first pass implementation of sqlite storage for user data. This
isn't functional enough to use yet, but does compile. Should be ready for testing in another day or so.afrisby
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Utilities;
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using System.Data;
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using System.Data.SqlTypes;
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using Mono.Data.SqliteClient;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.Data.SQLite
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{
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/// <summary>
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/// A User storage interface for the DB4o database system
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/// </summary>
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public class SQLiteUserData : IUserData
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{
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/// <summary>
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/// The database manager
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/// </summary>
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/// <summary>
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/// Artificial constructor called upon plugin load
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/// </summary>
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private const string userSelect = "select * from users";
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private DataSet ds;
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private SqliteDataAdapter da;
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public void Initialise()
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{
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SqliteConnection conn = new SqliteConnection("URI=file:userprofiles.db,version=3");
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TestTables(conn);
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ds = new DataSet();
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da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
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ds.Tables.Add(createUsersTable());
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ds.Tables.Add(createUserAgentsTable());
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setupUserCommands(da, conn);
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da.Fill(ds.Tables["users"]);
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return;
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}
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/// <summary>
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/// Loads a specified user profile from a UUID
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/// </summary>
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/// <param name="uuid">The users UUID</param>
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/// <returns>A user profile</returns>
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public UserProfileData getUserByUUID(LLUUID uuid)
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{
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DataRow row = ds.Tables["users"].Rows.Find(uuid);
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if(row != null) {
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return buildUserProfile(row);
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} else {
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return null;
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}
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}
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/// <summary>
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/// Returns a user by searching for its name
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/// </summary>
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/// <param name="name">The users account name</param>
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/// <returns>A matching users profile</returns>
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public UserProfileData getUserByName(string name)
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{
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return getUserByName(name.Split(' ')[0], name.Split(' ')[1]);
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}
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/// <summary>
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/// Returns a user by searching for its name
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/// </summary>
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/// <param name="fname">The first part of the users account name</param>
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/// <param name="lname">The second part of the users account name</param>
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/// <returns>A matching users profile</returns>
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public UserProfileData getUserByName(string fname, string lname)
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{
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string select = "surname = '" + lname + "' and username = '" + fname + "'";
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DataRow[] rows = ds.Tables["users"].Select(select);
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if(rows.Length > 0) {
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return buildUserProfile(rows[0]);
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} else {
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return null;
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}
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}
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/// <summary>
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/// Returns a user by UUID direct
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/// </summary>
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/// <param name="uuid">The users account ID</param>
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/// <returns>A matching users profile</returns>
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public UserAgentData getAgentByUUID(LLUUID uuid)
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{
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try
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{
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return getUserByUUID(uuid).currentAgent;
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}
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catch (Exception)
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{
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return null;
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}
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}
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/// <summary>
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/// Returns a session by account name
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/// </summary>
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/// <param name="name">The account name</param>
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/// <returns>The users session agent</returns>
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public UserAgentData getAgentByName(string name)
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{
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return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
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}
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/// <summary>
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/// Returns a session by account name
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/// </summary>
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/// <param name="fname">The first part of the users account name</param>
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/// <param name="lname">The second part of the users account name</param>
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/// <returns>A user agent</returns>
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public UserAgentData getAgentByName(string fname, string lname)
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{
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try
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{
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return getUserByName(fname,lname).currentAgent;
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}
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catch (Exception)
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{
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return null;
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}
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}
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/// <summary>
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/// Creates a new user profile
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/// </summary>
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/// <param name="user">The profile to add to the database</param>
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public void addNewUserProfile(UserProfileData user)
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{
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DataTable users = ds.Tables["users"];
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DataRow row = users.Rows.Find(user.UUID);
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if (row == null)
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{
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row = users.NewRow();
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fillUserRow(row, user);
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users.Rows.Add(row);
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}
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else
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{
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fillUserRow(row, user);
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}
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}
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/// <summary>
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/// Creates a new user profile
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/// </summary>
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/// <param name="user">The profile to add to the database</param>
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/// <returns>True on success, false on error</returns>
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public bool updateUserProfile(UserProfileData user)
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{
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DataTable users = ds.Tables["users"];
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DataRow row = users.Rows.Find(user.UUID);
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if (row == null)
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{
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row = users.NewRow();
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fillUserRow(row, user);
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users.Rows.Add(row);
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}
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else
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{
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fillUserRow(row, user);
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}
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return true;
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}
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/// <summary>
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/// Creates a new user agent
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/// </summary>
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/// <param name="agent">The agent to add to the database</param>
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public void addNewUserAgent(UserAgentData agent)
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{
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// Do nothing. yet.
