diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 9e12d94849..b02cf5b58d 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -128,24 +128,18 @@ namespace OpenSim.Framework.Communications.Cache
/// null if no user details are found
public CachedUserInfo GetUserDetails(string fname, string lname)
{
+ CachedUserInfo userInfo;
lock (m_userProfilesByName)
- {
- CachedUserInfo userInfo;
-
+ {
if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
- {
return userInfo;
- }
- else
- {
- UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
-
- if (userProfile != null)
- return AddToCaches(userProfile);
- else
- return null;
- }
}
+ UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
+
+ if (userProfile != null)
+ return AddToCaches(userProfile);
+ else
+ return null;
}
///
@@ -160,20 +154,14 @@ namespace OpenSim.Framework.Communications.Cache
return null;
lock (m_userProfilesById)
- {
if (m_userProfilesById.ContainsKey(userID))
- {
return m_userProfilesById[userID];
- }
- else
- {
- UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
- if (userProfile != null)
- return AddToCaches(userProfile);
- else
- return null;
- }
- }
+
+ UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
+ if (userProfile != null)
+ return AddToCaches(userProfile);
+ else
+ return null;
}
///
@@ -211,14 +199,10 @@ namespace OpenSim.Framework.Communications.Cache
CachedUserInfo createdUserInfo = new CachedUserInfo(m_InventoryService, userProfile);
lock (m_userProfilesById)
- {
m_userProfilesById[createdUserInfo.UserProfile.ID] = createdUserInfo;
-
- lock (m_userProfilesByName)
- {
- m_userProfilesByName[createdUserInfo.UserProfile.Name] = createdUserInfo;
- }
- }
+
+ lock (m_userProfilesByName)
+ m_userProfilesByName[createdUserInfo.UserProfile.Name] = createdUserInfo;
return createdUserInfo;
}
@@ -230,21 +214,25 @@ namespace OpenSim.Framework.Communications.Cache
/// true if there was a profile to remove, false otherwise
protected bool RemoveFromCaches(UUID userId)
{
+ CachedUserInfo userInfo = null;
lock (m_userProfilesById)
{
if (m_userProfilesById.ContainsKey(userId))
{
- CachedUserInfo userInfo = m_userProfilesById[userId];
+ userInfo = m_userProfilesById[userId];
m_userProfilesById.Remove(userId);
-
- lock (m_userProfilesByName)
- {
- m_userProfilesByName.Remove(userInfo.UserProfile.Name);
- }
-
- return true;
}
}
+
+ if (userInfo != null)
+ lock (m_userProfilesByName)
+ {
+ if (m_userProfilesByName.ContainsKey(userInfo.UserProfile.Name))
+ {
+ m_userProfilesByName.Remove(userInfo.UserProfile.Name);
+ return true;
+ }
+ }
return false;
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 00527290ad..fe37a0848a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3122,6 +3122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objectData.TextureAnim = textureanim;
}
+ bool doUpdate = false;
lock (m_primFullUpdates)
{
if (m_primFullUpdates.Count == 0)
@@ -3130,8 +3131,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_primFullUpdates.Add(objectData);
if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket)
- ProcessPrimFullUpdates(this, null);
+ doUpdate = true;
}
+ if (doUpdate)
+ ProcessPrimFullUpdates(this, null);
}
void HandleQueueEmpty(ThrottleOutPacketType queue)
@@ -3152,35 +3155,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
{
+ bool stopTimer = false;
lock (m_primFullUpdates)
{
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
- {
- lock (m_primFullUpdateTimer)
- m_primFullUpdateTimer.Stop();
+ stopTimer = true;
+ }
+ if (stopTimer)
+ {
+ lock (m_primFullUpdateTimer)
+ m_primFullUpdateTimer.Stop();
+ return;
+ }
- return;
- }
+ ObjectUpdatePacket outPacket =
+ (ObjectUpdatePacket)PacketPool.Instance.GetPacket(
+ PacketType.ObjectUpdate);
- ObjectUpdatePacket outPacket =
- (ObjectUpdatePacket)PacketPool.Instance.GetPacket(
- PacketType.ObjectUpdate);
+ outPacket.RegionData.RegionHandle =
+ Scene.RegionInfo.RegionHandle;
+ outPacket.RegionData.TimeDilation =
+ (ushort)(Scene.TimeDilation * ushort.MaxValue);
- outPacket.RegionData.RegionHandle =
- Scene.RegionInfo.RegionHandle;
- outPacket.RegionData.TimeDilation =
- (ushort)(Scene.TimeDilation * ushort.MaxValue);
+ int max = m_primFullUpdates.Count;
+ if (max > m_primFullUpdatesPerPacket)
+ max = m_primFullUpdatesPerPacket;
- int max = m_primFullUpdates.Count;
