in IAR utils, return all folders that match a particular path rather than just the first one
parent
c980326425
commit
e98109765c
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@ -100,11 +100,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
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InventoryFolderBase rootDestinationFolder
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List<InventoryFolderBase> folderCandidates
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= InventoryArchiveUtils.FindFolderByPath(
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m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
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if (null == rootDestinationFolder)
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if (folderCandidates.Count == 0)
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{
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// Possibly provide an option later on to automatically create this folder if it does not exist
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
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@ -112,6 +112,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return loadedNodes;
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}
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InventoryFolderBase rootDestinationFolder = folderCandidates[0];
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archive = new TarArchiveReader(m_loadStream);
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// In order to load identically named folders, we need to keep track of the folders that we have already
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@ -246,6 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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ref string archivePath,
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Dictionary <string, InventoryFolderBase> resolvedFolders)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Resolving destination folder {0}", archivePath);
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string originalArchivePath = archivePath;
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InventoryFolderBase destFolder = null;
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@ -256,8 +259,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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if (resolvedFolders.ContainsKey(archivePath))
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{
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// m_log.DebugFormat(
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// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
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destFolder = resolvedFolders[archivePath];
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}
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else
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@ -55,8 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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///
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/// This method does not handle paths that contain multiple delimitors
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///
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/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
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/// XPath like expression
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/// FIXME: We have no way of distinguishing folders with the same path
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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///
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@ -70,14 +69,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>null if the folder is not found</returns>
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public static InventoryFolderBase FindFolderByPath(
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/// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
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public static List<InventoryFolderBase> FindFolderByPath(
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IInventoryService inventoryService, UUID userId, string path)
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{
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InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
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if (null == rootFolder)
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return null;
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return new List<InventoryFolderBase>();
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return FindFolderByPath(inventoryService, rootFolder, path);
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}
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@ -88,8 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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///
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/// This method does not handle paths that contain multiple delimitors
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///
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/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
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/// XPath like expression
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/// FIXME: We have no way of distinguishing folders with the same path.
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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///
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@ -103,17 +101,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>null if the folder is not found</returns>
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public static InventoryFolderBase FindFolderByPath(
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/// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
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public static List<InventoryFolderBase> FindFolderByPath(
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IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
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{
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List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>();
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if (path == string.Empty)
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return startFolder;
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{
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foundFolders.Add(startFolder);
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return foundFolders;
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}
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path = path.Trim();
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if (path == PATH_DELIMITER.ToString())
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return startFolder;
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{
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foundFolders.Add(startFolder);
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return foundFolders;
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}
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string[] components = SplitEscapedPath(path);
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components[0] = UnescapePath(components[0]);
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@ -127,14 +133,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (folder.Name == components[0])
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{
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if (components.Length > 1)
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return FindFolderByPath(inventoryService, folder, components[1]);
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foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1]));
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else
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return folder;
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foundFolders.Add(folder);
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}
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}
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// We didn't find a folder with the right name
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return null;
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return foundFolders;
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}
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/// <summary>
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@ -249,9 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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else
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{
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m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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inventoryFolder
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List<InventoryFolderBase> candidateFolders
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
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//inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
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if (candidateFolders.Count > 0)
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inventoryFolder = candidateFolders[0];
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}
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// The path may point to an item instead
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@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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@ -535,9 +535,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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foldersCreated, nodesLoaded);
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InventoryFolderBase folder1
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a");
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a")[0];
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Assert.That(folder1, Is.Not.Null, "Could not find folder a");
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InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
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InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b")[0];
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Assert.That(folder2, Is.Not.Null, "Could not find folder b");
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}
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@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
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InventoryFolderBase folder1Post
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName)[0];
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Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
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/*
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InventoryFolderBase folder2
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