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}
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/// <summary>
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/// Transfers money between two user accounts
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/// </summary>
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/// <param name="from">Starting account</param>
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/// <param name="to">End account</param>
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/// <param name="amount">The amount to move</param>
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/// <returns>Success?</returns>
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public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount)
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{
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return true;
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}
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/// <summary>
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/// Transfers inventory between two accounts
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/// </summary>
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/// <remarks>Move to inventory server</remarks>
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/// <param name="from">Senders account</param>
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/// <param name="to">Recievers account</param>
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/// <param name="item">Inventory item</param>
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/// <returns>Success?</returns>
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public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
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{
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return true;
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}
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/// <summary>
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/// Returns the name of the storage provider
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/// </summary>
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/// <returns>Storage provider name</returns>
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public string getName()
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{
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return "Sqlite Userdata";
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}
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/// <summary>
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/// Returns the version of the storage provider
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/// </summary>
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/// <returns>Storage provider version</returns>
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public string getVersion()
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{
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return "0.1";
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}
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/***********************************************************************
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*
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* DataTable creation
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*
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**********************************************************************/
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/***********************************************************************
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*
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* Database Definition Functions
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*
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* This should be db agnostic as we define them in ADO.NET terms
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*
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**********************************************************************/
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private void createCol(DataTable dt, string name, System.Type type)
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{
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DataColumn col = new DataColumn(name, type);
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dt.Columns.Add(col);
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}
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private DataTable createUsersTable()
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{
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DataTable users = new DataTable("users");
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createCol(users, "UUID", typeof(System.String));
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createCol(users, "username", typeof(System.String));
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createCol(users, "surname", typeof(System.String));
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createCol(users, "passwordHash", typeof(System.String));
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createCol(users, "passwordSalt", typeof(System.String));
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createCol(users, "homeRegion", typeof(System.UInt32));
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createCol(users, "homeLocationX", typeof(System.Double));
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createCol(users, "homeLocationY", typeof(System.Double));
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createCol(users, "homeLocationZ", typeof(System.Double));
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createCol(users, "homeLookAtX", typeof(System.Double));
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createCol(users, "homeLookAtY", typeof(System.Double));
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createCol(users, "homeLookAtZ", typeof(System.Double));
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createCol(users, "created", typeof(System.Int32));
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createCol(users, "lastLogin", typeof(System.Int32));
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createCol(users, "rootInventoryFolderID", typeof(System.String));
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createCol(users, "userInventoryURI", typeof(System.String));
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createCol(users, "userAssetURI", typeof(System.String));
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createCol(users, "profileCanDoMask", typeof(System.UInt32));
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createCol(users, "profileWantDoMask", typeof(System.UInt32));
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createCol(users, "profileAboutText", typeof(System.String));
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createCol(users, "profileFirstText", typeof(System.String));
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createCol(users, "profileImage", typeof(System.String));
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createCol(users, "profileFirstImage", typeof(System.String));
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// Add in contraints
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users.PrimaryKey = new DataColumn[] { users.Columns["UUID"] };
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return users;
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}
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private DataTable createUserAgentsTable()
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{
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DataTable ua = new DataTable("useragents");
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// this is the UUID of the user
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createCol(ua, "UUID", typeof(System.String));
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createCol(ua, "agentIP", typeof(System.String));
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createCol(ua, "agentPort", typeof(System.UInt32));
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createCol(ua, "agentOnline", typeof(System.Boolean));
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createCol(ua, "sessionID", typeof(System.String));
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createCol(ua, "secureSessionID", typeof(System.String));
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createCol(ua, "regionID", typeof(System.String));
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createCol(ua, "loginTime", typeof(System.Int32));
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createCol(ua, "logoutTime", typeof(System.Int32));
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createCol(ua, "currentRegion", typeof(System.String));
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createCol(ua, "currentHandle", typeof(System.UInt32));
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// vectors
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createCol(ua, "currentPosX", typeof(System.Double));
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createCol(ua, "currentPosY", typeof(System.Double));
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createCol(ua, "currentPosZ", typeof(System.Double));
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// constraints
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ua.PrimaryKey = new DataColumn[] { ua.Columns["UUID"] };
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return ua;
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}
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/***********************************************************************
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*
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* Convert between ADO.NET <=> OpenSim Objects
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*
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* These should be database independant
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*
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**********************************************************************/
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private UserProfileData buildUserProfile(DataRow row)
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{
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// TODO: this doesn't work yet because something more
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// interesting has to be done to actually get these values
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// back out. Not enough time to figure it out yet.