- if (max > m_primFullUpdatesPerPacket)
- max = m_primFullUpdatesPerPacket;
+ int count = 0;
+ int size = 0;
- int count = 0;
- int size = 0;
-
- byte[] zerobuffer = new byte[1024];
- byte[] blockbuffer = new byte[1024];
+ byte[] zerobuffer = new byte[1024];
+ byte[] blockbuffer = new byte[1024];
+ lock (m_primFullUpdates)
+ {
for (count = 0 ; count < max ; count++)
{
int length = 0;
@@ -3204,9 +3212,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
- lock (m_primFullUpdateTimer)
- m_primFullUpdateTimer.Stop();
+ stopTimer = true;
}
+
+ if (stopTimer)
+ lock (m_primFullUpdateTimer)
+ m_primFullUpdateTimer.Stop();
}
///
@@ -3225,6 +3236,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
CreatePrimImprovedBlock(localID, position, rotation,
velocity, rotationalvelocity, state);
+ bool doUpdate = false;
lock (m_primTerseUpdates)
{
if (m_primTerseUpdates.Count == 0)
@@ -3233,43 +3245,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_primTerseUpdates.Add(objectData);
if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket)
- ProcessPrimTerseUpdates(this, null);
+ doUpdate = true;
}
+ if (doUpdate)
+ ProcessPrimTerseUpdates(this, null);
}
void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e)
{
+ bool stopTimer = false;
lock (m_primTerseUpdates)
{
if (m_primTerseUpdates.Count == 0)
- {
- lock (m_primTerseUpdateTimer)
- m_primTerseUpdateTimer.Stop();
+ stopTimer = true;
+ }
+ if (stopTimer)
+ {
+ lock (m_primTerseUpdateTimer)
+ m_primTerseUpdateTimer.Stop();
- return;
- }
+ return;
+ }
- ImprovedTerseObjectUpdatePacket outPacket =
- (ImprovedTerseObjectUpdatePacket)
- PacketPool.Instance.GetPacket(
- PacketType.ImprovedTerseObjectUpdate);
+ ImprovedTerseObjectUpdatePacket outPacket =
+ (ImprovedTerseObjectUpdatePacket)
+ PacketPool.Instance.GetPacket(
+ PacketType.ImprovedTerseObjectUpdate);
- outPacket.RegionData.RegionHandle =
- Scene.RegionInfo.RegionHandle;
- outPacket.RegionData.TimeDilation =
- (ushort)(Scene.TimeDilation * ushort.MaxValue);
+ outPacket.RegionData.RegionHandle =
+ Scene.RegionInfo.RegionHandle;
+ outPacket.RegionData.TimeDilation =
+ (ushort)(Scene.TimeDilation * ushort.MaxValue);
- int max = m_primTerseUpdates.Count;
- if (max > m_primTerseUpdatesPerPacket)
- max = m_primTerseUpdatesPerPacket;
+ int max = m_primTerseUpdates.Count;
+ if (max > m_primTerseUpdatesPerPacket)
+ max = m_primTerseUpdatesPerPacket;
- int count = 0;
- int size = 0;
+ int count = 0;
+ int size = 0;
- byte[] zerobuffer = new byte[1024];
- byte[] blockbuffer = new byte[1024];
+ byte[] zerobuffer = new byte[1024];
+ byte[] blockbuffer = new byte[1024];
- for (count = 0 ; count < max ; count++)
+ lock (m_primTerseUpdates)
+ {
+ for (count = 0; count < max; count++)
{
int length = 0;
m_primTerseUpdates[count].ToBytes(blockbuffer, ref length);
@@ -3294,9 +3314,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
if (m_primTerseUpdates.Count == 0)
- lock (m_primTerseUpdateTimer)
- m_primTerseUpdateTimer.Stop();
+ stopTimer = true;
}
+ if (stopTimer)
+ lock (m_primTerseUpdateTimer)
+ m_primTerseUpdateTimer.Stop();
}
public void FlushPrimUpdates()
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index fc7d63aa06..4abad81979 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -442,42 +442,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
{
- ScenePresence returnAgent = null;
+ List scenes = null;
lock (m_scenes)
- {
- ScenePresence queryagent = null;
- foreach (Scene scene in m_scenes.Values)
- {
- queryagent = scene.GetScenePresence(AgentID);
- if (queryagent != null)
- {
- if (!queryagent.IsChildAgent)
- {
- returnAgent = queryagent;
- break;
- }
- }
- }
- }
- return returnAgent;
- }
+ scenes = new List(m_scenes.Values);
- private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
- {
ScenePresence returnAgent = null;
- lock (m_scenes)
+ ScenePresence queryagent = null;
+ foreach (Scene scene in scenes)
{
- ScenePresence queryagent = null;
- foreach (Scene scene in m_scenes.Values)
+ queryagent = scene.GetScenePresence(AgentID);
+ if (queryagent != null)
{
- queryagent = scene.GetScenePresence(AgentID);
- if (queryagent != null)
+ if (!queryagent.IsChildAgent)
{
returnAgent = queryagent;
break;
}
}
}
+
+ return returnAgent;
+ }
+
+ private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
