After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.0.6.0-stable
parent
34073607a2
commit
e978d00914
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@ -69,12 +69,12 @@ namespace OpenSim.Framework.Communications.Cache
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///
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/// Assets requests which are waiting for asset server data. This includes texture requests
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/// </summary>
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private Dictionary<LLUUID, AssetRequest> RequestedAssets;
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// private Dictionary<LLUUID, AssetRequest> RequestedAssets;
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/// <summary>
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/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
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/// </summary>
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private List<AssetRequest> AssetRequests;
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// private List<AssetRequest> AssetRequests;
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/// <summary>
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@ -84,7 +84,7 @@ namespace OpenSim.Framework.Communications.Cache
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private readonly IAssetServer m_assetServer;
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private readonly Thread m_assetCacheThread;
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// private readonly Thread m_assetCacheThread;
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/// <summary>
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/// Report statistical data.
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@ -94,8 +94,8 @@ namespace OpenSim.Framework.Communications.Cache
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m_log.InfoFormat("Assets:{0} Textures:{1} AssetRequests:{2} RequestedAssets:{3} RequestLists:{4}",
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Assets.Count,
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Textures.Count,
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AssetRequests.Count,
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RequestedAssets.Count,
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// AssetRequests.Count,
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// RequestedAssets.Count,
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RequestLists.Count);
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int temporaryImages = 0;
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@ -150,9 +150,9 @@ namespace OpenSim.Framework.Communications.Cache
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{
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Assets = new Dictionary<LLUUID, AssetInfo>();
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Textures = new Dictionary<LLUUID, TextureImage>();
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AssetRequests = new List<AssetRequest>();
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// AssetRequests = new List<AssetRequest>();
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RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
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// RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
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RequestLists = new Dictionary<LLUUID, AssetRequestsList>();
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}
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@ -168,18 +168,18 @@ namespace OpenSim.Framework.Communications.Cache
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m_assetServer = assetServer;
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m_assetServer.SetReceiver(this);
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m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
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m_assetCacheThread.Name = "AssetCacheThread";
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m_assetCacheThread.IsBackground = true;
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m_assetCacheThread.Start();
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OpenSim.Framework.ThreadTracker.Add(m_assetCacheThread);
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// m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
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// m_assetCacheThread.Name = "AssetCacheThread";
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// m_assetCacheThread.IsBackground = true;
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// m_assetCacheThread.Start();
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// OpenSim.Framework.ThreadTracker.Add(m_assetCacheThread);
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}
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/// <summary>
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/// Process the asset queue which holds data which is packeted up and sent
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/// directly back to the client.
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/// </summary>
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public void RunAssetManager()
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/* public void RunAssetManager()
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{
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while (true)
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{
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@ -193,7 +193,7 @@ namespace OpenSim.Framework.Communications.Cache
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m_log.Error("[ASSET CACHE]: " + e.ToString());
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}
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}
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}
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}*/
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/// <summary>
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/// Only get an asset if we already have it in the cache.
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@ -449,7 +449,7 @@ namespace OpenSim.Framework.Communications.Cache
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StatsManager.SimExtraStats.AddAsset(assetInf);
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}
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if (RequestedAssets.ContainsKey(assetInf.FullID))
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/* if (RequestedAssets.ContainsKey(assetInf.FullID))
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{
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID);
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@ -461,7 +461,7 @@ namespace OpenSim.Framework.Communications.Cache
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RequestedAssets.Remove(assetInf.FullID);
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AssetRequests.Add(req);
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}
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}*/
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}
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}
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@ -541,6 +541,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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/*
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/// <summary>
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/// Calculate the number of packets required to send the asset to the client.