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UserProfileData user = new UserProfileData();
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user.UUID = new LLUUID((String)row["UUID"]);
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user.username = (string)row["username"];
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user.surname = (string)row["surname"];
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user.passwordHash = (string)row["passwordHash"];
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user.passwordSalt = (string)row["passwordSalt"];
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user.homeRegion = Convert.ToUInt32(row["homeRegion"]);
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user.homeLocation = new LLVector3(
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Convert.ToSingle(row["homeLocationX"]),
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Convert.ToSingle(row["homeLocationY"]),
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Convert.ToSingle(row["homeLocationZ"])
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);
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user.homeLookAt = new LLVector3(
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Convert.ToSingle(row["homeLookAtX"]),
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Convert.ToSingle(row["homeLookAtY"]),
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Convert.ToSingle(row["homeLookAtZ"])
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);
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user.created = Convert.ToInt32(row["created"]);
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user.lastLogin = Convert.ToInt32(row["lastLogin"]);
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user.rootInventoryFolderID = new LLUUID((string)row["rootInventoryFolderID"]);
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user.userInventoryURI = (string)row["userInventoryURI"];
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user.userAssetURI = (string)row["userAssetURI"];
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user.profileCanDoMask = Convert.ToUInt32(row["profileCanDoMask"]);
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user.profileWantDoMask = Convert.ToUInt32(row["profileWantDoMask"]);
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user.profileAboutText = (string)row["profileAboutText"];
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user.profileFirstText = (string)row["profileFirstText"];
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user.profileImage = new LLUUID((string)row["profileImage"]);
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user.profileFirstImage = new LLUUID((string)row["profileFirstImage"]);
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return user;
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}
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private void fillUserRow(DataRow row, UserProfileData user)
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{
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row["UUID"] = user.UUID;
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row["username"] = user.username;
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row["surname"] = user.surname;
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row["passwordHash"] = user.passwordHash;
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row["passwordSalt"] = user.passwordSalt;
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row["homeRegion"] = user.homeRegion;
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row["homeLocationX"] = user.homeLocation.X;
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row["homeLocationY"] = user.homeLocation.Y;
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row["homeLocationZ"] = user.homeLocation.Z;
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row["homeLookAtX"] = user.homeLookAt.X;
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row["homeLookAtY"] = user.homeLookAt.Y;
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row["homeLookAtZ"] = user.homeLookAt.Z;
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row["created"] = user.created;
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row["lastLogin"] = user.lastLogin;
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row["rootInventoryFolderID"] = user.rootInventoryFolderID;
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row["userInventoryURI"] = user.userInventoryURI;
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row["userAssetURI"] = user.userAssetURI;
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row["profileCanDoMask"] = user.profileCanDoMask;
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row["profileWantDoMask"] = user.profileWantDoMask;
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row["profileAboutText"] = user.profileAboutText;
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row["profileFirstText"] = user.profileFirstText;
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row["profileImage"] = user.profileImage;
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row["profileFirstImage"] = user.profileFirstImage;
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}
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// private PrimitiveBaseShape buildShape(DataRow row)
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// {
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// PrimitiveBaseShape s = new PrimitiveBaseShape();
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// s.Scale = new LLVector3(
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// Convert.ToSingle(row["ScaleX"]),
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// Convert.ToSingle(row["ScaleY"]),
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// Convert.ToSingle(row["ScaleZ"])
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// );
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// // paths
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// s.PCode = Convert.ToByte(row["PCode"]);
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// s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
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// s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
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// s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
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// s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
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// s.PathShearX = Convert.ToByte(row["PathShearX"]);
