bool AlarmIfTimeout { get; set; }
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/// <summary>
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/// Method execute if alarm goes off. If null then no alarm method is fired.
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/// </summary>
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public Func<string> AlarmMethod { get; set; }
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public ThreadWatchdogInfo(Thread thread, int timeout)
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{
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Thread = thread;
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|
@ -87,16 +92,10 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// This event is called whenever a tracked thread is stopped or
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/// has not called UpdateThread() in time
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/// </summary>
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/// <param name="thread">The thread that has been identified as dead</param>
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/// <param name="lastTick">The last time this thread called UpdateThread()</param>
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public delegate void WatchdogTimeout(Thread thread, int lastTick);
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/// <summary>This event is called whenever a tracked thread is
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/// stopped or has not called UpdateThread() in time</summary>
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public static event WatchdogTimeout OnWatchdogTimeout;
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/// This event is called whenever a tracked thread is
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/// stopped or has not called UpdateThread() in time<
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/// /summary>
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public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
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private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static Dictionary<int, ThreadWatchdogInfo> m_threads;
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|
@ -123,7 +122,7 @@ namespace OpenSim.Framework
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public static Thread StartThread(
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ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
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{
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return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
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return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS);
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}
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/// <summary>
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|
@ -135,17 +134,24 @@ namespace OpenSim.Framework
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/// <param name="isBackground">True to run this thread as a background
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/// thread, otherwise false</param>
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/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
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/// <param name="alarmMethod">
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/// Alarm method to call if alarmIfTimeout is true and there is a timeout.
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/// Normally, this will just return some useful debugging information.
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/// </param>
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/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
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/// <returns>The newly created Thread object</returns>
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public static Thread StartThread(
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ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
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ThreadStart start, string name, ThreadPriority priority, bool isBackground,
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bool alarmIfTimeout, Func<string> alarmMethod, int timeout)
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{
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Thread thread = new Thread(start);
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thread.Name = name;
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thread.Priority = priority;
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thread.IsBackground = isBackground;
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ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
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ThreadWatchdogInfo twi
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= new ThreadWatchdogInfo(thread, timeout)
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{ AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod };
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m_log.DebugFormat(
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"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
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|
@ -258,7 +264,7 @@ namespace OpenSim.Framework
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/// <param name="e"></param>
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private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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WatchdogTimeout callback = OnWatchdogTimeout;
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Action<ThreadWatchdogInfo> callback = OnWatchdogTimeout;
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if (callback != null)
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{
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|
@ -296,7 +302,7 @@ namespace OpenSim.Framework
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if (callbackInfos != null)
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foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
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callback(callbackInfo.Thread, callbackInfo.LastTick);
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callback(callbackInfo);
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}
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m_watchdogTimer.Start();
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|
|
|
@ -438,12 +438,16 @@ namespace OpenSim
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}
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}
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private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick)
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private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
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{
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int now = Environment.TickCount & Int32.MaxValue;
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m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago",
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thread.Name, thread.ThreadState, now - lastTick);
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m_log.ErrorFormat(
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"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
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twi.Thread.Name,
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twi.Thread.ThreadState,
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now - twi.LastTick,
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twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : "");
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}
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#region Console Commands
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|
|
|
@ -163,6 +163,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int m_malformedCount = 0; // Guard against a spamming attack
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/// <summary>
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/// Record current outgoing client for monitoring purposes.
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/// </summary>
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private IClientAPI m_currentOutgoingClient;
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/// <summary>
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/// Recording current incoming client for monitoring purposes.
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/// </summary>
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private IClientAPI m_currentIncomingClient;
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public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
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: base(listenIP, (int)port)
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{
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@ -244,19 +254,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_scene == null)
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throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
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m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode");
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m_log.InfoFormat(
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"[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
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m_asyncPacketHandling ? "asynchronous" : "synchronous");
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base.Start(m_recvBufferSize, m_asyncPacketHandling);
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// Start the packet processing threads
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Watchdog.StartThread(
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IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
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IncomingPacketHandler,
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string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
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ThreadPriority.Normal,
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false,
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true,
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GetWatchdogIncomingAlarmData,
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Watchdog.WATCHDOG_TIMEOUT_MS);
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Watchdog.StartThread(
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OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
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OutgoingPacketHandler,
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string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
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ThreadPriority.Normal,
