Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
e9322b0bf7
|
@ -701,27 +701,27 @@ namespace OpenSim.Framework
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config.Set("ExternalHostName", m_externalHostName);
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if (m_nonphysPrimMin != 0)
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if (m_nonphysPrimMin > 0)
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config.Set("NonphysicalPrimMax", m_nonphysPrimMin);
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if (m_nonphysPrimMax != 0)
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if (m_nonphysPrimMax > 0)
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config.Set("NonphysicalPrimMax", m_nonphysPrimMax);
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if (m_physPrimMin != 0)
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if (m_physPrimMin > 0)
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config.Set("PhysicalPrimMax", m_physPrimMin);
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if (m_physPrimMax != 0)
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if (m_physPrimMax > 0)
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config.Set("PhysicalPrimMax", m_physPrimMax);
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config.Set("ClampPrimSize", m_clampPrimSize.ToString());
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if (m_objectCapacity != 0)
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if (m_objectCapacity > 0)
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config.Set("MaxPrims", m_objectCapacity);
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if (m_linksetCapacity != 0)
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if (m_linksetCapacity > 0)
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config.Set("LinksetPrims", m_linksetCapacity);
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if (m_agentCapacity != 0)
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if (m_agentCapacity > 0)
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config.Set("MaxAgents", m_agentCapacity);
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if (ScopeID != UUID.Zero)
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@ -449,9 +449,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (TryGetStreamHandler(handlerKey, out requestHandler))
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{
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if (DebugLevel >= 3)
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
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request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
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LogIncomingToStreamHandler(request, requestHandler);
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response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type.
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@ -563,9 +561,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (DoWeHaveALLSDHandler(request.RawUrl))
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{
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if (DebugLevel >= 3)
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
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request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
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LogIncomingToContentTypeHandler(request);
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buffer = HandleLLSDRequests(request, response);
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}
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@ -573,18 +569,14 @@ namespace OpenSim.Framework.Servers.HttpServer
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else if (DoWeHaveAHTTPHandler(request.RawUrl))
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{
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if (DebugLevel >= 3)
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
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request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
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LogIncomingToContentTypeHandler(request);
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buffer = HandleHTTPRequest(request, response);
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}
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else
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{
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if (DebugLevel >= 3)
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
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request.HttpMethod, request.Url.PathAndQuery);
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LogIncomingToXmlRpcHandler(request);
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// generic login request.
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buffer = HandleXmlRpcRequests(request, response);
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@ -654,6 +646,58 @@ namespace OpenSim.Framework.Servers.HttpServer
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}
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}
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private void LogIncomingToStreamHandler(OSHttpRequest request, IRequestHandler requestHandler)
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{
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
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request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
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if (DebugLevel >= 4)
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LogIncomingInDetail(request);
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}
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private void LogIncomingToContentTypeHandler(OSHttpRequest request)
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{
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
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request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
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if (DebugLevel >= 4)
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LogIncomingInDetail(request);
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}
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private void LogIncomingToXmlRpcHandler(OSHttpRequest request)
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{
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
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request.HttpMethod, request.Url.PathAndQuery);
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if (DebugLevel >= 4)
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LogIncomingInDetail(request);
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}
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private void LogIncomingInDetail(OSHttpRequest request)
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{
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using (StreamReader reader = new StreamReader(Util.Copy(request.InputStream), Encoding.UTF8))
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{
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string output;
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if (DebugLevel == 4)
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{
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const int sampleLength = 80;
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char[] sampleChars = new char[sampleLength];
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reader.Read(sampleChars, 0, sampleLength);
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output = string.Format("[BASE HTTP SERVER]: {0}...", sampleChars);
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}
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else
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{
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output = string.Format("[BASE HTTP SERVER]: {0}", reader.ReadToEnd());
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}
