* Updates the sim stats module. Cleans out some of the rot.
* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.0.6.2-post-fixes
parent
4144fd0eb2
commit
e9cef70f89
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@ -113,6 +113,7 @@ This software uses components from the following developers:
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* Prebuild (http://sourceforge.net/projects/dnpb/)
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* LibSecondLife (http://www.libsecondlife.org/wiki/Main_Page)
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* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
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* Prototype JavaScript Framework ajax (http://www.prototypejs.org/)
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In addition, we would like to thank:
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@ -1091,6 +1091,7 @@ namespace OpenSim.Framework.Servers
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{
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host = (string)headervals["Host"];
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}
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keysvals.Add("headers",headervals);
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if (keysvals.Contains("method"))
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{
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@ -1238,7 +1239,7 @@ namespace OpenSim.Framework.Servers
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byte[] buffer;
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if (!contentType.Contains("image"))
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if (!(contentType.Contains("image") || contentType.Contains("x-shockwave-flash")))
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{
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buffer = Encoding.UTF8.GetBytes(responseString);
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}
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@ -72,11 +72,18 @@ namespace OpenSim.Framework
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get { return m_objectCapacity; }
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}
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private uint m_objectCapacity;
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public OpenMetaverse.UUID RegionUUID
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{
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get { return regionUUID;}
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}
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private OpenMetaverse.UUID regionUUID;
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public SimStats(
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uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
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SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock)
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SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, OpenMetaverse.UUID pRUUID)
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{
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regionUUID = pRUUID;
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m_regionX = regionX;
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m_regionY = regionY;
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m_regionFlags = regionFlags;
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@ -51,27 +51,27 @@ namespace OpenSim.Framework.Statistics
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private long assetServiceRequestFailures;
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private long inventoryServiceRetrievalFailures;
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private float timeDilation;
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private float simFps;
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private float physicsFps;
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private float agentUpdates;
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private float rootAgents;
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private float childAgents;
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private float totalPrims;
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private float activePrims;
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private float totalFrameTime;
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private float netFrameTime;
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private float physicsFrameTime;
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private float otherFrameTime;
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private float imageFrameTime;
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private float inPacketsPerSecond;
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private float outPacketsPerSecond;
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private float unackedBytes;
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private float agentFrameTime;
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private float pendingDownloads;
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private float pendingUploads;
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private float activeScripts;
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private float scriptLinesPerSecond;
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private volatile float timeDilation;
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private volatile float simFps;
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private volatile float physicsFps;
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private volatile float agentUpdates;
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private volatile float rootAgents;
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private volatile float childAgents;
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private volatile float totalPrims;
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private volatile float activePrims;
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private volatile float totalFrameTime;
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private volatile float netFrameTime;
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private volatile float physicsFrameTime;
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private volatile float otherFrameTime;
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private volatile float imageFrameTime;
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private volatile float inPacketsPerSecond;
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private volatile float outPacketsPerSecond;
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private volatile float unackedBytes;
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private volatile float agentFrameTime;
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private volatile float pendingDownloads;
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private volatile float pendingUploads;
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private volatile float activeScripts;
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private volatile float scriptLinesPerSecond;
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/// <summary>
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/// Number of times that a client thread terminated because of an exception
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@ -87,7 +87,28 @@ namespace OpenSim.Framework.Statistics
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public long TexturesInCache { get { return texturesInCache; } }
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public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
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public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
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public float TimeDilation { get { return timeDilation; } }
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public float SimFps { get { return simFps; } }
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public float PhysicsFps { get { return physicsFps; } }
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public float AgentUpdates { get { return agentUpdates; } }
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public float RootAgents { get { return rootAgents; } }
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public float ChildAgents { get { return childAgents; } }
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public float TotalPrims { get { return totalPrims; } }
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public float ActivePrims { get { return activePrims; } }
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public float TotalFrameTime { get { return totalFrameTime; } }
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public float NetFrameTime { get { return netFrameTime; } }
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public float PhysicsFrameTime { get { return physicsFrameTime; } }
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public float OtherFrameTime { get { return otherFrameTime; } }
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public float ImageFrameTime { get { return imageFrameTime; } }
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public float InPacketsPerSecond { get { return inPacketsPerSecond; } }
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public float OutPacketsPerSecond { get { return outPacketsPerSecond; } }
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public float UnackedBytes { get { return unackedBytes; } }
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public float AgentFrameTime { get { return agentFrameTime; } }
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public float PendingDownloads { get { return pendingDownloads; } }
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public float PendingUploads { get { return pendingUploads; } }
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public float ActiveScripts { get { return activeScripts; } }
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public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
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/// <summary>
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/// This is the time it took for the last asset request made in response to a cache miss.
