Add more instructions to OpenSim.ini.example to try and make it more understandable for new users.

bulletsim
Justin Clark-Casey (justincc) 2011-04-11 20:43:11 +01:00
parent 72a24cf023
commit e9c2beadec
1 changed files with 68 additions and 35 deletions

View File

@ -1,4 +1,22 @@
;; A note on the format of this file
;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini
;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then
;; you will need to copy it to OpenSim.ini first (if that file does not already exist)
;;
;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will
;; need to pick an architecture in the [Architecture] section at the end of this file.
;;
;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false
;; in the [Startup] section below.
;;
;; All settings are initially commented out and the default value used, as found in
;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;)
;; and then change the value. This will override the value in OpenSimDefaults.ini
;;
;; If you want to find out what configuration OpenSimulator has used then type "config get" on the
;; region console command line.
;;
;;
;; NOTES FOR DEVELOPERS REGARDING FORMAT OF TIHS FILE
;;
;; All leading white space is ignored, but preserved.
;;
@ -8,15 +26,14 @@
;; formatted as:
;; {option} {depends on} {question to ask} {choices} default value
;; Any text comments following the declaration, up to the next blank line.
;; will be copied to the generated file.
;; A * in the choices list will allow an empty entry.\
;; will be copied to the generated file (NOTE: generation is not yet implemented)
;; A * in the choices list will allow an empty entry.
;; An empty question will set the default if the dependencies are
;; satisfied.
;;
;; ; denotes a commented out option. Uncomment it to actvate it
;; and change it to the desired value
;; Any options added to OpenSim.ini.exmaple must be commented out,
;; and their value must represent the default.
;; ; denotes a commented out option.
;; Any options added to OpenSim.ini.example should be initially commented out.
[Startup]
;# {save_crashes} {} {Save crashes to disk?} {true false} false
@ -35,7 +52,7 @@
;; Determine where OpenSimulator looks for the files which tell it
;; which regions to server
;; Defaults to "filesystem" if this setting isn't present
;; Default is "filesystem"
; region_info_source = "filesystem"
; region_info_source = "web"
@ -131,6 +148,7 @@
;; ZeroMesher is faster but leaves the physics engine to model the mesh
;; using the basic shapes that it supports.
;; Usually this is only a box.
;; Default is Meshmerizer
; meshing = Meshmerizer
; meshing = ZeroMesher
@ -138,6 +156,7 @@
;; OpenDynamicsEngine is by some distance the most developed physics engine
;; basicphysics effectively does not model physics at all, making all
;; objects phantom
;; Default is OpenDynamicsEngine
; physics = OpenDynamicsEngine
; physics = basicphysics
; physics = POS
@ -154,7 +173,6 @@
;; permission checks (allowing anybody to copy
;; any item, etc. This may not yet be implemented uniformally.
;; If set to true, then all permissions checks are carried out
;; Default is false
; serverside_object_permissions = false
;; This allows users with a UserLevel of 200 or more to assume god
@ -188,6 +206,7 @@
;; server to send mail through.
; emailmodule = DefaultEmailModule
[SMTP]
;; The SMTP server enabled the email module to send email to external
;; destinations.
@ -214,6 +233,7 @@
;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
; SMTP_SERVER_PASSWORD = ""
[Network]
;; Configure the remote console user here. This will not actually be used
;; unless you use -console=rest at startup.
@ -247,6 +267,7 @@
;; " (Mozilla Compatible)" to the text where there are problems with a web server
; user_agent = "OpenSim LSL (Mozilla Compatible)"
[ClientStack.LindenUDP]
;; See OpensSimDefaults.ini for the throttle options. You can copy the
;; relevant sections and override them here.
@ -263,17 +284,18 @@
;; building's lights to possibly not be rendered.
; DisableFacelights = "false"
[Chat]
;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
;; Distance in meters that whispers should travel. Default is 10m
;; Distance in meters that whispers should travel.
; whisper_distance = 10
;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30
;; Distance in meters that ordinary chat should travel. Default is 30m
;; Distance in meters that ordinary chat should travel.
; say_distance = 30
;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100
;; Distance in meters that shouts should travel. Default is 100m
;; Distance in meters that shouts should travel.
; shout_distance = 100
@ -337,13 +359,13 @@
;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
;; set this variable to true if you want the create_region XmlRpc
;; call to unconditionally enable voice on all parcels for a newly
;; created region [default: false]
;; created region
; create_region_enable_voice = false