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false,
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true,
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GetWatchdogOutgoingAlarmData,
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Watchdog.WATCHDOG_TIMEOUT_MS);
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m_elapsedMSSinceLastStatReport = Environment.TickCount;
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}
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/// <summary>
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/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
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/// </summary>
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/// <returns></returns>
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private string GetWatchdogIncomingAlarmData()
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{
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return string.Format(
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"Client is {0}",
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m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none");
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}
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/// <summary>
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/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
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/// </summary>
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/// <returns></returns>
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private string GetWatchdogOutgoingAlarmData()
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{
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return string.Format(
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"Client is {0}",
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m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
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}
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public new void Stop()
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{
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m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
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|
@ -1067,6 +1114,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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client.IsLoggingOut = true;
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client.Close(false);
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}
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else
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{
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m_log.WarnFormat(
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"[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}",
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udpClient.AgentID, m_scene.RegionInfo.RegionName);
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}
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}
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private void IncomingPacketHandler()
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|
@ -1175,6 +1228,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// client. m_packetSent will be set to true if a packet is sent
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m_scene.ForEachClient(clientPacketHandler);
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m_currentOutgoingClient = null;
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// If nothing was sent, sleep for the minimum amount of time before a
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// token bucket could get more tokens
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if (!m_packetSent)
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|
@ -1193,6 +1248,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void ClientOutgoingPacketHandler(IClientAPI client)
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{
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m_currentOutgoingClient = client;
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try
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{
|
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if (client is LLClientView)
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|
@ -1218,8 +1275,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
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catch (Exception ex)
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{
|
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m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
|
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" threw an exception: " + ex.Message, ex);
|
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m_log.Error(
|
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string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
|
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}
|
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}
|
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|
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|
@ -1245,6 +1302,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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nticks++;
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watch1.Start();
|
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m_currentOutgoingClient = client;
|
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|
||||
try
|
||||
{
|
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if (client is LLClientView)
|
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|
@ -1346,6 +1405,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Make sure this client is still alive
|
||||
if (m_scene.TryGetClient(udpClient.AgentID, out client))
|
||||
{
|
||||
m_currentIncomingClient = client;
|
||||
|
||||
try
|
||||
{
|
||||
// Process this packet
|
||||
|
@ -1363,6 +1424,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
|
||||
m_log.Error(e.Message, e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_currentIncomingClient = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -42,8 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
public class AssetTransactionModule : INonSharedRegionModule,
|
||||
IAgentAssetTransactions
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_Scene;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
|
@ -209,15 +208,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
/// and comes through this method.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient,
|
||||
SceneObjectPart part, UUID transactionID,
|
||||
TaskInventoryItem item)
|
||||
public void HandleTaskItemUpdateFromTransaction(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
|
||||
// item.Name);
|
||||
m_log.DebugFormat(
|
||||
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
AgentAssetTransactions transactions =
|
||||
GetUserTransactions(remoteClient.AgentId);
|
||||
|
|
|
@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemCreationFromTransaction(
|
||||
|
|
|
@ -435,10 +435,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
if (AgentTransactionsModule != null)
|
||||
{
|
||||
agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1566,21 +1565,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
|
||||
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
|
||||
// will not pass in a transaction ID in the update message.
|
||||
if (transactionID != UUID.Zero)
|
||||
if (transactionID != UUID.Zero && AgentTransactionsModule != null)
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleTaskItemUpdateFromTransaction(
|
||||
remoteClient, part, transactionID, currentItem);
|
||||
AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
|
||||
remoteClient, part, transactionID, currentItem);
|
||||
|
||||
// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||
// remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
|
||||
// remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
// else
|
||||
// remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||
}
|
||||
// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||
// remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
|
||||
// remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
// else
|
||||
// remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||
}
|
||||
|
||||
// Base ALWAYS has move
|
||||
|
|
|
@ -521,6 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||
public IEntityTransferModule EntityTransferModule { get; private set; }
|
||||
public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
|
||||
|
||||
public IAvatarFactoryModule AvatarFactory
|
||||
{
|
||||
|
@ -1289,6 +1290,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||
EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
|
||||
m_groupsModule = RequestModuleInterface<IGroupsModule>();
|
||||
AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -3428,32 +3430,33 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc)
|
||||
if (!isChildAgent)
|
||||
{
|
||||
IUserManagement uMan = RequestModuleInterface<IUserManagement>();
|
||||
// Don't save attachments for HG visitors, it
|
||||
// messes up their inventory. When a HG visitor logs
|
||||
// out on a foreign grid, their attachments will be
|
||||
// reloaded in the state they were in when they left
|
||||
// the home grid. This is best anyway as the visited
|
||||
// grid may use an incompatible script engine.
|
||||
if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
|
||||
AttachmentsModule.SaveChangedAttachments(avatar, false);
|
||||
}
|
||||
|
||||
ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
if (AttachmentsModule != null && avatar.PresenceType != PresenceType.Npc)
|
||||
{
|
||||
//We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
|
||||
try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
|
||||
catch (NullReferenceException) { }
|
||||
});
|
||||
IUserManagement uMan = RequestModuleInterface<IUserManagement>();
|
||||
// Don't save attachments for HG visitors, it
|
||||
// messes up their inventory. When a HG visitor logs
|
||||
// out on a foreign grid, their attachments will be
|
||||
// reloaded in the state they were in when they left
|
||||
// the home grid. This is best anyway as the visited
|
||||
// grid may use an incompatible script engine.
|
||||
if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
|
||||
AttachmentsModule.SaveChangedAttachments(avatar, false);
|
||||
}
|
||||
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.RemoveAgentAssetTransactions(agentID);
|
||||
ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
//We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
|
||||
try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
|
||||
catch (NullReferenceException) { }
|
||||
});
|
||||
}
|
||||
|
||||
// It's possible for child agents to have transactions if changes are being made cross-border.
|
||||
if (AgentTransactionsModule != null)
|
||||
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
|
@ -126,6 +126,7 @@
|
|||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
|
|
Loading…
Reference in New Issue