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/// </summary>
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@ -734,7 +735,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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}
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}
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*/
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public class AssetInfo : AssetBase
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{
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@ -390,6 +390,8 @@ namespace OpenSim.Framework
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public delegate void RemoveInventoryFolder(
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IClientAPI remoteClient, LLUUID folderID);
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public delegate void RequestAsset(IClientAPI remoteClient, TransferRequestPacket transferRequest);
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public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
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public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
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@ -503,6 +505,7 @@ namespace OpenSim.Framework
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event RezScript OnRezScript;
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event UpdateTaskInventory OnUpdateTaskInventory;
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event RemoveTaskInventory OnRemoveTaskItem;
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event RequestAsset OnRequestAsset;
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event UUIDNameRequest OnNameFromUUIDRequest;
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@ -51,10 +51,10 @@ namespace OpenSim.Region.ClientStack
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/// </summary>
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public class ClientView : IClientAPI
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{
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// ~ClientView()
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// {
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// System.Console.WriteLine("[CLIENTVIEW]: Destructor called");
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// }
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// ~ClientView()
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// {
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// System.Console.WriteLine("[CLIENTVIEW]: Destructor called");
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// }
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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@ -119,7 +119,7 @@ namespace OpenSim.Region.ClientStack
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protected LLVector3 m_startpos;
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protected EndPoint m_userEndPoint;
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/* Instantiated Designated Event Delegates */
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/* Instantiated Designated Event Delegates */
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//- used so we don't create new objects for each incoming packet and then toss it out later */
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private RequestAvatarProperties handler001 = null; //OnRequestAvatarProperties;
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@ -214,7 +214,8 @@ namespace OpenSim.Region.ClientStack
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private UpdateVector handler089 = null; //OnUpdatePrimGroupPosition;
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private UpdatePrimRotation handler090 = null; //OnUpdatePrimGroupRotation;
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private UpdatePrimGroupRotation handler091 = null; //OnUpdatePrimGroupMouseRotation;
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private PacketStats handler093 = null; // OnPacketStats;
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private PacketStats handler093 = null; // OnPacketStats;#
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private RequestAsset handler094 = null; // OnRequestAsset;
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/* Properties */
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@ -363,7 +364,7 @@ namespace OpenSim.Region.ClientStack
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// We can't reach into other scenes and close the connection
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// We need to do this over grid communications
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//m_scene.CloseAllAgents(CircuitCode);
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// If we're not shutting down the circuit, then this is the last time we'll go here.
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// If we are shutting down the circuit, the UDP Server will come back here with
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// ShutDownCircuit = false
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@ -502,7 +503,7 @@ namespace OpenSim.Region.ClientStack
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protected virtual void ClientLoop()
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{
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m_log.Info("[CLIENT]: Entered loop");
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while( true )
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while (true)
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{
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QueItem nextPacket = m_packetQueue.Dequeue();
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if (nextPacket.Incoming)
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@ -690,6 +691,7 @@ namespace OpenSim.Region.ClientStack
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public event RezScript OnRezScript;
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public event UpdateTaskInventory OnUpdateTaskInventory;
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public event RemoveTaskInventory OnRemoveTaskItem;
