diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index f9059e02be..d7b4d17f8c 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture tmptex.DefaultTexture.TextureID = asset.FullID; // I'm pretty sure we always want to force this to true - tmptex.DefaultTexture.Fullbright = true; + // I'm pretty sure noone whats to set fullbright true if it wasn't true before. +// tmptex.DefaultTexture.Fullbright = true; part.Shape.Textures = tmptex; part.ScheduleFullUpdate();