In ArchiverTests, use the local instantiated SceneManager rather than potentially cross-contaminating tests by relying on the static SceneManager.Instance
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82690e1384
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@ -72,9 +72,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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{
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base.SetUp();
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// FIXME: Do something about this - relying on statics in unit tests causes trouble sooner or later
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new SceneManager();
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m_archiverModule = new ArchiverModule();
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m_serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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@ -518,8 +515,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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m_sceneHelpers = new SceneHelpers();
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TestScene scene2 = m_sceneHelpers.SetupScene();
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SceneHelpers m_sceneHelpers2 = new SceneHelpers();
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TestScene scene2 = m_sceneHelpers2.SetupScene();
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SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
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// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
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@ -552,7 +549,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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public void TestLoadOarDeededLand()
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{
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TestHelpers.InMethod();
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TestHelpers.EnableLogging();
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// TestHelpers.EnableLogging();
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UUID landID = TestHelpers.ParseTail(0x10);
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@ -581,17 +578,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
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LandObject lo = new LandObject(groupID, true, null);
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// FIXME: We set directly rather than call SetLandBitmap in order not to do an AABB value update, which
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// requests the terrain heightmap from an active scene. This is confusing and not a long-term solution.
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//lo.LandBitmap = lo.BasicFullRegionLandBitmap();
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lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
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// FIXME: We have to make a separate call to update the LandData's copy of the land bitmap, even though this is
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// identical to the LandObject copy. This should be changed so there's only one copy of the data if at all
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// possible
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//lo.UpdateLandBitmapByteArray();
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LandData ld = lo.LandData;
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ld.GlobalID = landID;
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@ -944,7 +931,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup();
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SceneManager.Instance.ForEachScene(delegate(Scene scene)
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m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene)
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{
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scenesGroup.AddScene(scene);
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});
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@ -1002,13 +989,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// Delete the current objects, to test that they're loaded from the OAR and didn't
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// just remain in the scene.
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SceneManager.Instance.ForEachScene(delegate(Scene scene)
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m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene)
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{
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scene.DeleteAllSceneObjects();
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});
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// Create a "hole", to test that that the corresponding region isn't loaded from the OAR
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SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]);
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m_sceneHelpers.SceneManager.CloseScene(SceneManager.Instance.Scenes[1]);
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// Check thay the OAR file contains the expected data
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@ -1023,7 +1010,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(m_lastErrorMessage, Is.Null);
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Assert.AreEqual(3, SceneManager.Instance.Scenes.Count);
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Assert.AreEqual(3, m_sceneHelpers.SceneManager.Scenes.Count);
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TestLoadedRegion(part1, soundItemName, soundData);
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}
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