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public event RequestAsset OnRequestAsset;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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@ -1410,7 +1412,7 @@ namespace OpenSim.Region.ClientStack
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OutPacket(replyPacket, ThrottleOutPacketType.Task);
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}
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public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname,string grouptitle)
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public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
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{
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AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
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sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
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sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
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sendAgentDataUpdate.AgentData.GroupTitle = Helpers.StringToField(grouptitle);
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sendAgentDataUpdate.AgentData.LastName = Helpers.StringToField(lastname);
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OutPacket(sendAgentDataUpdate,ThrottleOutPacketType.Task);
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OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
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}
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/// <summary>
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@ -2329,10 +2331,10 @@ namespace OpenSim.Region.ClientStack
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{
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LLUUID partId = part.UUID;
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UpdatePrimRotation handler090 = OnUpdatePrimGroupRotation;
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UpdatePrimGroupRotation handler091 = OnUpdatePrimGroupMouseRotation;
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handler086 = OnUpdatePrimSinglePosition;
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if (handler086 != null)
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{
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// System.Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
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handler086(localId, pos1, this);
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}
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handler087 = OnUpdatePrimSingleRotation;
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if (handler087 != null)
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{
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//System.Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
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handler087(localId, rot1, this);
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}
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break;
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case 3:
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LLQuaternion rot2 = new LLQuaternion(block.Data, 12, true);
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handler087 = OnUpdatePrimSingleRotation;
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if (handler087 != null)
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{
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//System.Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
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handler087(localId, rot2, this);
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}
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handler088 = OnUpdatePrimScale;
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if (handler088 != null)
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{
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// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
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handler088(localId, scale1, this);
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}
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if (handler089 != null)
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{
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handler089(localId, pos2, this);
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}
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break;
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case 10:
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LLQuaternion rot3 = new LLQuaternion(block.Data, 0, true);
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handler090 = OnUpdatePrimGroupRotation;
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if (handler090 != null)
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{
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// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
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handler090(localId, rot3, this);
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}
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handler088 = OnUpdatePrimScale;
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if (handler088 != null)
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{
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//Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
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handler088(localId, scale2, this);
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handler088 = OnUpdatePrimScale;
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if (handler088 != null)
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{
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// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
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handler088(localId, scale5, this);
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handler086 = OnUpdatePrimSinglePosition;
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if (handler086 != null)
