Merge branch 'master' of /var/git/opensim/

viewer-2-initial-appearance
opensim mirror account 2010-10-13 10:00:08 -07:00
commit e96621b27f
1 changed files with 8 additions and 9 deletions

View File

@ -136,17 +136,16 @@
meshing = Meshmerizer meshing = Meshmerizer
;meshing = ZeroMesher ;meshing = ZeroMesher
;; Path to decoded sculpty maps ; Path to decoded sculpty maps
;; Defaults to "j2kDecodeCache ; Defaults to "j2kDecodeCache
;DecodedSculptMapPath = "j2kDecodeCache" ;DecodedSculptMapPath = "j2kDecodeCache"
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true ; if you use Meshmerizer and want sculpt map collisions, setting this to
;; if you use Meshmerizer and want sculpt map collisions, setting this to ; to true will store decoded sculpt maps in a special folder in your bin
;; to true will store decoded sculpt maps in a special folder in your bin ; folder, which can reduce startup times by reducing asset requests. Some
;; folder, which can reduce startup times by reducing asset requests. Some ; versions of mono dont work well when reading the cache files, so set this
;; versions of mono dont work well when reading the cache files, so set this ; to false if you have compatibility problems.
;; to false if you have compatability problems. ;CacheSculptMaps = true
; CacheSculptMaps = true
; Choose one of the physics engines below ; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine ; OpenDynamicsEngine is by some distance the most developed physics engine