+ {
+ List scenes = null;
+ lock (m_scenes)
+ scenes = new List(m_scenes.Values);
+
+ ScenePresence returnAgent = null;
+ ScenePresence queryagent = null;
+ foreach (Scene scene in m_scenes.Values)
+ {
+ queryagent = scene.GetScenePresence(AgentID);
+ if (queryagent != null)
+ {
+ returnAgent = queryagent;
+ break;
+ }
+ }
+
return returnAgent;
}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
index ad05babec3..42dd7ffbcd 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
@@ -290,13 +290,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// get the agent. This should work every time, as we just got a packet from it
ScenePresence agent = null;
+ List scenes = null;
lock (m_Scenes)
+ scenes = new List(m_Scenes);
+
+ foreach (Scene scene in scenes)
{
- foreach (Scene scene in m_Scenes)
- {
- agent = scene.GetScenePresence(agentID);
- if (agent != null) break;
- }
+ agent = scene.GetScenePresence(agentID);
+ if (agent != null) break;
}
// just to be paranoid...
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index d9a021fc02..e6e0483f55 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -111,16 +111,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
private Scene FindClientScene(UUID agentId)
{
+ List scenes = null;
lock (m_Scenelist)
+ scenes = new List(m_Scenelist);
+
+ foreach (Scene scene in scenes)
{
- foreach (Scene scene in m_Scenelist)
+ ScenePresence presence = scene.GetScenePresence(agentId);
+ if (presence != null)
{
- ScenePresence presence = scene.GetScenePresence(agentId);
- if (presence != null)
- {
- if (!presence.IsChildAgent)
- return scene;
- }
+ if (!presence.IsChildAgent)
+ return scene;
}
}
return null;
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index 83f004dc60..f9f01fea6b 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -198,19 +198,20 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
{
+ List scenes = null;
lock (m_Scenes)
+ scenes = new List(m_Scenes.Values);
+
+ foreach (Scene s in scenes)
{
- foreach (Scene s in m_Scenes.Values)
+ SceneObjectPart part = s.GetSceneObjectPart(objectID);
+ if (part != null)
{
- SceneObjectPart part = s.GetSceneObjectPart(objectID);
- if (part != null)
- {
- ObjectRegionName = s.RegionInfo.RegionName;
- uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
- uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
- ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
- return part;
- }
+ ObjectRegionName = s.RegionInfo.RegionName;
+ uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
+ uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
+ ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
+ return part;
}
}
ObjectRegionName = string.Empty;
@@ -363,6 +364,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
public Email GetNextEmail(UUID objectID, string sender, string subject)
{
List queue = null;
+ List removal = new List();
lock (m_LastGetEmailCall)
{
@@ -375,7 +377,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
// Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
DateTime now = DateTime.Now;
- List removal = new List();
foreach (UUID uuid in m_LastGetEmailCall.Keys)
{
if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
@@ -383,15 +384,15 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
removal.Add(uuid);
}
}
+ }
- foreach (UUID remove in removal)
- {
+ foreach (UUID remove in removal)
+ {
+ lock (m_LastGetEmailCall)
m_LastGetEmailCall.Remove(remove);
- lock (m_MailQueues)
- {
- m_MailQueues.Remove(remove);
- }
- }
+
+ lock (m_MailQueues)
+ m_MailQueues.Remove(remove);
}
lock (m_MailQueues)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index d2b5cb19e5..0fed1bd384 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -187,14 +187,16 @@ namespace OpenSim.Region.CoreModules.World.Land
LandData newData = data.Copy();
newData.LocalID = local_id;
+ ILandObject land = null;
lock (m_landList)
{
if (m_landList.ContainsKey(local_id))
{
m_landList[local_id].LandData = newData;
- m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
+ land = m_landList[local_id];
}
}
+ m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
}
public bool AllowedForcefulBans
@@ -504,6 +506,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// Land.localID of the peice of land to remove.