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{
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@ -2762,7 +2764,7 @@ namespace OpenSim.Region.ClientStack
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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//m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
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//(now - packet.TickCount) + "ms have passed");
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//(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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OutPacket(packet, ThrottleOutPacketType.Resend);
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@ -2863,13 +2865,13 @@ namespace OpenSim.Region.ClientStack
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case PacketType.AvatarPropertiesRequest:
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AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
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handler001 = OnRequestAvatarProperties;
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if (handler001 != null)
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{
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handler001(this, avatarProperties.AgentData.AvatarID);
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}
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break;
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case PacketType.ChatFromViewer:
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@ -2900,7 +2902,7 @@ namespace OpenSim.Region.ClientStack
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handler002(this, args);
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}
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break;
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case PacketType.ScriptDialogReply:
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@ -2921,7 +2923,7 @@ namespace OpenSim.Region.ClientStack
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if (handler003 != null)
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handler003(this, args);
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}
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break;
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case PacketType.ImprovedInstantMessage:
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ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
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@ -2940,7 +2942,7 @@ namespace OpenSim.Region.ClientStack
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msgpack.MessageBlock.BinaryBucket);
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}
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break;
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case PacketType.AcceptFriendship:
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@ -2963,7 +2965,7 @@ namespace OpenSim.Region.ClientStack
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handler005(this, agentID, transactionID, callingCardFolders);
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}
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break;
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@ -2977,7 +2979,7 @@ namespace OpenSim.Region.ClientStack
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{
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handler006(this, listOwnerAgentID, exFriendID);
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}
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break;
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case PacketType.RezObject:
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@ -2995,7 +2997,7 @@ namespace OpenSim.Region.ClientStack
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//rezPacket.RezData.RezSelected;
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//rezPacket.RezData.FromTaskID;
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//m_log.Info("[REZData]: " + rezPacket.ToString());
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handler007(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
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rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
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rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
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@ -3004,7 +3006,7 @@ namespace OpenSim.Region.ClientStack
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rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
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rezPacket.RezData.FromTaskID);
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}
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break;
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case PacketType.DeRezObject:
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handler008 = OnDeRezObject;
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@ -3012,7 +3014,7 @@ namespace OpenSim.Region.ClientStack
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{
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handler008(Pack, this);
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}
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break;
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case PacketType.ModifyLand:
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ModifyLandPacket modify = (ModifyLandPacket)Pack;
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@ -3021,7 +3023,7 @@ namespace OpenSim.Region.ClientStack
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{
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if (OnModifyTerrain != null)
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{
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for (int i = 0; i < modify.ParcelData.Length; i++)
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{
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handler009 = OnModifyTerrain;
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@ -3036,7 +3038,7 @@ namespace OpenSim.Region.ClientStack
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}
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}
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}
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break;
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case PacketType.RegionHandshakeReply:
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@ -3045,7 +3047,7 @@ namespace OpenSim.Region.ClientStack
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{
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handler010(this);
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}
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break;
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case PacketType.AgentWearablesRequest:
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handler011 = OnRequestWearables;
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|
@ -3054,7 +3056,7 @@ namespace OpenSim.Region.ClientStack
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{
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handler011();
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}
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handler012 = OnRequestAvatarsData;
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|
@ -3063,7 +3065,7 @@ namespace OpenSim.Region.ClientStack
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handler012(this);
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}
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break;
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case PacketType.AgentSetAppearance:
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AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
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@ -3073,7 +3075,7 @@ namespace OpenSim.Region.ClientStack
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{
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handler013(appear.ObjectData.TextureEntry, appear.VisualParam);
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}
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break;
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case PacketType.AgentIsNowWearing:
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if (OnAvatarNowWearing != null)
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@ -3094,7 +3096,7 @@ namespace OpenSim.Region.ClientStack
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handler014(this, wearingArgs);
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}
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}
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break;
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case PacketType.RezSingleAttachmentFromInv:
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@ -3102,28 +3104,28 @@ namespace OpenSim.Region.ClientStack
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handler015 = OnRezSingleAttachmentFromInv;
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if (handler015 != null)
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{
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RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket) Pack;
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handler015(this, rez.ObjectData.ItemID,
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RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack;
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handler015(this, rez.ObjectData.ItemID,
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rez.ObjectData.AttachmentPt, rez.ObjectData.ItemFlags, rez.ObjectData.NextOwnerMask);
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}
|
||||
|
||||
break;
|
||||
|
||||
break;
|
||||
case PacketType.ObjectAttach:
|
||||
|
||||
|
||||
|
||||
if (OnObjectAttach != null)
|
||||
{
|
||||
ObjectAttachPacket att = (ObjectAttachPacket)Pack;
|
||||
|
||||
|
||||
handler016 = OnObjectAttach;
|
||||
|
||||
|
||||
if (handler016 != null)
|
||||
{
|
||||
{
|
||||
handler016(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
break;
|
||||
case PacketType.SetAlwaysRun:
|
||||
SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
|
||||
|
||||
|
@ -3131,7 +3133,7 @@ namespace OpenSim.Region.ClientStack
|
|||
if (handler017 != null)
|
||||
handler017(this, run.AgentData.AlwaysRun);
|
||||
|
||||
|
||||
|
||||
|
||||
break;
|
||||
case PacketType.CompleteAgentMovement:
|
||||
|
@ -3243,7 +3245,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
case PacketType.SetStartLocationRequest:
|
||||
SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack;
|
||||
|
||||
|
||||
if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
|
||||
{
|
||||
handler027 = OnSetStartLocationRequest;
|
||||
|
@ -3494,7 +3496,7 @@ namespace OpenSim.Region.ClientStack
|
|||
byte set = permChanges.Set;
|
||||
|
||||
handler043 = OnObjectPermissions;
|
||||
|
||||
|
||||
if (handler043 != null)
|
||||
OnObjectPermissions(this, AgentID, SessionID, field, localID, mask, set);
|
||||
}
|
||||
|
@ -3539,7 +3541,7 @@ namespace OpenSim.Region.ClientStack
|
|||
case PacketType.RequestImage:
|
||||
RequestImagePacket imageRequest = (RequestImagePacket)Pack;
|
||||
//Console.WriteLine("image request: " + Pack.ToString());
|
||||
|
||||
|
||||
handler045 = null;
|
||||
|
||||
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
|
||||
|
@ -3551,9 +3553,9 @@ namespace OpenSim.Region.ClientStack
|
|||
args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
|
||||
args.PacketNumber = imageRequest.RequestImage[i].Packet;
|
||||
args.Priority = imageRequest.RequestImage[i].DownloadPriority;
|
||||
|
||||
|
||||
handler045 = OnRequestTexture;
|
||||
|
||||
|
||||
if (handler045 != null)
|
||||
OnRequestTexture(this, args);
|
||||
}
|
||||
|
@ -3562,7 +3564,12 @@ namespace OpenSim.Region.ClientStack
|
|||
case PacketType.TransferRequest:
|
||||
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
|
||||
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
|
||||
m_assetCache.AddAssetRequest(this, transfer);
|
||||
// m_assetCache.AddAssetRequest(this, transfer);
|
||||
handler094 = OnRequestAsset;
|
||||
if (handler094 != null)
|
||||
{
|
||||
handler094(this, transfer);
|
||||
}
|
||||
break;
|
||||
case PacketType.AssetUploadRequest:
|
||||
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
|
||||
|
@ -3606,7 +3613,7 @@ namespace OpenSim.Region.ClientStack
|
|||
handler049 = OnConfirmXfer;
|
||||
if (handler049 != null)
|
||||
{
|
||||
handler049(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
|
||||
handler049(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
|
||||
}
|
||||
break;
|
||||
case PacketType.CreateInventoryFolder:
|
||||
|
@ -3615,7 +3622,7 @@ namespace OpenSim.Region.ClientStack
|
|||
handler050 = OnCreateNewInventoryFolder;
|
||||
if (handler050 != null)
|
||||
{
|
||||
|
||||
|
||||
handler050(this, invFolder.FolderData.FolderID,
|
||||
(ushort)invFolder.FolderData.Type,
|
||||
Util.FieldToString(invFolder.FolderData.Name),
|
||||
|
@ -3709,7 +3716,7 @@ namespace OpenSim.Region.ClientStack
|
|||
}
|
||||
break;
|
||||
case PacketType.PurgeInventoryDescendents:
|
||||
|
||||
|
||||
PurgeInventoryDescendentsPacket Purge = (PurgeInventoryDescendentsPacket)Pack;
|
||||
|
||||
handler056 = OnPurgeInventoryDescendents;
|
||||
|
@ -4130,7 +4137,7 @@ namespace OpenSim.Region.ClientStack
|
|||
}
|
||||
break;
|
||||
case PacketType.EstateCovenantRequest:
|
||||
|
||||
|
||||
EstateCovenantRequestPacket.AgentDataBlock epack =
|
||||
((EstateCovenantRequestPacket)Pack).AgentData;
|
||||
|
||||
|
@ -4246,9 +4253,9 @@ namespace OpenSim.Region.ClientStack
|
|||
m_log.Warn("[CLIENT]: unhandled MuteListRequest packet");
|
||||
break;
|
||||
//case PacketType.AgentDataUpdateRequest:
|
||||
// TODO: handle this packet
|
||||
//m_log.Warn("[CLIENT]: unhandled AgentDataUpdateRequest packet");
|
||||
//break;
|
||||
// TODO: handle this packet
|
||||
//m_log.Warn("[CLIENT]: unhandled AgentDataUpdateRequest packet");
|
||||
//break;
|
||||
|
||||
case PacketType.ParcelDwellRequest:
|
||||
// TODO: handle this packet
|
||||
|
@ -4275,9 +4282,9 @@ namespace OpenSim.Region.ClientStack
|
|||
m_log.Warn("[CLIENT]: unhandled SoundTrigger packet");
|
||||
break;
|
||||
//case PacketType.UserInfoRequest:
|
||||
// TODO: handle this packet
|
||||
//m_log.Warn("[CLIENT]: unhandled UserInfoRequest packet");
|
||||
//break;
|
||||
// TODO: handle this packet
|
||||
//m_log.Warn("[CLIENT]: unhandled UserInfoRequest packet");
|
||||
//break;
|
||||
case PacketType.InventoryDescendents:
|
||||
// TODO: handle this packet
|
||||
m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
|
||||
|
|
|
@ -26,25 +26,57 @@
|
|||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AssetDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
///
|
||||
/// Assets requests (for each user) which are waiting for asset server data. This includes texture requests
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, Dictionary<LLUUID,AssetRequest>> RequestedAssets;
|
||||
|
||||
/// <summary>
|
||||
/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
|
||||
/// </summary>
|
||||
private List<AssetRequest> AssetRequests;
|
||||
|
||||
private Thread m_thread;
|
||||
|
||||
public AssetDownloadModule()
|
||||
{
|
||||
RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>();
|
||||
AssetRequests = new List<AssetRequest>();
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
|
||||
{
|
||||
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
|
||||
scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
if (m_scene == null)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_thread = new Thread(new ThreadStart(RunAssetQueue));
|
||||
m_thread.Name = "AssetDownloadQueueThread";
|
||||
m_thread.IsBackground = true;
|
||||
m_thread.Start();
|
||||
OpenSim.Framework.ThreadTracker.Add(m_thread);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -67,6 +99,240 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnRequestAsset += AddAssetRequest;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make an asset request the result of which will be packeted up and sent directly back to the client.
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="transferRequest"></param>
|
||||
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
|
||||
{
|
||||
LLUUID requestID = null;
|
||||
byte source = 2;
|
||||
if (transferRequest.TransferInfo.SourceType == 2)
|
||||
{
|
||||
//direct asset request
|
||||
requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == 3)
|
||||
{
|
||||
//inventory asset request
|
||||
requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
|
||||
source = 3;
|
||||
//Console.WriteLine("asset request " + requestID);
|
||||
}
|
||||
|
||||
//not found asset
|
||||
// so request from asset server
|
||||
Dictionary<LLUUID, AssetRequest> userRequests = null;
|
||||
if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests))
|
||||
{
|
||||
if (!userRequests.ContainsKey(requestID))
|
||||
{
|
||||
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = requestID;
|
||||
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
request.AssetRequestSource = source;
|
||||
request.Params = transferRequest.TransferInfo.Params;
|
||||
userRequests[requestID] = request;
|
||||
m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
userRequests = new Dictionary<LLUUID, AssetRequest>();
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = requestID;
|
||||
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
request.AssetRequestSource = source;
|
||||
request.Params = transferRequest.TransferInfo.Params;
|
||||
userRequests.Add(requestID, request);
|
||||
RequestedAssets[userInfo.AgentId] = userRequests;
|
||||
m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public void AssetCallback(LLUUID assetID, AssetBase asset)
|
||||
{
|
||||
if (asset != null)
|
||||
{
|
||||
foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values)
|
||||
{
|
||||
if (userRequests.ContainsKey(assetID))
|
||||
{
|
||||
AssetRequest req = userRequests[assetID];
|
||||
if (req != null)
|
||||
{
|
||||
req.AssetInf = asset;
|
||||
req.NumPackets = CalculateNumPackets(asset.Data);
|
||||
|
||||
userRequests.Remove(assetID);
|
||||
AssetRequests.Add(req);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RunAssetQueue()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
ProcessAssetQueue();
|
||||
Thread.Sleep(500);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.Error("[ASSET CACHE]: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process the asset queue which sends packets directly back to the client.
|
||||
/// </summary>
|
||||
private void ProcessAssetQueue()
|
||||
{
|
||||
//should move the asset downloading to a module, like has been done with texture downloading
|
||||
if (AssetRequests.Count == 0)
|
||||
{
|
||||
//no requests waiting
|
||||
return;
|
||||
}
|
||||
// if less than 5, do all of them
|
||||
int num = Math.Min(5, AssetRequests.Count);
|
||||
|
||||
AssetRequest req;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
req = (AssetRequest)AssetRequests[i];
|
||||
//Console.WriteLine("sending asset " + req.RequestAssetID);
|
||||
TransferInfoPacket Transfer = new TransferInfoPacket();
|
||||
Transfer.TransferInfo.ChannelType = 2;
|
||||
Transfer.TransferInfo.Status = 0;
|
||||
Transfer.TransferInfo.TargetType = 0;
|
||||
if (req.AssetRequestSource == 2)
|
||||
{
|
||||
Transfer.TransferInfo.Params = new byte[20];
|
||||
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
||||
int assType = (int)req.AssetInf.Type;
|
||||
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
|
||||
}
|
||||
else if (req.AssetRequestSource == 3)
|
||||
{
|
||||
Transfer.TransferInfo.Params = req.Params;
|
||||
// Transfer.TransferInfo.Params = new byte[100];
|
||||
//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
||||
//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
|
||||
}
|
||||
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
|
||||
Transfer.TransferInfo.TransferID = req.TransferRequestID;
|
||||
req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
|
||||
|
||||
if (req.NumPackets == 1)
|
||||
{
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 0;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
TransferPacket.TransferData.Data = req.AssetInf.Data;
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
int processedLength = 0;
|
||||
// libsecondlife hardcodes 1500 as the maximum data chunk size
|
||||
int maxChunkSize = 1250;
|
||||
int packetNumber = 0;
|
||||
|
||||
while (processedLength < req.AssetInf.Data.Length)
|
||||
{
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = packetNumber;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
|
||||
int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
|
||||
byte[] chunk = new byte[chunkSize];
|
||||
Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
|
||||
|
||||
TransferPacket.TransferData.Data = chunk;
|
||||
|
||||
// 0 indicates more packets to come, 1 indicates last packet
|
||||
if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
|
||||
{
|
||||
TransferPacket.TransferData.Status = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
}
|
||||
|
||||
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
|
||||
|
||||
processedLength += chunkSize;
|
||||
packetNumber++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//remove requests that have been completed
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
AssetRequests.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Calculate the number of packets required to send the asset to the client.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
private int CalculateNumPackets(byte[] data)
|
||||
{
|
||||
const uint m_maxPacketSize = 600;
|
||||
int numPackets = 1;
|
||||
|
||||
if (data.LongLength > m_maxPacketSize)
|
||||
{
|
||||
// over max number of bytes so split up file
|
||||
long restData = data.LongLength - m_maxPacketSize;
|
||||
int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize);
|
||||
numPackets += restPackets;
|
||||
}
|
||||
|
||||
return numPackets;
|
||||
}
|
||||
|
||||
public class AssetRequest
|
||||
{
|
||||
public IClientAPI RequestUser;
|
||||
public LLUUID RequestAssetID;
|
||||
public AssetBase AssetInf;
|
||||
public AssetBase ImageInfo;
|
||||
public LLUUID TransferRequestID;
|
||||
public long DataPointer = 0;
|
||||
public int NumPackets = 0;
|
||||
public int PacketCounter = 0;
|
||||
public bool IsTextureRequest;
|
||||
public byte AssetRequestSource = 2;
|
||||
public byte[] Params = null;
|
||||
//public bool AssetInCache;
|
||||
//public int TimeRequested;
|
||||
public int DiscardLevel = -1;
|
||||
|
||||
public AssetRequest()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -131,6 +131,7 @@ namespace SimpleApp
|
|||
public event RezScript OnRezScript;
|
||||
public event UpdateTaskInventory OnUpdateTaskInventory;
|
||||
public event RemoveTaskInventory OnRemoveTaskItem;
|
||||
public event RequestAsset OnRequestAsset;
|
||||
|
||||
public event UUIDNameRequest OnNameFromUUIDRequest;
|
||||
|
||||
|
|
Loading…
Reference in New Issue