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// s.PathShearY = Convert.ToByte(row["PathShearY"]);
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// s.PathSkew = Convert.ToSByte(row["PathSkew"]);
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// s.PathCurve = Convert.ToByte(row["PathCurve"]);
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// s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
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// s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
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// s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
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// s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
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// s.PathTwist = Convert.ToSByte(row["PathTwist"]);
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// s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
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// // profile
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// s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
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// s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
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// s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
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// s.ProfileHollow = Convert.ToByte(row["ProfileHollow"]);
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// // text TODO: this isn't right] = but I'm not sure the right
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// // way to specify this as a blob atm
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// s.TextureEntry = (byte[])row["Texture"];
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// s.ExtraParams = (byte[])row["ExtraParams"];
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// // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
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// // string texture = encoding.GetString((Byte[])row["Texture"]);
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// // if (!texture.StartsWith("<"))
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// // {
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// // //here so that we can still work with old format database files (ie from before I added xml serialization)
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// // LLObject.TextureEntry textureEntry = null;
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// // textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
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// // s.TextureEntry = textureEntry.ToBytes();
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// // }
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// // else
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// // {
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// // TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
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// // s.TextureEntry = textureEntry.TextureData;
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// // s.ExtraParams = textureEntry.ExtraParams;
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// // }
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// return s;
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// }
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// private void fillShapeRow(DataRow row, SceneObjectPart prim)
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// {
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// PrimitiveBaseShape s = prim.Shape;
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// row["UUID"] = prim.UUID;
|
||||
// // shape is an enum
|
||||
// row["Shape"] = 0;
|
||||
// // vectors
|
||||
// row["ScaleX"] = s.Scale.X;
|
||||
// row["ScaleY"] = s.Scale.Y;
|
||||
// row["ScaleZ"] = s.Scale.Z;
|
||||
// // paths
|
||||
// row["PCode"] = s.PCode;
|
||||
// row["PathBegin"] = s.PathBegin;
|
||||
// row["PathEnd"] = s.PathEnd;
|
||||
// row["PathScaleX"] = s.PathScaleX;
|
||||
// row["PathScaleY"] = s.PathScaleY;
|
||||
// row["PathShearX"] = s.PathShearX;
|
||||
// row["PathShearY"] = s.PathShearY;
|
||||
// row["PathSkew"] = s.PathSkew;
|
||||
// row["PathCurve"] = s.PathCurve;
|
||||
// row["PathRadiusOffset"] = s.PathRadiusOffset;
|
||||
// row["PathRevolutions"] = s.PathRevolutions;
|
||||
// row["PathTaperX"] = s.PathTaperX;
|
||||
// row["PathTaperY"] = s.PathTaperY;
|
||||
// row["PathTwist"] = s.PathTwist;
|
||||
// row["PathTwistBegin"] = s.PathTwistBegin;
|
||||
// // profile
|
||||
// row["ProfileBegin"] = s.ProfileBegin;
|
||||
// row["ProfileEnd"] = s.ProfileEnd;
|
||||
// row["ProfileCurve"] = s.ProfileCurve;
|
||||
// row["ProfileHollow"] = s.ProfileHollow;
|
||||
// // text TODO: this isn't right] = but I'm not sure the right
|
||||
// // way to specify this as a blob atm
|
||||
|
||||
// // And I couldn't work out how to save binary data either
|
||||
// // seems that the texture colum is being treated as a string in the Datarow
|
||||
// // if you do a .getType() on it, it returns string, while the other columns return correct type
|
||||
// // MW[10-08-07]
|
||||
// // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
|
||||
// // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
|
||||
// // MW[17-08-07]
|
||||
// row["Texture"] = s.TextureEntry;
|
||||
// row["ExtraParams"] = s.ExtraParams;
|
||||
// // TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
|
||||
// // textureBlock.ExtraParams = s.ExtraParams;
|
||||
// // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
|
||||
// // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
|
||||
// }
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* SQL Statement Creation Functions
|
||||
*
|
||||
* These functions create SQL statements for update, insert, and create.
|
||||
* They can probably be factored later to have a db independant
|
||||
* portion and a db specific portion
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
private SqliteCommand createInsertCommand(string table, DataTable dt)
|
||||
{
|
||||
/**
|
||||
* This is subtle enough to deserve some commentary.
|
||||
* Instead of doing *lots* and *lots of hardcoded strings
|
||||
* for database definitions we'll use the fact that
|
||||
* realistically all insert statements look like "insert
|
||||
* into A(b, c) values(:b, :c) on the parameterized query
|
||||
* front. If we just have a list of b, c, etc... we can
|
||||
* generate these strings instead of typing them out.