public void removeLandObject(int local_id)
{
+ UUID id = UUID.Zero;
lock (m_landList)
{
for (int x = 0; x < 64; x++)
@@ -520,9 +523,10 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
- m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID);
+ id = m_landList[local_id].LandData.GlobalID;
m_landList.Remove(local_id);
}
+ m_scene.EventManager.TriggerLandObjectRemoved(id);
}
private void performFinalLandJoin(ILandObject master, ILandObject slave)
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 5b571c7227..df9473d538 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -122,12 +122,13 @@ namespace OpenSim.Region.Framework.Scenes
public bool InventoryDeQueueAndDelete()
{
DeleteToInventoryHolder x = null;
+ int left = 0;
try
{
lock (m_inventoryDeletes)
{
- int left = m_inventoryDeletes.Count;
+ left = m_inventoryDeletes.Count;
if (left > 0)
{
x = m_inventoryDeletes.Dequeue();
@@ -136,24 +137,27 @@ namespace OpenSim.Region.Framework.Scenes
m_inventoryDeletes.Enqueue(x);
return true;
}
-
- m_log.DebugFormat(
- "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
-
- try
- {
- m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
- if (x.permissionToDelete)
- m_scene.DeleteSceneObject(x.objectGroup, false);
- }
- catch (Exception e)
- {
- m_log.DebugFormat("Exception background sending object: " + e);
- }
-
- return true;
}
}
+
+ if (left > 0)
+ {
+ m_log.DebugFormat(
+ "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
+
+ try
+ {
+ m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
+ if (x.permissionToDelete)
+ m_scene.DeleteSceneObject(x.objectGroup, false);
+ }
+ catch (Exception e)
+ {
+ m_log.DebugFormat("Exception background sending object: " + e);
+ }
+
+ return true;
+ }
}
catch (Exception e)
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 54ac79288a..20b3b5cbce 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -297,34 +297,44 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.AttachToScene(m_parentScene);
+ List parts = null;
+ bool found = false;
lock (sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
{
+ found = true;
Entities.Add(sceneObject);
m_numPrim += sceneObject.Children.Count;
if (attachToBackup)
sceneObject.AttachToBackup();
- if (OnObjectCreate != null)
- OnObjectCreate(sceneObject);
-
- lock (m_dictionary_lock)
- {
- SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
- SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
- foreach (SceneObjectPart part in sceneObject.Children.Values)
- {
- SceneObjectGroupsByFullID[part.UUID] = sceneObject;
- SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
- }
- }
+ parts = new List(sceneObject.Children.Values);
- return true;
}
}
+ if (found)
+ {
+ lock (m_dictionary_lock)
+ {
+ SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
+ SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
+ foreach (SceneObjectPart part in parts)
+ {
+ SceneObjectGroupsByFullID[part.UUID] = sceneObject;
+ SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
+ }
+ }
+
+ if (OnObjectCreate != null)
+ OnObjectCreate(sceneObject);
+
+ return true;
+ }
+
+
return false;
}