* More work on PermissionManager - going AFK for a bit.
parent
3fc2d86dfe
commit
e970ee2955
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@ -44,6 +44,44 @@ namespace OpenSim.Region.Environment
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return true;
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}
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#region Object Permissions
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protected virtual bool GenericObjectPermission(LLUUID user, LLUUID obj)
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{
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// Default: deny
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bool permission = false;
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// If it's not an object, we cant edit it.
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if (!(m_scene.Entities[obj] is SceneObject))
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return false;
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SceneObject task = (SceneObject)m_scene.Entities[obj];
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LLUUID taskOwner = null; // Since we dont have a 'owner' property on task yet
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// Object owners should be able to edit their own content
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if (user == taskOwner)
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permission = true;
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// Users should be able to edit what is over their land.
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if (m_scene.LandManager.getLandObject(task.Pos.X, task.Pos.Y).landData.ownerID == user)
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permission = true;
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// Estate users should be able to edit anything in the sim
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if (IsEstateManager(user))
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permission = true;
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// Admin objects should not be editable by the above
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if (IsAdministrator(taskOwner))
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permission = false;
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// Admin should be able to edit anything in the sim (including admin objects)
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if (IsAdministrator(user))
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permission = true;
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return permission;
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}
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/// <summary>
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/// Permissions check - can user delete an object?
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/// </summary>
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@ -52,46 +90,21 @@ namespace OpenSim.Region.Environment
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/// <returns>Has permission?</returns>
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public virtual bool CanDeRezObject(LLUUID user, LLUUID obj)
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{
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// Default: deny
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bool canDeRez = false;
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// If it's not an object, we cant derez it.
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if (!(m_scene.Entities[obj] is SceneObject))
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return false;
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SceneObject task = (SceneObject)m_scene.Entities[obj];
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LLUUID taskOwner = null; // Since we dont have a 'owner' property on task yet
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// Object owners should be able to delete their own content
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if (user == taskOwner)
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canDeRez = true;
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// Users should be able to delete what is over their land.
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if (m_scene.LandManager.getLandObject(task.Pos.X, task.Pos.Y).landData.ownerID == user)
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canDeRez = true;
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// Estate users should be able to delete anything in the sim
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if (IsEstateManager(user))
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canDeRez = true;
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// Admin objects should not be deletable by the above
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if (IsAdministrator(taskOwner))
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canDeRez = false;
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// Admin should be able to delete anything in the sim (including admin objects)
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if (IsAdministrator(user))
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canDeRez = true;
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return canDeRez;
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return GenericObjectPermission(user, obj);
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}
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public virtual bool CanEditObject(LLUUID user, LLUUID obj)
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{
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// Permissions for editing fall into the same category as deleting
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// May need to add check for "no-mod" items.
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return CanDeRezObject(user, obj);
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return GenericObjectPermission(user, obj);
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}
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public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
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{
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return GenericObjectPermission(user, obj);
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}
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#endregion
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public virtual bool CanEditScript(LLUUID user, LLUUID script)
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{
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return false;
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@ -102,47 +115,75 @@ namespace OpenSim.Region.Environment
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return false;
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}
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public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
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{
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// Same category as deleting, but eventually will need seperate check
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// as sometimes it's better to allow returning only.
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return CanDeRezObject(user, obj);
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}
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public virtual bool CanTerraform(LLUUID user, LLUUID position)
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{
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return false;
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}
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public virtual bool CanEditEstateSettings(LLUUID user)
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#region Estate Permissions
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protected virtual bool GenericEstatePermission(LLUUID user)
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{
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// Default: deny
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bool canEdit = false;
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bool permission = false;
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// Estate admins should be able to use estate tools
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if (IsEstateManager(user))
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canEdit = true;
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permission = true;
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// Administrators always have permission
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if (IsAdministrator(user))
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canEdit = true;
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permission = true;
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return canEdit;
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return permission;
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}
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public virtual bool CanEditEstateTerrain(LLUUID user)
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{
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return GenericEstatePermission(user);
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}
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#endregion
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#region Parcel Permissions
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protected virtual bool GenericParcelPermission(LLUUID user, Land parcel)
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{
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bool permission = false;
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if (parcel.landData.ownerID == user)
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permission = true;
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if (parcel.landData.isGroupOwned)
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{
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// TODO: Need to do some extra checks here. Requires group code.
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}
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if(IsEstateManager(user))
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permission = true;
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if (IsAdministrator(user))
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permission = true;
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return permission;
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}
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public virtual bool CanEditParcel(LLUUID user, Land parcel)
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{
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return false;
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return GenericParcelPermission(user, parcel);
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}
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public virtual bool CanSellParcel(LLUUID user, Land parcel)
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{
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return false;
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return GenericParcelPermission(user, parcel);
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}
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public virtual bool CanAbandonParcel(LLUUID user, Land parcel)
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{
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return false;
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return GenericParcelPermission(user, parcel);
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}
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#endregion
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}
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}
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