Make CHANGED_OWNER work for deeding and god-mode in-world change

0.7.1-dev
Melanie 2011-04-03 13:50:19 +02:00
parent 4f56c732bc
commit e8e940e33e
1 changed files with 4 additions and 0 deletions

View File

@ -2069,7 +2069,10 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart[] partList = sog.Parts; SceneObjectPart[] partList = sog.Parts;
foreach (SceneObjectPart child in partList) foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(ownerID); child.Inventory.ChangeInventoryOwner(ownerID);
child.TriggerScriptChangedEvent(Changed.OWNER);
}
} }
else else
{ {
@ -2085,6 +2088,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
child.LastOwnerID = child.OwnerID; child.LastOwnerID = child.OwnerID;
child.Inventory.ChangeInventoryOwner(groupID); child.Inventory.ChangeInventoryOwner(groupID);
child.TriggerScriptChangedEvent(Changed.OWNER);
} }
sog.SetOwnerId(groupID); sog.SetOwnerId(groupID);