Merge branch 'master' of /var/git/opensim/
commit
e96621b27f
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@ -136,17 +136,16 @@
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meshing = Meshmerizer
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meshing = Meshmerizer
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;meshing = ZeroMesher
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;meshing = ZeroMesher
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;; Path to decoded sculpty maps
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; Path to decoded sculpty maps
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;; Defaults to "j2kDecodeCache
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; Defaults to "j2kDecodeCache
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;DecodedSculptMapPath = "j2kDecodeCache"
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;DecodedSculptMapPath = "j2kDecodeCache"
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;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
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; if you use Meshmerizer and want sculpt map collisions, setting this to
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;; if you use Meshmerizer and want sculpt map collisions, setting this to
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; to true will store decoded sculpt maps in a special folder in your bin
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;; to true will store decoded sculpt maps in a special folder in your bin
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; folder, which can reduce startup times by reducing asset requests. Some
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;; folder, which can reduce startup times by reducing asset requests. Some
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; versions of mono dont work well when reading the cache files, so set this
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;; versions of mono dont work well when reading the cache files, so set this
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; to false if you have compatibility problems.
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;; to false if you have compatability problems.
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;CacheSculptMaps = true
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; CacheSculptMaps = true
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; Choose one of the physics engines below
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; Choose one of the physics engines below
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; OpenDynamicsEngine is by some distance the most developed physics engine
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; OpenDynamicsEngine is by some distance the most developed physics engine
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