|
||||
*/
|
||||
string[] cols = new string[dt.Columns.Count];
|
||||
for (int i = 0; i < dt.Columns.Count; i++) {
|
||||
DataColumn col = dt.Columns[i];
|
||||
cols[i] = col.ColumnName;
|
||||
}
|
||||
|
||||
string sql = "insert into " + table + "(";
|
||||
sql += String.Join(", ", cols);
|
||||
// important, the first ':' needs to be here, the rest get added in the join
|
||||
sql += ") values (:";
|
||||
sql += String.Join(", :", cols);
|
||||
sql += ")";
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
private SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
|
||||
{
|
||||
string sql = "update " + table + " set ";
|
||||
string subsql = "";
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{ // a map function would rock so much here
|
||||
subsql += ", ";
|
||||
}
|
||||
subsql += col.ColumnName + "= :" + col.ColumnName;
|
||||
}
|
||||
sql += subsql;
|
||||
sql += " where " + pk;
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
|
||||
private string defineTable(DataTable dt)
|
||||
{
|
||||
string sql = "create table " + dt.TableName + "(";
|
||||
string subsql = "";
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{ // a map function would rock so much here
|
||||
subsql += ",\n";
|
||||
}
|
||||
subsql += col.ColumnName + " " + sqliteType(col.DataType);
|
||||
if(col == dt.PrimaryKey[0])
|
||||
{
|
||||
subsql += " primary key";
|
||||
}
|
||||
}
|
||||
sql += subsql;
|
||||
sql += ")";
|
||||
return sql;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Database Binding functions
|
||||
*
|
||||
* These will be db specific due to typing, and minor differences
|
||||
* in databases.
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
///<summary>
|
||||
/// This is a convenience function that collapses 5 repetitive
|
||||
/// lines for defining SqliteParameters to 2 parameters:
|
||||
/// column name and database type.
|
||||
///
|
||||
/// It assumes certain conventions like :param as the param
|
||||
/// name to replace in parametrized queries, and that source
|
||||
/// version is always current version, both of which are fine
|
||||
/// for us.
|
||||
///</summary>
|
||||
///<returns>a built sqlite parameter</returns>
|
||||
private SqliteParameter createSqliteParameter(string name, System.Type type)
|
||||
{
|
||||
SqliteParameter param = new SqliteParameter();
|
||||
param.ParameterName = ":" + name;
|
||||
param.DbType = dbtypeFromType(type);
|
||||
param.SourceColumn = name;
|
||||
param.SourceVersion = DataRowVersion.Current;
|
||||
return param;
|
||||
}
|
||||
|
||||
private void setupUserCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("users", ds.Tables["users"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
|
||||
da.UpdateCommand = createUpdateCommand("users", "UUID=:UUID", ds.Tables["users"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
|
||||
SqliteCommand delete = new SqliteCommand("delete from users where UUID = :UUID");
|
||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof(System.String)));
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
|
||||
private void InitDB(SqliteConnection conn)
|
||||
{
|
||||
string createUsers = defineTable(createUsersTable());
|
||||
SqliteCommand pcmd = new SqliteCommand(createUsers, conn);
|
||||
conn.Open();
|
||||
pcmd.ExecuteNonQuery();
|
||||
conn.Close();
|
||||
}
|
||||
|
||||
private bool TestTables(SqliteConnection conn)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand(userSelect, conn);
|
||||
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
|
||||
DataSet tmpDS = new DataSet();
|
||||
try {
|
||||
pDa.Fill(tmpDS, "users");
|
||||
} catch (Mono.Data.SqliteClient.SqliteSyntaxException) {
|
||||
MainLog.Instance.Verbose("DATASTORE", "SQLite Database doesn't exist... creating");
|
||||
InitDB(conn);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Type conversion functions
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
private DbType dbtypeFromType(Type type)
|
||||
{
|
||||
if (type == typeof(System.String)) {
|
||||
return DbType.String;
|
||||
} else if (type == typeof(System.Int32)) {
|
||||
return DbType.Int32;
|
||||
} else if (type == typeof(System.Double)) {
|
||||
return DbType.Double;
|
||||
} else if (type == typeof(System.Byte[])) {
|
||||
return DbType.Binary;
|
||||
} else {
|
||||
return DbType.String;
|
||||
}
|
||||
}
|
||||
|
||||
// this is something we'll need to implement for each db
|
||||
// slightly differently.
|
||||
private string sqliteType(Type type)
|
||||
{
|
||||
if (type == typeof(System.String)) {
|
||||
return "varchar(255)";
|
||||
} else if (type == typeof(System.Int32)) {
|
||||
return "integer";
|
||||
} else if (type == typeof(System.Double)) {
|
||||
return "float";
|
||||
} else if (type == typeof(System.Byte[])) {
|
||||
return "blob";
|
||||
} else {
|
||||
return "string";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue