Fixes scale property with regards to the physics engine.
parent
9002329a7d
commit
e9a444917a
|
@ -734,6 +734,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
StoreUndoState();
|
||||
m_shape.Scale = value;
|
||||
|
||||
if (PhysActor != null && m_parentGroup != null)
|
||||
{
|
||||
if (m_parentGroup.Scene != null)
|
||||
{
|
||||
if (m_parentGroup.Scene.PhysicsScene != null)
|
||||
{
|
||||
PhysActor.Size = new PhysicsVector(m_shape.Scale.X, m_shape.Scale.Y, m_shape.Scale.Z);
|
||||
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
|
||||
}
|
||||
}
|
||||
}
|
||||
TriggerScriptChangedEvent(Changed.SCALE);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue