After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.0.6.0-stable
parent
34073607a2
commit
e978d00914
|
@ -69,12 +69,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
///
|
||||
/// Assets requests which are waiting for asset server data. This includes texture requests
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, AssetRequest> RequestedAssets;
|
||||
// private Dictionary<LLUUID, AssetRequest> RequestedAssets;
|
||||
|
||||
/// <summary>
|
||||
/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
|
||||
/// </summary>
|
||||
private List<AssetRequest> AssetRequests;
|
||||
// private List<AssetRequest> AssetRequests;
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -84,7 +84,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
private readonly IAssetServer m_assetServer;
|
||||
|
||||
private readonly Thread m_assetCacheThread;
|
||||
// private readonly Thread m_assetCacheThread;
|
||||
|
||||
/// <summary>
|
||||
/// Report statistical data.
|
||||
|
@ -94,8 +94,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
m_log.InfoFormat("Assets:{0} Textures:{1} AssetRequests:{2} RequestedAssets:{3} RequestLists:{4}",
|
||||
Assets.Count,
|
||||
Textures.Count,
|
||||
AssetRequests.Count,
|
||||
RequestedAssets.Count,
|
||||
// AssetRequests.Count,
|
||||
// RequestedAssets.Count,
|
||||
RequestLists.Count);
|
||||
|
||||
int temporaryImages = 0;
|
||||
|
@ -150,9 +150,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
Assets = new Dictionary<LLUUID, AssetInfo>();
|
||||
Textures = new Dictionary<LLUUID, TextureImage>();
|
||||
AssetRequests = new List<AssetRequest>();
|
||||
// AssetRequests = new List<AssetRequest>();
|
||||
|
||||
RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
|
||||
// RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
|
||||
RequestLists = new Dictionary<LLUUID, AssetRequestsList>();
|
||||
}
|
||||
|
||||
|
@ -168,18 +168,18 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
m_assetServer = assetServer;
|
||||
m_assetServer.SetReceiver(this);
|
||||
|
||||
m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
|
||||
m_assetCacheThread.Name = "AssetCacheThread";
|
||||
m_assetCacheThread.IsBackground = true;
|
||||
m_assetCacheThread.Start();
|
||||
OpenSim.Framework.ThreadTracker.Add(m_assetCacheThread);
|
||||
// m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
|
||||
// m_assetCacheThread.Name = "AssetCacheThread";
|
||||
// m_assetCacheThread.IsBackground = true;
|
||||
// m_assetCacheThread.Start();
|
||||
// OpenSim.Framework.ThreadTracker.Add(m_assetCacheThread);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process the asset queue which holds data which is packeted up and sent
|
||||
/// directly back to the client.
|
||||
/// </summary>
|
||||
public void RunAssetManager()
|
||||
/* public void RunAssetManager()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
|
@ -193,7 +193,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
m_log.Error("[ASSET CACHE]: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
/// <summary>
|
||||
/// Only get an asset if we already have it in the cache.
|
||||
|
@ -449,7 +449,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
StatsManager.SimExtraStats.AddAsset(assetInf);
|
||||
}
|
||||
|
||||
if (RequestedAssets.ContainsKey(assetInf.FullID))
|
||||
/* if (RequestedAssets.ContainsKey(assetInf.FullID))
|
||||
{
|
||||
#if DEBUG
|
||||
//m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID);
|
||||
|
@ -461,7 +461,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
RequestedAssets.Remove(assetInf.FullID);
|
||||
AssetRequests.Add(req);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -541,6 +541,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
}
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
/// Calculate the number of packets required to send the asset to the client.