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m_log.Debug(output);
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}
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}
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private bool TryGetStreamHandler(string handlerKey, out IRequestHandler streamHandler)
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{
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string bestMatch = null;
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Net;
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using System.Text;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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@ -104,6 +105,11 @@ namespace OpenSim.Framework.Servers
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public static void RegisterHttpConsoleCommands(ICommandConsole console)
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{
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console.Commands.AddCommand(
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"Comms", false, "show http-handlers",
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"show http-handlers",
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"Show all registered http handlers", HandleShowHttpHandlersCommand);
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console.Commands.AddCommand(
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"Debug", false, "debug http", "debug http [<level>]",
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"Turn on inbound non-poll http request debugging.",
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@ -111,6 +117,8 @@ namespace OpenSim.Framework.Servers
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+ "If level >= 1, then short warnings are logged when receiving bad input data.\n"
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+ "If level >= 2, then long warnings are logged when receiving bad input data.\n"
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+ "If level >= 3, then short notices about all incoming non-poll HTTP requests are logged.\n"
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+ "If level >= 4, then a sample from the beginning of the incoming data is logged.\n"
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+ "If level >= 5, then the entire incoming data is logged.\n"
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+ "If no level is specified then the current level is returned.",
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HandleDebugHttpCommand);
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}
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@ -140,6 +148,51 @@ namespace OpenSim.Framework.Servers
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}
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}
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private static void HandleShowHttpHandlersCommand(string module, string[] args)
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{
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if (args.Length != 2)
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{
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MainConsole.Instance.Output("Usage: show http-handlers");
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return;
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}
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StringBuilder handlers = new StringBuilder();
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lock (m_Servers)
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{
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foreach (BaseHttpServer httpServer in m_Servers.Values)
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{
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handlers.AppendFormat(
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"Registered HTTP Handlers for server at {0}:{1}\n", httpServer.ListenIPAddress, httpServer.Port);
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handlers.AppendFormat("* XMLRPC:\n");
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foreach (String s in httpServer.GetXmlRpcHandlerKeys())
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handlers.AppendFormat("\t{0}\n", s);
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handlers.AppendFormat("* HTTP:\n");
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List<String> poll = httpServer.GetPollServiceHandlerKeys();
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foreach (String s in httpServer.GetHTTPHandlerKeys())
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handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
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handlers.AppendFormat("* Agent:\n");
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foreach (String s in httpServer.GetAgentHandlerKeys())
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handlers.AppendFormat("\t{0}\n", s);
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handlers.AppendFormat("* LLSD:\n");
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foreach (String s in httpServer.GetLLSDHandlerKeys())
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handlers.AppendFormat("\t{0}\n", s);
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handlers.AppendFormat("* StreamHandlers ({0}):\n", httpServer.GetStreamHandlerKeys().Count);
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foreach (String s in httpServer.GetStreamHandlerKeys())
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handlers.AppendFormat("\t{0}\n", s);
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handlers.Append("\n");
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}
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}
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MainConsole.Instance.Output(handlers.ToString());
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}
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/// <summary>
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/// Register an already started HTTP server to the collection of known servers.
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/// </summary>
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@ -1007,6 +1007,38 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Copy data from one stream to another, leaving the read position of both streams at the beginning.
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/// </summary>
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/// <param name='inputStream'>
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/// Input stream. Must be seekable.
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/// </param>
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/// <exception cref='ArgumentException'>
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/// Thrown if the input stream is not seekable.
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/// </exception>
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public static Stream Copy(Stream inputStream)
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{
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if (!inputStream.CanSeek)
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throw new ArgumentException("Util.Copy(Stream inputStream) must receive an inputStream that can seek");
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const int readSize = 256;
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byte[] buffer = new byte[readSize];
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MemoryStream ms = new MemoryStream();
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int count = inputStream.Read(buffer, 0, readSize);
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while (count > 0)
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{
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ms.Write(buffer, 0, count);
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count = inputStream.Read(buffer, 0, readSize);
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}
