Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
ubit 2012-09-18 02:17:16 +02:00
commit e9af09084c
3 changed files with 171 additions and 65 deletions

View File

@ -489,6 +489,7 @@ namespace OpenSim.Region.ClientStack.Linden
cost = (uint)baseCost;
}
// check funds
if (mm != null)
{
if (!mm.UploadCovered(client.AgentId, (int)cost))
@ -565,26 +566,41 @@ namespace OpenSim.Region.ClientStack.Linden
sbyte assType = 0;
sbyte inType = 0;
IClientAPI client = null;
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
// make sure client still has enougth credit
if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
{
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
return;
}
}
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
inType = (sbyte)InventoryType.Sound;
assType = (sbyte)AssetType.Sound;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
inType = (sbyte)InventoryType.Animation;
assType = (sbyte)AssetType.Animation;
}
else if (inventoryType == "wearable")
{
inType = 18;
inType = (sbyte)InventoryType.Wearable;
switch (assetType)
{
case "bodypart":
assType = 13;
assType = (sbyte)AssetType.Bodypart;
break;
case "clothing":
assType = 5;
assType = (sbyte)AssetType.Clothing;
break;
}
}
@ -601,6 +617,7 @@ namespace OpenSim.Region.ClientStack.Linden
OSDArray texture_list = (OSDArray)request["texture_list"];
SceneObjectGroup grp = null;
// create and store texture assets
List<UUID> textures = new List<UUID>();
for (int i = 0; i < texture_list.Count; i++)
{
@ -608,14 +625,97 @@ namespace OpenSim.Region.ClientStack.Linden
textureAsset.Data = texture_list[i].AsBinary();
m_assetService.Store(textureAsset);
textures.Add(textureAsset.FullID);
// save it to inventory
if (AddNewInventoryItem != null)
{
string name = assetName;
if (name.Length > 25)
name = name.Substring(0, 24);
name += "_Texture#" + i.ToString();
InventoryItemBase texitem = new InventoryItemBase();
texitem.Owner = m_HostCapsObj.AgentID;
texitem.CreatorId = m_HostCapsObj.AgentID.ToString();
texitem.CreatorData = String.Empty;
texitem.ID = UUID.Random();
texitem.AssetID = textureAsset.FullID;
texitem.Description = "mesh model texture";
texitem.Name = name;
texitem.AssetType = (int)AssetType.Texture;
texitem.InvType = (int)InventoryType.Texture;
texitem.Folder = UUID.Zero; // send to default
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
// (owner) permissions. This becomes a problem if next permissions are changed.
texitem.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
texitem.BasePermissions = (uint)PermissionMask.All;
texitem.EveryOnePermissions = 0;
texitem.NextPermissions = (uint)PermissionMask.All;
texitem.CreationDate = Util.UnixTimeSinceEpoch();
AddNewInventoryItem(m_HostCapsObj.AgentID, texitem, 0);
texitem = null;
}
textureAsset = null;
}
// create and store meshs assets
List<UUID> meshAssets = new List<UUID>();
for (int i = 0; i < mesh_list.Count; i++)
{
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
meshAsset.Data = mesh_list[i].AsBinary();
m_assetService.Store(meshAsset);
meshAssets.Add(meshAsset.FullID);
// save it to inventory
if (AddNewInventoryItem != null)
{
string name = assetName;
if (name.Length > 25)
name = name.Substring(0, 24);
name += "_Mesh#" + i.ToString();
InventoryItemBase meshitem = new InventoryItemBase();
meshitem.Owner = m_HostCapsObj.AgentID;
meshitem.CreatorId = m_HostCapsObj.AgentID.ToString();
meshitem.CreatorData = String.Empty;
meshitem.ID = UUID.Random();
meshitem.AssetID = meshAsset.FullID;
meshitem.Description = "mesh ";
meshitem.Name = name;
meshitem.AssetType = (int)AssetType.Mesh;
meshitem.InvType = (int)InventoryType.Mesh;
meshitem.Folder = UUID.Zero; // send to default
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
// (owner) permissions. This becomes a problem if next permissions are changed.
meshitem.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
meshitem.BasePermissions = (uint)PermissionMask.All;
meshitem.EveryOnePermissions = 0;
meshitem.NextPermissions = (uint)PermissionMask.All;
meshitem.CreationDate = Util.UnixTimeSinceEpoch();
AddNewInventoryItem(m_HostCapsObj.AgentID, meshitem, 0);
meshitem = null;
}
meshAsset = null;
}
// build prims from instances
for (int i = 0; i < instance_list.Count; i++)
{
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
Primitive.TextureEntry textureEntry
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
OSDMap inner_instance_list = (OSDMap)instance_list[i];
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
@ -660,14 +760,14 @@ namespace OpenSim.Region.ClientStack.Linden
pbs.TextureEntry = textureEntry.GetBytes();
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
meshAsset.Data = mesh_list[i].AsBinary();
m_assetService.Store(meshAsset);
pbs.SculptEntry = true;
pbs.SculptTexture = meshAsset.FullID;
pbs.SculptType = (byte)SculptType.Mesh;
pbs.SculptData = meshAsset.Data;
int meshindx = inner_instance_list["mesh"].AsInteger();
if (meshAssets.Count > meshindx)
{
pbs.SculptEntry = true;
pbs.SculptType = (byte)SculptType.Mesh;
pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
// data will be requested from asset on rez (i hope)
}
Vector3 position = inner_instance_list["position"].AsVector3();
Vector3 scale = inner_instance_list["scale"].AsVector3();

