From e9847a4dbd5657c16b11835301167a98e7ca7e55 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 14 May 2013 19:44:41 +0100 Subject: [PATCH] Comment out some debugging item permission messages since these are highly noisy on the console. Please re-enable when required --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 80581dc545..6c79b13e2e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -422,13 +422,13 @@ namespace OpenSim.Region.Framework.Scenes // is not allowed to change the export flag. bool denyExportChange = false; - m_log.InfoFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions); +// m_log.DebugFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions); // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner) denyExportChange = true; - m_log.InfoFormat("[XXX]: Deny Export Update {0}", denyExportChange); +// m_log.DebugFormat("[XXX]: Deny Export Update {0}", denyExportChange); // If it is already set, force it set and also force full perm // else prevent setting it. It can and should never be set unless @@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes // If the new state is exportable, force full perm if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0) { - m_log.InfoFormat("[XXX]: Force full perm"); +// m_log.DebugFormat("[XXX]: Force full perm"); itemUpd.NextPermissions = (uint)(PermissionMask.All); } }