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ms.Position = 0;
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inputStream.Position = 0;
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return ms;
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}
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public static XmlRpcResponse XmlRpcCommand(string url, string methodName, params object[] args)
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{
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return SendXmlRpcCommand(url, methodName, args);
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@ -332,10 +332,6 @@ namespace OpenSim
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"show circuits",
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"Show agent circuit data", HandleShow);
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m_console.Commands.AddCommand("Comms", false, "show http-handlers",
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"show http-handlers",
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"Show all registered http handlers", HandleShow);
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m_console.Commands.AddCommand("Comms", false, "show pending-objects",
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"show pending-objects",
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"Show # of objects on the pending queues of all scene viewers", HandleShow);
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@ -1013,33 +1009,6 @@ namespace OpenSim
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HandleShowCircuits();
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break;
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case "http-handlers":
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System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n");
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handlers.AppendFormat("* XMLRPC:\n");
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foreach (String s in HttpServer.GetXmlRpcHandlerKeys())
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handlers.AppendFormat("\t{0}\n", s);
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handlers.AppendFormat("* HTTP:\n");
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List<String> poll = HttpServer.GetPollServiceHandlerKeys();
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foreach (String s in HttpServer.GetHTTPHandlerKeys())
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handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
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handlers.AppendFormat("* Agent:\n");
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foreach (String s in HttpServer.GetAgentHandlerKeys())
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handlers.AppendFormat("\t{0}\n", s);
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handlers.AppendFormat("* LLSD:\n");
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foreach (String s in HttpServer.GetLLSDHandlerKeys())
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handlers.AppendFormat("\t{0}\n", s);
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handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count);
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foreach (String s in HttpServer.GetStreamHandlerKeys())
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handlers.AppendFormat("\t{0}\n", s);
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MainConsole.Instance.Output(handlers.ToString());
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break;
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case "modules":
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MainConsole.Instance.Output("The currently loaded shared modules are:");
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foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
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|
|
|
@ -482,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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Util.FireAndForget(
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delegate
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{
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m_log.DebugFormat(
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"[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
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friendList.Count, agentID, online);
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// m_log.DebugFormat(
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// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
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// friendList.Count, agentID, online);
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// Notify about this user status
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StatusNotify(friendList, agentID, online);
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|
|
|
@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
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|
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public interface IJsonStoreModule
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{
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bool CreateStore(string value, out UUID result);
|
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bool CreateStore(string value, ref UUID result);
|
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bool DestroyStore(UUID storeID);
|
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bool TestPath(UUID storeID, string path, bool useJson);
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bool SetValue(UUID storeID, string path, string value, bool useJson);
|
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|
|
|
@ -47,26 +47,71 @@ namespace OpenSim.Region.Framework.Scenes
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|
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public delegate void OnFrameDelegate();
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|
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/// <summary>
|
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/// Triggered on each sim frame.
|
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/// </summary>
|
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/// <remarks>
|
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/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
|
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/// Core uses it for things like Sun, Wind & Clouds
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/// The MRM module also uses it.
|
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/// </remarks>
|
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public event OnFrameDelegate OnFrame;
|
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|
||||
public delegate void ClientMovement(ScenePresence client);
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|
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/// <summary>
|
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/// Trigerred when an agent moves.
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/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
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/// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
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||||
/// </remarks>
|
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public event ClientMovement OnClientMovement;
|
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|
||||
public delegate void OnTerrainTaintedDelegate();
|
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|
||||
/// <summary>
|
||||
/// Triggered if the terrain has been edited
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
|
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/// after it determines that an update has been made.
|
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/// </remarks>
|
||||
public event OnTerrainTaintedDelegate OnTerrainTainted;
|
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|
