minor: use the static ascii and utf8 encodings instead of instantiating our own
parent
bf3956aeb0
commit
e9926d13cf
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@ -53,9 +53,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
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protected Scene m_scene;
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protected Scene m_scene;
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protected Stream m_loadStream;
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protected Stream m_loadStream;
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protected Guid m_requestId;
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protected Guid m_requestId;
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@ -140,7 +137,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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{
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serialisedSceneObjects.Add(m_utf8Encoding.GetString(data));
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serialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
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}
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}
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets)
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets)
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{
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{
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@ -162,7 +159,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
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else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
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{
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{
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serialisedParcels.Add(m_utf8Encoding.GetString(data));
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serialisedParcels.Add(Encoding.UTF8.GetString(data));
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}
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}
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else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
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else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
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{
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{
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@ -551,7 +548,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
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XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
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XmlTextReader xtr
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XmlTextReader xtr
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= new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context);
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= new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
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RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
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RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
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