Completely prevent full update packets being sent after kill object packets

If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
Backport from master
0.6.9-post-fixes
Justin Clark-Casey (justincc) 2010-03-30 17:04:26 +01:00
parent 8b5d012200
commit e9bac02fec
1 changed files with 0 additions and 3 deletions

View File

@ -40,10 +40,7 @@ using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Client; using OpenSim.Framework.Client;
<<<<<<< HEAD:OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
=======
>>>>>>> 696d711... Completely prevent full update packets being sent after kill object packets:OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;