diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 14ae2872bb..ff53f45f71 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -535,11 +535,5 @@ namespace OpenSim.Region.Framework.Scenes.Animation
SendAnimPack(animIDs, sequenceNums, objectIDs);
}
-
- public void Close()
- {
- m_animations = null;
- m_scenePresence = null;
- }
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0e7f2e5dd6..548dfd36a0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -109,15 +109,10 @@ namespace OpenSim.Region.Framework.Scenes
public UUID currentParcelUUID = UUID.Zero;
- protected ScenePresenceAnimator m_animator;
///
/// The animator for this avatar
///
- public ScenePresenceAnimator Animator
- {
- get { return m_animator; }
- private set { m_animator = value; }
- }
+ public ScenePresenceAnimator Animator { get; private set; }
///
/// Attachments recorded on this avatar.
@@ -2569,8 +2564,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
avatar.ControllingClient.SendAvatarDataImmediate(this);
- if (Animator != null)
- Animator.SendAnimPackToClient(avatar.ControllingClient);
+ Animator.SendAnimPackToClient(avatar.ControllingClient);
}
///
@@ -3239,14 +3233,12 @@ namespace OpenSim.Region.Framework.Scenes
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
// The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
// as of this comment the interval is set in AddToPhysicalScene
- if (Animator != null)
- {
+
// if (m_updateCount > 0)
// {
- Animator.UpdateMovementAnimations();
+ Animator.UpdateMovementAnimations();
// m_updateCount--;
// }
- }
CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
Dictionary coldata = collisionData.m_objCollisionList;
@@ -3261,7 +3253,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_lastColCount = coldata.Count;
// }
- if (coldata.Count != 0 && Animator != null)
+ if (coldata.Count != 0)
{
switch (Animator.CurrentMovementAnimation)
{
@@ -3371,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.SendHealth(Health);
}
- public void Close()
+ protected internal void Close()
{
// Clear known regions
KnownRegions = new Dictionary();
@@ -3387,8 +3379,6 @@ namespace OpenSim.Region.Framework.Scenes
// m_reprioritizationTimer.Dispose();
RemoveFromPhysicalScene();
- Animator.Close();
- Animator = null;
}
public void AddAttachment(SceneObjectGroup gobj)