Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
avinationmerge
Melanie 2013-05-12 03:24:57 +01:00
commit e8f4c7128f
4 changed files with 50 additions and 38 deletions

View File

@ -71,7 +71,6 @@ namespace OpenSim.Region.ClientStack.Linden
return;
m_URL = config.GetString("Cap_AvatarPickerSearch", string.Empty);
m_log.DebugFormat("[XXX]: Cap_AvatarPickerSearch = {0}", m_URL);
// Cap doesn't exist
if (m_URL != string.Empty)
m_Enabled = true;

View File

@ -74,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Land
protected IUserManagement m_userManager;
protected IPrimCountModule m_primCountModule;
protected IDialogModule m_Dialog;
// Minimum for parcels to work is 64m even if we don't actually use them.
#pragma warning disable 0429
@ -161,6 +162,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
m_Dialog = m_scene.RequestModuleInterface<IDialogModule>();
}
public void RemoveRegion(Scene scene)
@ -213,6 +215,7 @@ namespace OpenSim.Region.CoreModules.World.Land
client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
client.OnParcelEjectUser += ClientOnParcelEjectUser;
client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
client.OnSetStartLocationRequest += ClientOnSetHome;
EntityBase presenceEntity;
if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@ -1894,7 +1897,53 @@ namespace OpenSim.Region.CoreModules.World.Land
land.LandData.ParcelAccessList.Add(entry);
}
}
/// <summary>
/// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="regionHandle"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="flags"></param>
public virtual void ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
{
// Let's find the parcel in question
ILandObject land = landChannel.GetLandObject(position);
if (land == null || m_scene.GridUserService == null)
{
m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed.");
return;
}
// Gather some data
ulong gpowers = remoteClient.GetGroupPowers(land.LandData.GroupID);
SceneObjectGroup telehub = null;
if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
// Does the telehub exist in the scene?
telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
// Can the user set home here?
if (// (a) gods and land managers can set home
m_scene.Permissions.IsAdministrator(remoteClient.AgentId) ||
m_scene.Permissions.IsGod(remoteClient.AgentId) ||
// (b) land owners can set home
remoteClient.AgentId == land.LandData.OwnerID ||
// (c) members of the land-associated group in roles that can set home
((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) ||
// (d) parcels with telehubs can be the home of anyone
(telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y)))
{
if (m_scene.GridUserService.SetHome(remoteClient.AgentId.ToString(), land.RegionUUID, position, lookAt))
// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
m_Dialog.SendAlertToUser(remoteClient, "Home position set.");
else
m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed.");
}
else
m_Dialog.SendAlertToUser(remoteClient, "You are not allowed to set your home location in this parcel.");
}
protected void InstallInterfaces()
{
Command clearCommand

View File

@ -249,13 +249,6 @@ namespace OpenSim.Region.CoreModules.World.Land
if (estateModule != null)
regionFlags = estateModule.GetRegionFlags();
// In a perfect world, this would have worked.
//
// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0)
// regionFlags |= (uint)RegionFlags.AllowLandmark;
// if (landData.OwnerID == remote_client.AgentId)
// regionFlags |= (uint)RegionFlags.AllowSetHome;
int seq_id;
if (snap_selection && (sequence_id == 0))
{

View File

@ -3246,7 +3246,6 @@ namespace OpenSim.Region.Framework.Scenes
{
//client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
client.OnSetStartLocationRequest += SetHomeRezPoint;
client.OnRegionHandleRequest += RegionHandleRequest;
}
@ -3373,7 +3372,6 @@ namespace OpenSim.Region.Framework.Scenes
{
//client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
client.OnSetStartLocationRequest -= SetHomeRezPoint;
client.OnRegionHandleRequest -= RegionHandleRequest;
}
@ -3499,33 +3497,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="regionHandle"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="flags"></param>
public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
{
//Add half the avatar's height so that the user doesn't fall through prims
ScenePresence presence;
if (TryGetScenePresence(remoteClient.AgentId, out presence))
{
if (presence.Appearance != null)
{
position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
}
}
if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
else
m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed.");
}
/// <summary>
/// Get the avatar apperance for the given client.
/// </summary>