Add basic request and send image regression tests for LLImageManager

0.7.2-post-fixes
Justin Clark-Casey (justincc) 2012-01-19 19:00:11 +00:00
parent 16d5ce16b6
commit e90cfc17ca
7 changed files with 109 additions and 12 deletions

View File

@ -82,7 +82,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="packetsToSend">Maximum number of packets to send during this call</param>
/// <param name="packetsSent">Number of packets sent during this call</param>
/// <returns>True if the transfer completes at the current discard level, otherwise false</returns>
public bool SendPackets(LLClientView client, int packetsToSend, out int packetsSent)
public bool SendPackets(IClientAPI client, int packetsToSend, out int packetsSent)
{
packetsSent = 0;
@ -212,7 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
private bool SendFirstPacket(LLClientView client)
private bool SendFirstPacket(IClientAPI client)
{
if (client == null)
return false;
@ -247,7 +247,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return false;
}
private bool SendPacket(LLClientView client)
private bool SendPacket(IClientAPI client)
{
if (client == null)
return false;

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@ -55,16 +55,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_shuttingdown;
private AssetBase m_missingImage;
private LLClientView m_client; //Client we're assigned to
private IClientAPI m_client; //Client we're assigned to
private IAssetService m_assetCache; //Asset Cache
private IJ2KDecoder m_j2kDecodeModule; //Our J2K module
private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
private object m_syncRoot = new object();
public LLClientView Client { get { return m_client; } }
public IClientAPI Client { get { return m_client; } }
public AssetBase MissingImage { get { return m_missingImage; } }
public LLImageManager(LLClientView client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
public LLImageManager(IClientAPI client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
{
m_client = client;
m_assetCache = pAssetCache;

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@ -0,0 +1,92 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Net;
using System.Reflection;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Agent.TextureSender;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
[TestFixture]
public class LLImageManagerTests
{
[Test]
public void TestRequestAndSendImage()
{
TestHelpers.InMethod();
// XmlConfigurator.Configure();
UUID imageId = TestHelpers.ParseTail(0x1);
string creatorId = TestHelpers.ParseTail(0x2).ToString();
UUID userId = TestHelpers.ParseTail(0x3);
J2KDecoderModule j2kdm = new J2KDecoderModule();
Scene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, j2kdm);
TestClient tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
LLImageManager llim = new LLImageManager(tc, scene.AssetService, j2kdm);
using (
Stream resource
= GetType().Assembly.GetManifestResourceStream(
"OpenSim.Region.ClientStack.LindenUDP.Tests.Resources.4-tile2.jp2"))
{
using (BinaryReader br = new BinaryReader(resource))
{
AssetBase asset = new AssetBase(imageId, "Test Image", (sbyte)AssetType.Texture, creatorId);
asset.Data = br.ReadBytes(99999999);
scene.AssetService.Store(asset);
}
}
TextureRequestArgs args = new TextureRequestArgs();
args.RequestedAssetID = TestHelpers.ParseTail(0x1);
args.DiscardLevel = 0;
args.PacketNumber = 1;
args.Priority = 5;
args.requestSequence = 1;
llim.EnqueueReq(args);
llim.ProcessImageQueue(20);
Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(1));
}
}
}

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@ -344,7 +344,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{
using (BinaryReader br = new BinaryReader(resource))
{
// FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion
// FIXME: Use the inspector instead
soundData = br.ReadBytes(99999999);
UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
string soundAssetFileName

View File

@ -44,9 +44,6 @@ namespace OpenSim.Tests.Common.Mock
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Mock testing variables
public List<ImageDataPacket> sentdatapkt = new List<ImageDataPacket>();
public List<ImagePacketPacket> sentpktpkt = new List<ImagePacketPacket>();
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
// TODO: This is a really nasty (and temporary) means of telling the test client which scene to invoke setup
@ -61,6 +58,9 @@ namespace OpenSim.Tests.Common.Mock
public List<UUID> ReceivedOnlineNotifications { get; private set; }
public List<UUID> ReceivedFriendshipTerminations { get; private set; }
public List<ImageDataPacket> SentImageDataPackets { get; private set; }
public List<ImagePacketPacket> SentImagePacketPackets { get; private set; }
// disable warning: public events, part of the public API
#pragma warning disable 67
@ -451,6 +451,9 @@ namespace OpenSim.Tests.Common.Mock
ReceivedOfflineNotifications = new List<UUID>();
ReceivedOnlineNotifications = new List<UUID>();
ReceivedFriendshipTerminations = new List<UUID>();
SentImageDataPackets = new List<ImageDataPacket>();
SentImagePacketPackets = new List<ImagePacketPacket>();
}
/// <summary>
@ -803,7 +806,7 @@ namespace OpenSim.Tests.Common.Mock
im.ImageData.Data = ImageData;
im.ImageID.Codec = imageCodec;
im.Header.Zerocoded = true;
sentdatapkt.Add(im);
SentImageDataPackets.Add(im);
}
public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
@ -813,7 +816,7 @@ namespace OpenSim.Tests.Common.Mock
im.ImageID.Packet = partNumber;
im.ImageID.ID = imageUuid;
im.ImageData.Data = imageData;
sentpktpkt.Add(im);
SentImagePacketPackets.Add(im);
}
public void SendImageNotFound(UUID imageid)

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@ -3136,12 +3136,14 @@
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Tests.Common"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
<Match buildAction="EmbeddedResource" path="Resources" pattern="*"/>
</Files>
</Project>