View File

@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack.Linden
const float physMeshSizeWth = 6f; // counts 7x
const float physHullSizeWth = 8f; // counts 9x
// stream cost size factors
// stream cost area factors
const float highLodFactor = 17.36f;
const float midLodFactor = 277.78f;
const float lowLodFactor = 1111.11f;
@ -94,13 +94,12 @@ namespace OpenSim.Region.ClientStack.Linden
totalcost += textures_cost;
}
float meshsfee = 0;
// meshs assets cost
float meshsfee = 0;
int numberMeshs = 0;
bool haveMeshs = false;
List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
// a model could have no mesh actually
if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
{
numberMeshs = resources.mesh_list.Array.Count;
@ -117,6 +116,7 @@ namespace OpenSim.Region.ClientStack.Linden
meshsCosts.Add(curCost);
meshsfee += curCost.costFee;
}
haveMeshs = true;
}
// instances (prims) cost
@ -126,44 +126,43 @@ namespace OpenSim.Region.ClientStack.Linden
{
Hashtable inst = (Hashtable)resources.instance_list.Array[i];
// streamming cost
// assume all instances have a mesh
// but in general they can have normal prims
// but for now that seems not suported
// when they do, we will need to inspect pbs information
// and have cost funtions for all prims types
// don't check for shape type none, since
// that could be used to upload meshs with low cost
// changing later inworld
ArrayList ascale = (ArrayList)inst["scale"];
Vector3 scale;
double tmp;
tmp = (double)ascale[0];
scale.X = (float)tmp;
tmp = (double)ascale[1];
scale.Y = (float)tmp;
tmp = (double)ascale[2];
scale.Z = (float)tmp;
float sqdiam = scale.LengthSquared();
mesh = (int)inst["mesh"];
if(mesh >= numberMeshs)
if (haveMeshs && inst.ContainsKey("mesh"))
{
error = "Unable to upload mesh model. incoerent information.";
return false;
mesh = (int)inst["mesh"];
if (mesh >= numberMeshs)
{
error = "Unable to upload mesh model. incoerent information.";
return false;
}
// streamming cost
ArrayList ascale = (ArrayList)inst["scale"];
Vector3 scale;
double tmp;
tmp = (double)ascale[0];
scale.X = (float)tmp;
tmp = (double)ascale[1];
scale.Y = (float)tmp;
tmp = (double)ascale[2];
scale.Z = (float)tmp;
float sqdiam = scale.LengthSquared();
ameshCostParam curCost = meshsCosts[mesh];
float mesh_streaming = streamingCost(curCost, sqdiam);
meshcostdata.model_streaming_cost += mesh_streaming;
meshcostdata.physics_cost += curCost.physicsCost;
}
else // instance as no mesh ??
{
// to do later if needed
meshcostdata.model_streaming_cost += 0.5f;
meshcostdata.physics_cost += 1.0f;
}
ameshCostParam curCost = meshsCosts[mesh];
float mesh_streaming = streamingCost(curCost, sqdiam);
meshcostdata.model_streaming_cost += mesh_streaming;
meshcostdata.physics_cost += curCost.physicsCost;
// unscripted and static prim server cost
// assume unscripted and static prim server cost
meshcostdata.simulation_cost += 0.5f;
// charge for prims creation
meshsfee += primCreationCost;
@ -174,6 +173,10 @@ namespace OpenSim.Region.ClientStack.Linden
else
meshcostdata.resource_cost = meshcostdata.physics_cost;
if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
meshcostdata.resource_cost = meshcostdata.simulation_cost;
if (meshsfee < ModelMinCost)
meshsfee = ModelMinCost;

View File

@ -149,13 +149,16 @@ namespace OpenSim.Region.ClientStack.Linden
HasEvents = (x, y) => { return this.responses.ContainsKey(x); };
GetEvents = (x, y, s) =>
{
try
lock (responses)
{
return this.responses[x];
}
finally
{
responses.Remove(x);
try
{
return this.responses[x];
}
finally
{
responses.Remove(x);
}
}
};
@ -218,14 +221,14 @@ namespace OpenSim.Region.ClientStack.Linden
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
responses[requestID] = response;
lock (responses)
responses[requestID] = response;
return;
}
response = m_getTextureHandler.Handle(request);
responses[requestID] = response;
lock (responses)
responses[requestID] = response;
}
}