|
||||
/// </summary>
|
||||
|
@ -734,7 +735,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
public class AssetInfo : AssetBase
|
||||
{
|
||||
|
|
|
@ -390,6 +390,8 @@ namespace OpenSim.Framework
|
|||
public delegate void RemoveInventoryFolder(
|
||||
IClientAPI remoteClient, LLUUID folderID);
|
||||
|
||||
public delegate void RequestAsset(IClientAPI remoteClient, TransferRequestPacket transferRequest);
|
||||
|
||||
public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
|
||||
|
||||
public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
|
||||
|
@ -503,6 +505,7 @@ namespace OpenSim.Framework
|
|||
event RezScript OnRezScript;
|
||||
event UpdateTaskInventory OnUpdateTaskInventory;
|
||||
event RemoveTaskInventory OnRemoveTaskItem;
|
||||
event RequestAsset OnRequestAsset;
|
||||
|
||||
event UUIDNameRequest OnNameFromUUIDRequest;
|
||||
|
||||
|
|
|
@ -51,10 +51,10 @@ namespace OpenSim.Region.ClientStack
|
|||
/// </summary>
|
||||
public class ClientView : IClientAPI
|
||||
{
|
||||
// ~ClientView()
|
||||
// {
|
||||
// System.Console.WriteLine("[CLIENTVIEW]: Destructor called");
|
||||
// }
|
||||
// ~ClientView()
|
||||
// {
|
||||
// System.Console.WriteLine("[CLIENTVIEW]: Destructor called");
|
||||
// }
|
||||
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -214,7 +214,8 @@ namespace OpenSim.Region.ClientStack
|
|||
private UpdateVector handler089 = null; //OnUpdatePrimGroupPosition;
|
||||
private UpdatePrimRotation handler090 = null; //OnUpdatePrimGroupRotation;
|
||||
private UpdatePrimGroupRotation handler091 = null; //OnUpdatePrimGroupMouseRotation;
|
||||
private PacketStats handler093 = null; // OnPacketStats;
|
||||
private PacketStats handler093 = null; // OnPacketStats;#
|
||||
private RequestAsset handler094 = null; // OnRequestAsset;
|
||||
|
||||
|
||||
/* Properties */
|
||||
|
@ -502,7 +503,7 @@ namespace OpenSim.Region.ClientStack
|
|||
protected virtual void ClientLoop()
|
||||
{
|
||||
m_log.Info("[CLIENT]: Entered loop");
|
||||
while( true )
|
||||
while (true)
|
||||
{
|
||||
QueItem nextPacket = m_packetQueue.Dequeue();
|
||||
if (nextPacket.Incoming)
|
||||
|
@ -690,6 +691,7 @@ namespace OpenSim.Region.ClientStack
|
|||
public event RezScript OnRezScript;
|
||||
public event UpdateTaskInventory OnUpdateTaskInventory;
|
||||
public event RemoveTaskInventory OnRemoveTaskItem;
|
||||
public event RequestAsset OnRequestAsset;
|
||||
|
||||
public event UUIDNameRequest OnNameFromUUIDRequest;
|
||||
|
||||
|
@ -1410,7 +1412,7 @@ namespace OpenSim.Region.ClientStack
|
|||
OutPacket(replyPacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname,string grouptitle)
|
||||
public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
|
||||
{
|
||||
AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
|
||||
sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
|
||||
|
@ -1420,7 +1422,7 @@ namespace OpenSim.Region.ClientStack
|
|||
sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
|
||||
sendAgentDataUpdate.AgentData.GroupTitle = Helpers.StringToField(grouptitle);
|
||||
sendAgentDataUpdate.AgentData.LastName = Helpers.StringToField(lastname);
|
||||
OutPacket(sendAgentDataUpdate,ThrottleOutPacketType.Task);
|
||||
OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3102,7 +3104,7 @@ namespace OpenSim.Region.ClientStack
|
|||
handler015 = OnRezSingleAttachmentFromInv;
|
||||
if (handler015 != null)
|
||||
{
|
||||
RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket) Pack;
|
||||
RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack;
|
||||
handler015(this, rez.ObjectData.ItemID,
|
||||
rez.ObjectData.AttachmentPt, rez.ObjectData.ItemFlags, rez.ObjectData.NextOwnerMask);
|
||||
}
|
||||
|
@ -3562,7 +3564,12 @@ namespace OpenSim.Region.ClientStack
|
|||
case PacketType.TransferRequest:
|
||||
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
|
||||
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
|
||||
m_assetCache.AddAssetRequest(this, transfer);
|
||||
// m_assetCache.AddAssetRequest(this, transfer);
|
||||
handler094 = OnRequestAsset;
|
||||
if (handler094 != null)
|
||||
{
|
||||
handler094(this, transfer);
|
||||
}
|
||||
break;
|
||||
case PacketType.AssetUploadRequest:
|
||||
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
|
||||
|
|
|
@ -26,25 +26,57 @@
|
|||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AssetDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
///
|
||||
/// Assets requests (for each user) which are waiting for asset server data. This includes texture requests
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, Dictionary<LLUUID,AssetRequest>> RequestedAssets;
|
||||
|
||||
/// <summary>
|
||||
/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
|
||||
/// </summary>
|
||||
private List<AssetRequest> AssetRequests;
|
||||
|
||||
private Thread m_thread;
|
||||
|
||||
public AssetDownloadModule()
|
||||
{
|
||||
RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>();
|
||||
AssetRequests = new List<AssetRequest>();
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
|
||||
{
|
||||
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
|
||||
scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
if (m_scene == null)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
m_thread = new Thread(new ThreadStart(RunAssetQueue));
|
||||
m_thread.Name = "AssetDownloadQueueThread";
|
||||
m_thread.IsBackground = true;
|
||||
m_thread.Start();
|
||||
OpenSim.Framework.ThreadTracker.Add(m_thread);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -67,6 +99,240 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnRequestAsset += AddAssetRequest;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make an asset request the result of which will be packeted up and sent directly back to the client.
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="transferRequest"></param>
|
||||
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
|
||||
{
|
||||
LLUUID requestID = null;
|
||||
byte source = 2;
|
||||
if (transferRequest.TransferInfo.SourceType == 2)
|
||||
{
|
||||
//direct asset request
|
||||
requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == 3)
|
||||
{
|
||||
//inventory asset request
|
||||
requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
|
||||
source = 3;
|
||||
//Console.WriteLine("asset request " + requestID);
|
||||
}
|
||||
|
||||
//not found asset
|
||||
// so request from asset server
|
||||
Dictionary<LLUUID, AssetRequest> userRequests = null;
|
||||
if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests))
|
||||
{
|
||||
if (!userRequests.ContainsKey(requestID))
|
||||
{
|
||||
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = requestID;
|
||||
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
request.AssetRequestSource = source;
|
||||
request.Params = transferRequest.TransferInfo.Params;
|
||||
userRequests[requestID] = request;
|
||||
m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
userRequests = new Dictionary<LLUUID, AssetRequest>();
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = requestID;
|
||||
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
request.AssetRequestSource = source;
|
||||
request.Params = transferRequest.TransferInfo.Params;
|
||||
userRequests.Add(requestID, request);
|
||||
RequestedAssets[userInfo.AgentId] = userRequests;
|
||||
m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public void AssetCallback(LLUUID assetID, AssetBase asset)
|
||||
{
|
||||
if (asset != null)
|
||||
{
|
||||
foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values)
|
||||
{
|
||||
if (userRequests.ContainsKey(assetID))
|
||||
{
|
||||
AssetRequest req = userRequests[assetID];
|
||||
if (req != null)
|
||||
{
|
||||
req.AssetInf = asset;
|
||||
req.NumPackets = CalculateNumPackets(asset.Data);
|
||||
|
||||
userRequests.Remove(assetID);
|
||||
AssetRequests.Add(req);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RunAssetQueue()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
ProcessAssetQueue();
|
||||
Thread.Sleep(500);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.Error("[ASSET CACHE]: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process the asset queue which sends packets directly back to the client.
|
||||
/// </summary>
|
||||
private void ProcessAssetQueue()
|
||||
{
|
||||
//should move the asset downloading to a module, like has been done with texture downloading
|
||||
if (AssetRequests.Count == 0)
|
||||
{
|
||||
//no requests waiting
|
||||
return;
|
||||
}
|
||||
// if less than 5, do all of them
|
||||
int num = Math.Min(5, AssetRequests.Count);
|
||||
|
||||
AssetRequest req;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
req = (AssetRequest)AssetRequests[i];
|
||||
//Console.WriteLine("sending asset " + req.RequestAssetID);
|
||||
TransferInfoPacket Transfer = new TransferInfoPacket();
|
||||
Transfer.TransferInfo.ChannelType = 2;
|
||||
Transfer.TransferInfo.Status = 0;
|
||||
Transfer.TransferInfo.TargetType = 0;
|
||||
if (req.AssetRequestSource == 2)
|
||||
{
|
||||
Transfer.TransferInfo.Params = new byte[20];
|
||||
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
||||
int assType = (int)req.AssetInf.Type;
|
||||
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
|
||||
}
|
||||
else if (req.AssetRequestSource == 3)
|
||||
{
|
||||
Transfer.TransferInfo.Params = req.Params;
|
||||
// Transfer.TransferInfo.Params = new byte[100];
|
||||
//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
||||
//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
|
||||
}
|
||||
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
|
||||
Transfer.TransferInfo.TransferID = req.TransferRequestID;
|
||||
req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
|
||||
|
||||
if (req.NumPackets == 1)
|
||||
{
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 0;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
TransferPacket.TransferData.Data = req.AssetInf.Data;
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
int processedLength = 0;
|
||||
// libsecondlife hardcodes 1500 as the maximum data chunk size
|
||||
int maxChunkSize = 1250;
|
||||
int packetNumber = 0;
|
||||
|
||||
while (processedLength < req.AssetInf.Data.Length)
|
||||
{
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = packetNumber;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
|
||||
int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
|
||||
byte[] chunk = new byte[chunkSize];
|
||||
Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
|
||||
|
||||
TransferPacket.TransferData.Data = chunk;
|
||||
|
||||
// 0 indicates more packets to come, 1 indicates last packet
|
||||
if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
|
||||
{
|
||||
TransferPacket.TransferData.Status = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
}
|
||||
|
||||
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
|
||||
|
||||
processedLength += chunkSize;
|
||||
packetNumber++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//remove requests that have been completed
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
AssetRequests.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Calculate the number of packets required to send the asset to the client.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
private int CalculateNumPackets(byte[] data)
|
||||
{
|
||||
const uint m_maxPacketSize = 600;
|
||||
int numPackets = 1;
|
||||
|
||||
if (data.LongLength > m_maxPacketSize)
|
||||
{
|
||||
// over max number of bytes so split up file
|
||||
long restData = data.LongLength - m_maxPacketSize;
|
||||
int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize);
|
||||
numPackets += restPackets;
|
||||
}
|
||||
|
||||
return numPackets;
|
||||
}
|
||||
|
||||
public class AssetRequest
|
||||
{
|
||||
public IClientAPI RequestUser;
|
||||
public LLUUID RequestAssetID;
|
||||
public AssetBase AssetInf;
|
||||
public AssetBase ImageInfo;
|
||||
public LLUUID TransferRequestID;
|
||||
public long DataPointer = 0;
|
||||
public int NumPackets = 0;
|
||||
public int PacketCounter = 0;
|
||||
public bool IsTextureRequest;
|
||||
public byte AssetRequestSource = 2;
|
||||
public byte[] Params = null;
|
||||
//public bool AssetInCache;
|
||||
//public int TimeRequested;
|
||||
public int DiscardLevel = -1;
|
||||
|
||||
public AssetRequest()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -131,6 +131,7 @@ namespace SimpleApp
|
|||
public event RezScript OnRezScript;
|
||||
public event UpdateTaskInventory OnUpdateTaskInventory;
|
||||
public event RemoveTaskInventory OnRemoveTaskItem;
|
||||
public event RequestAsset OnRequestAsset;
|
||||
|
||||
public event UUIDNameRequest OnNameFromUUIDRequest;
|
||||
|
||||
|
|
Loading…
Reference in New Issue