Completely prevent full update packets being sent after kill object packets
If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog This patch prevents this by recording kills in LLClientView Backport from master0.6.9-post-fixes
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8b5d012200
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@ -40,10 +40,7 @@ using OpenMetaverse.Packets;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Framework.Client;
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<<<<<<< HEAD:OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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=======
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>>>>>>> 696d711... Completely prevent full update packets being sent after kill object packets:OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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