rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
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292ab783e4
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e98e580900
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@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
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/// PhysicsScene in order to perform collision detection
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/// </summary>
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public bool m_physicalPrim;
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public bool PhysicalPrims { get; private set; }
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/// <summary>
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/// Controls whether prims can be collided with.
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@ -674,7 +674,7 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO: Change default to true once the feature is supported
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m_usePreJump = startupConfig.GetBoolean("enableprejump", false);
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m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
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PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
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CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
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m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
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@ -1772,7 +1772,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="isNew"></param>
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public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
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{
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if (!ParentGroup.Scene.m_physicalPrim && UsePhysics)
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if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
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return;
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if (IsJoint())
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