Add TestCreateDuplicateRootScenePresence() regression test.
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@ -4469,6 +4469,23 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.GetScenePresence(localID);
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return m_sceneGraph.GetScenePresence(localID);
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}
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}
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/// <summary>
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/// Gets all the scene presences in this scene.
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/// </summary>
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/// <remarks>
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/// This method will return both root and child scene presences.
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///
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/// Consider using ForEachScenePresence() or ForEachRootScenePresence() if possible since these will not
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/// involving creating a new List object.
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/// </remarks>
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/// <returns>
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/// A list of the scene presences. Adding or removing from the list will not affect the presences in the scene.
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/// </returns>
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public List<ScenePresence> GetScenePresences()
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{
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return new List<ScenePresence>(m_sceneGraph.GetScenePresences());
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}
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/// <summary>
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/// <summary>
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/// Performs action on all avatars in the scene (root scene presences)
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/// Performs action on all avatars in the scene (root scene presences)
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/// Avatars may be an NPC or a 'real' client.
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/// Avatars may be an NPC or a 'real' client.
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@ -768,7 +768,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// pass a delegate to ForEachScenePresence.
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/// pass a delegate to ForEachScenePresence.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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private List<ScenePresence> GetScenePresences()
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protected internal List<ScenePresence> GetScenePresences()
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{
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{
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return m_scenePresenceArray;
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return m_scenePresenceArray;
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}
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}
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@ -107,6 +107,29 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(sp, Is.Not.Null);
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Assert.That(sp, Is.Not.Null);
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Assert.That(sp.IsChildAgent, Is.False);
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Assert.That(sp.IsChildAgent, Is.False);
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Assert.That(sp.UUID, Is.EqualTo(spUuid));
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Assert.That(sp.UUID, Is.EqualTo(spUuid));
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Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
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}
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[Test]
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public void TestCreateDuplicateRootScenePresence()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID spUuid = TestHelpers.ParseTail(0x1);
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TestScene scene = new SceneHelpers().SetupScene();
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SceneHelpers.AddScenePresence(scene, spUuid);
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SceneHelpers.AddScenePresence(scene, spUuid);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
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ScenePresence sp = scene.GetScenePresence(spUuid);
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Assert.That(sp, Is.Not.Null);
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Assert.That(sp.IsChildAgent, Is.False);
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Assert.That(sp.UUID, Is.EqualTo(spUuid));
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}
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}
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[Test]
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[Test]
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