Remove old IInterRegionComms and references. This hasn't been used since 2009 and was superseded by ISimulationService
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				|  | @ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | ||||||
| 
 | 
 | ||||||
|         #endregion |         #endregion | ||||||
| 
 | 
 | ||||||
|         #region ISimulation |         #region ISimulationService | ||||||
| 
 | 
 | ||||||
|         public IScene GetScene(UUID regionId) |         public IScene GetScene(UUID regionId) | ||||||
|         { |         { | ||||||
|  | @ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | ||||||
|             return false; |             return false; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         #endregion /* IInterregionComms */ |         #endregion | ||||||
| 
 | 
 | ||||||
|         #region Misc |         #region Misc | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | ||||||
| 
 | 
 | ||||||
|         #endregion |         #endregion | ||||||
| 
 | 
 | ||||||
|         #region IInterregionComms |         #region ISimulationService | ||||||
| 
 | 
 | ||||||
|         public IScene GetScene(UUID regionId) |         public IScene GetScene(UUID regionId) | ||||||
|         { |         { | ||||||
|  | @ -279,6 +279,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | ||||||
|             return false; |             return false; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         #endregion /* IInterregionComms */ |         #endregion | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,111 +0,0 @@ | ||||||
| /* |  | ||||||
|  * Copyright (c) Contributors, http://opensimulator.org/ |  | ||||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. |  | ||||||
|  * |  | ||||||
|  * Redistribution and use in source and binary forms, with or without |  | ||||||
|  * modification, are permitted provided that the following conditions are met: |  | ||||||
|  *     * Redistributions of source code must retain the above copyright |  | ||||||
|  *       notice, this list of conditions and the following disclaimer. |  | ||||||
|  *     * Redistributions in binary form must reproduce the above copyright |  | ||||||
|  *       notice, this list of conditions and the following disclaimer in the |  | ||||||
|  *       documentation and/or other materials provided with the distribution. |  | ||||||
|  *     * Neither the name of the OpenSimulator Project nor the |  | ||||||
|  *       names of its contributors may be used to endorse or promote products |  | ||||||
|  *       derived from this software without specific prior written permission. |  | ||||||
|  * |  | ||||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |  | ||||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |  | ||||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |  | ||||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |  | ||||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |  | ||||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |  | ||||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |  | ||||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |  | ||||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |  | ||||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |  | ||||||
|  */ |  | ||||||
| 
 |  | ||||||
| using OpenMetaverse; |  | ||||||
| using OpenSim.Framework; |  | ||||||
| using OpenSim.Region.Framework.Scenes; |  | ||||||
| 
 |  | ||||||
| namespace OpenSim.Region.Framework.Interfaces |  | ||||||
| { |  | ||||||
|     public delegate bool ChildAgentUpdateReceived(AgentData data); |  | ||||||
| 
 |  | ||||||
|     public interface IInterregionCommsOut |  | ||||||
|     { |  | ||||||
|         #region Agents |  | ||||||
| 
 |  | ||||||
|         bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason); |  | ||||||
| 
 |  | ||||||
|         /// <summary> |  | ||||||
|         /// Full child agent update. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="regionHandle"></param> |  | ||||||
|         /// <param name="data"></param> |  | ||||||
|         /// <returns></returns> |  | ||||||
|         bool SendChildAgentUpdate(ulong regionHandle, AgentData data); |  | ||||||
| 
 |  | ||||||
|         /// <summary> |  | ||||||
|         /// Short child agent update, mostly for position. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="regionHandle"></param> |  | ||||||
|         /// <param name="data"></param> |  | ||||||
|         /// <returns></returns> |  | ||||||
|         bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data); |  | ||||||
| 
 |  | ||||||
|         bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent); |  | ||||||
| 
 |  | ||||||
|         /// <summary> |  | ||||||
|         /// Message from receiving region to departing region, telling it got contacted by the client. |  | ||||||
|         /// When sent over REST, it invokes the opaque uri. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="regionHandle"></param> |  | ||||||
|         /// <param name="id"></param> |  | ||||||
|         /// <param name="uri"></param> |  | ||||||
|         /// <returns></returns> |  | ||||||
|         bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |  | ||||||
| 
 |  | ||||||
|         /// <summary> |  | ||||||
|         /// Close agent. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="regionHandle"></param> |  | ||||||
|         /// <param name="id"></param> |  | ||||||
|         /// <returns></returns> |  | ||||||
|         bool SendCloseAgent(ulong regionHandle, UUID id); |  | ||||||
| 
 |  | ||||||
|         #endregion Agents |  | ||||||
| 
 |  | ||||||
|         #region Objects |  | ||||||
| 
 |  | ||||||
|         /// <summary> |  | ||||||
|         /// Create an object in the destination region. This message is used primarily for prim crossing. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="regionHandle"></param> |  | ||||||
|         /// <param name="sog"></param> |  | ||||||
|         /// <param name="isLocalCall"></param> |  | ||||||
|         /// <returns></returns> |  | ||||||
|         bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall); |  | ||||||
| 
 |  | ||||||
|         /// <summary> |  | ||||||
|         /// Create an object from the user's inventory in the destination region.  |  | ||||||
|         /// This message is used primarily by clients. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="regionHandle"></param> |  | ||||||
|         /// <param name="userID"></param> |  | ||||||
|         /// <param name="itemID"></param> |  | ||||||
|         /// <returns></returns> |  | ||||||
|         bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID); |  | ||||||
| 
 |  | ||||||
|         #endregion Objects |  | ||||||
| 
 |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // This may not be needed, but having it here for now. |  | ||||||
|     public interface IInterregionCommsIn |  | ||||||
|     { |  | ||||||
|         event ChildAgentUpdateReceived OnChildAgentUpdate; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
| } |  | ||||||
|  | @ -4405,18 +4405,6 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|             return sp; |             return sp; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) |  | ||||||
|         { |  | ||||||
|             agent = null; |  | ||||||
|             ScenePresence sp = GetScenePresence(id); |  | ||||||
|             if ((sp != null) && (!sp.IsChildAgent)) |  | ||||||
|             { |  | ||||||
|                 sp.IsChildAgent = true; |  | ||||||
|                 return sp.CopyAgent(out agent); |  | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             return false; |  | ||||||
|         } |  | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Authenticated close (via network) |         /// Authenticated close (via network) | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)