||||
public delegate void OnTerrainTickDelegate();
|
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|
||||
/// <summary>
|
||||
/// Triggered if the terrain has been edited
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
|
||||
/// but is used by core solely to update the physics engine.
|
||||
/// </remarks>
|
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public event OnTerrainTickDelegate OnTerrainTick;
|
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|
||||
public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a region is backed up/persisted to storage
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
|
||||
/// and is fired before the persistence occurs.
|
||||
/// </remarks>
|
||||
public event OnBackupDelegate OnBackup;
|
||||
|
||||
public delegate void OnClientConnectCoreDelegate(IClientCore client);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a new client connects to the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="TriggerOnNewClient"/>,
|
||||
/// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
|
||||
/// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
|
||||
/// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
|
||||
/// </remarks>
|
||||
public event OnClientConnectCoreDelegate OnClientConnect;
|
||||
|
||||
public delegate void OnNewClientDelegate(IClientAPI client);
|
||||
|
@ -87,10 +132,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a new presence is added to the scene
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
|
||||
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
|
||||
/// </remarks>
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(UUID agentId);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a presence is removed from the scene
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
|
||||
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
|
||||
/// </remarks>
|
||||
public event OnRemovePresenceDelegate OnRemovePresence;
|
||||
|
||||
public delegate void OnParcelPrimCountUpdateDelegate();
|
||||
|
@ -481,6 +540,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="copy"></param>
|
||||
/// <param name="original"></param>
|
||||
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
|
||||
/// </remarks>
|
||||
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
||||
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
||||
|
||||
|
@ -589,8 +651,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public delegate void LandBuy(Object sender, LandBuyArgs e);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an attempt to transfer grid currency occurs
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
|
||||
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
|
||||
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
|
||||
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/>
|
||||
/// </remarks>
|
||||
public event MoneyTransferEvent OnMoneyTransfer;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered after after <see cref="OnValidateLandBuy"/>
|
||||
/// </summary>
|
||||
public event LandBuy OnLandBuy;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered to allow or prevent a real estate transaction
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/>
|
||||
/// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/>
|
||||
/// </remarks>
|
||||
public event LandBuy OnValidateLandBuy;
|
||||
|
||||
public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
|
||||
|
|
|
@ -2022,13 +2022,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.m_linksetCapacity)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE OBJECT GROUP]: Cannot link group with root" +
|
||||
" part {0}, {1} ({2} prims) to group with root part" +
|
||||
" {3}, {4} ({5} prims) because the new linkset" +
|
||||
" would exceed the configured maximum of {6}",
|
||||
objectGroup.RootPart.Name, objectGroup.RootPart.UUID,
|
||||
objectGroup.PrimCount, RootPart.Name, RootPart.UUID,
|
||||
PrimCount, m_scene.m_linksetCapacity);
|
||||
"[SCENE OBJECT GROUP]: Cannot link group with root" +
|
||||
" part {0}, {1} ({2} prims) to group with root part" +
|
||||
" {3}, {4} ({5} prims) because the new linkset" +
|
||||
" would exceed the configured maximum of {6}",
|
||||
objectGroup.RootPart.Name, objectGroup.RootPart.UUID,
|
||||
objectGroup.PrimCount, RootPart.Name, RootPart.UUID,
|
||||
PrimCount, m_scene.m_linksetCapacity);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -175,14 +175,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public bool CreateStore(string value, out UUID result)
|
||||
public bool CreateStore(string value, ref UUID result)
|
||||
{
|
||||
result = UUID.Zero;
|
||||
if (result == UUID.Zero)
|
||||
result = UUID.Random();
|
||||
|
||||
JsonStore map = null;
|
||||
|
||||
if (! m_enabled) return false;
|
||||
|
||||
UUID uuid = UUID.Random();
|
||||
JsonStore map = null;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -195,9 +196,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
}
|
||||
|
||||
lock (m_JsonValueStore)
|
||||
m_JsonValueStore.Add(uuid,map);
|
||||
m_JsonValueStore.Add(result,map);
|
||||
|
||||
result = uuid;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
if (! m_JsonValueStore.TryGetValue(storeID,out map))
|
||||
{
|
||||
m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -227,7 +227,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value)
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
if (! m_store.CreateStore(value, out uuid))
|
||||
if (! m_store.CreateStore(value, ref uuid))
|
||||
GenerateRuntimeError("Failed to create Json store");
|
||||
|
||||
return uuid;
|
||||
|
|
|
@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
object[] convertedParms = new object[parms.Length];
|
||||
for (int i = 0; i < parms.Length; i++)
|
||||
convertedParms[i] = ConvertFromLSL(parms[i],signature[i]);
|
||||
convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname);
|
||||
|
||||
// now call the function, the contract with the function is that it will always return
|
||||
// non-null but don't trust it completely
|
||||
|
@ -294,7 +294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
protected object ConvertFromLSL(object lslparm, Type type)
|
||||
protected object ConvertFromLSL(object lslparm, Type type, string fname)
|
||||
{
|
||||
// ---------- String ----------
|
||||
if (lslparm is LSL_String)
|
||||
|
@ -374,14 +374,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
(LSL_Vector)plist[i]);
|
||||
}
|
||||
else
|
||||
MODError("unknown LSL list element type");
|
||||
MODError(String.Format("{0}: unknown LSL list element type", fname));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
MODError(String.Format("parameter type mismatch; expecting {0}",type.Name));
|
||||
MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname));
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
|
@ -108,10 +108,10 @@
|
|||
;; This can be overriden in the region config file.
|
||||
; ClampPrimSize = false
|
||||
|
||||
;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
|
||||
;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
|
||||
;; This can be overriden in the region config file.
|
||||
; LinksetPrims = 0
|
||||
;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
|
||||
;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
|
||||
;; This can be overriden in the region config file.
|
||||
; LinksetPrims = 0
|
||||
|
||||
;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
|
||||
;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
|
||||
|
|
|
@ -95,9 +95,9 @@
|
|||
; This can be overriden in the region config file.
|
||||
ClampPrimSize = false
|
||||
|
||||
; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
|
||||
; This can be overriden in the region config file.
|
||||
LinksetPrims = 0
|
||||
; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
|
||||
; This can be overriden in the region config file.
|
||||
LinksetPrims = 0
|
||||
|
||||
; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
|
||||
; This only applies when crossing to a region running in a different simulator.
|
||||
|
|
Loading…
Reference in New Issue