;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
;; set this variable to false if you want the create_region XmlRpc
;; call to create all regions as private per default (can be
;; overridden in the XmlRpc call) [default: true]
;; overridden in the XmlRpc call)
; create_region_public = false
;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
@ -372,15 +394,16 @@
;; default avatars
; default_appearance = default_appearance.xml
[Wind]
;# {enabled} {} {Enable wind module?} {true false} true
;; Enables the wind module. Default is true
;; Enables the wind module.
; enabled = true
;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
;; How often should wind be updated, as a function of world frames.
;; Approximately 50 frames a second
wind_update_rate = 150
; wind_update_rate = 150
;; The Default Wind Plugin to load
; wind_plugin = SimpleRandomWind
@ -396,9 +419,10 @@
;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
;; This setting is specific to the SimpleRandomWind plugin
;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
; strength = 1.0
[LightShare]
;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
;; This enables the transmission of Windlight scenes to supporting clients,
@ -406,7 +430,8 @@
;; It has no ill effect on viewers which do not support server-side
;; windlight settings.
;; Currently we only have support for MySQL databases.
; enable_windlight = false;
; enable_windlight = false
[DataSnapshot]
;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
@ -417,7 +442,6 @@
;; and you can ignore the rest of these search-related configs.
; index_sims = false
;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
;; The variable data_exposure controls what the regions expose:
;; minimum: exposes only things explicitly marked for search
@ -462,6 +486,7 @@
;; Money Unit fee to create groups
; PriceGroupCreate = 0
[XEngine]
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
;; Enable this engine in this OpenSim instance
@ -556,9 +581,9 @@
;; Default is ./bin/ScriptEngines
; ScriptEnginesPath = "ScriptEngines"
[MRM]
;; Enables the Mini Region Modules Script Engine.
;; default is false
; Enabled = false
;; Runs MRM in a Security Sandbox
@ -580,6 +605,7 @@
;; May represent a security risk if you disable this.
; OwnerOnly = true
[FreeSwitchVoice]
;; In order for this to work you need a functioning FreeSWITCH PBX set up.
;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
@ -593,6 +619,7 @@
;; If using a remote module, specify the server URL
; FreeswitchServiceURL = http://my.grid.server:8003/fsapi
[FreeswitchService]
;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
;; !!!!!!STANDALONE ONLY!!!!!!
@ -611,6 +638,7 @@
; UserName = "freeswitch"
; Password = "password"
[Groups]
;# {Enabled} {} {Enable groups?} {true false} false
;; Enables the groups module
@ -634,7 +662,7 @@
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
; ServicesConnectorModule = SimianGroupsServicesConnector
; ServicesConnectorModule = XmlRpcGroupsServicesConnector
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
;; URI for the groups services
@ -654,6 +682,7 @@
; XmlRpcServiceReadKey = 1234
; XmlRpcServiceWriteKey = 1234
[InterestManagement]
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
;; This section controls how state updates are prioritized for each client
@ -661,24 +690,28 @@
;; SimpleAngularDistance, FrontBack
; UpdatePrioritizationScheme = BestAvatarResponsiveness
[MediaOnAPrim]
;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
;; Enable media on a prim facilities
; Enabled = true;
[Architecture]
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
;; Choose one of these architecture includes:
;; Include-Architecture = "config-include/Standalone.ini"
;; Include-Architecture = "config-include/StandaloneHypergrid.ini"
;; Include-Architecture = "config-include/Grid.ini"
;; Include-Architecture = "config-include/GridHypergrid.ini"
;; Include-Architecture = "config-include/SimianGrid.ini"
;; Include-Architecture = "config-include/HyperSimianGrid.ini"
;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
;; uncomment Include-Architecture = "config-include/Standalone.ini"
;;
;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
;; that the referenced .ini file goes on to include.
;;
;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
;; editing it to set the database and backend services that OpenSim will use.
;;
; Include-Architecture = "config-include/Standalone.ini"
;; Then choose
;; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
;; config-include/GridCommon.ini.example (if you're connected to a grid)
;; Copy to your own .ini there (without .example extension) and edit it
;; to customize your data
; Include-Architecture = "config-include/StandaloneHypergrid.ini"
; Include-Architecture = "config-include/Grid.ini"
; Include-Architecture = "config-include/GridHypergrid.ini"
; Include-Architecture = "config-include/SimianGrid.ini"
; Include-Architecture = "config-include/HyperSimianGrid.ini"