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/// </summary>
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@ -603,10 +603,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void Flush()
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{
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m_PacketQueue.Flush();
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m_UnackedBytes = (-1 * m_UnackedBytes);
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SendPacketStats();
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}
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public void Clear()
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{
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m_UnackedBytes = (-1 * m_UnackedBytes);
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SendPacketStats();
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m_NeedAck.Clear();
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m_PendingAcks.Clear();
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m_Sequence += 1000000;
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@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected Timer m_restartWaitTimer = new Timer();
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protected SimStatsReporter m_statsReporter;
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public SimStatsReporter StatsReporter;
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protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
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protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
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@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public float SimulatorFPS
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{
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get { return m_statsReporter.getLastReportedSimFPS(); }
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get { return StatsReporter.getLastReportedSimFPS(); }
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}
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public int TimePhase
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@ -358,10 +358,10 @@ namespace OpenSim.Region.Environment.Scenes
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m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;
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m_statsReporter = new SimStatsReporter(this);
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m_statsReporter.OnSendStatsResult += SendSimStatsPackets;
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StatsReporter = new SimStatsReporter(this);
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StatsReporter.OnSendStatsResult += SendSimStatsPackets;
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m_statsReporter.SetObjectCapacity(objectCapacity);
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StatsReporter.SetObjectCapacity(objectCapacity);
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m_simulatorVersion = simulatorVersion
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+ " (OS " + Util.GetOperatingSystemInformation() + ")"
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@ -814,7 +814,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_update_entities == 1)
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{
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m_update_entities = 5;
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m_statsReporter.SetUpdateMS(6000);
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StatsReporter.SetUpdateMS(6000);
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}
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}
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else
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@ -822,7 +822,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_update_entities == 5)
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{
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m_update_entities = 1;
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m_statsReporter.SetUpdateMS(3000);
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StatsReporter.SetUpdateMS(3000);
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}
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}
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@ -891,20 +891,20 @@ namespace OpenSim.Region.Environment.Scenes
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otherMS = System.Environment.TickCount - otherMS;
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// if (m_frame%m_update_avatars == 0)
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// UpdateInWorldTime();
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m_statsReporter.AddPhysicsFPS(physicsFPS);
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m_statsReporter.AddTimeDilation(m_timedilation);
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m_statsReporter.AddFPS(1);
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m_statsReporter.AddInPackets(0);
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m_statsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
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m_statsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
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m_statsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
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m_statsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
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StatsReporter.AddPhysicsFPS(physicsFPS);
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StatsReporter.AddTimeDilation(m_timedilation);
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StatsReporter.AddFPS(1);
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StatsReporter.AddInPackets(0);
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StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
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StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
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StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
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StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
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frameMS = System.Environment.TickCount - frameMS;
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m_statsReporter.addFrameMS(frameMS);
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m_statsReporter.addPhysicsMS(physicsMS);
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m_statsReporter.addOtherMS(otherMS);
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m_statsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
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m_statsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
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StatsReporter.addFrameMS(frameMS);
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StatsReporter.addPhysicsMS(physicsMS);
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StatsReporter.addOtherMS(otherMS);
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StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
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StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
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}
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}
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catch (NotImplementedException)
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@ -2380,8 +2380,8 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnObjectOwner += ObjectOwner;
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if (m_statsReporter != null)
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client.OnNetworkStatsUpdate += m_statsReporter.AddPacketsFromClientStats;
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if (StatsReporter != null)
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client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
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// EventManager.TriggerOnNewClient(client);
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}
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@ -3027,14 +3027,14 @@ namespace OpenSim.Region.Environment.Scenes
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if (presence != null)
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{
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// Nothing is removed here, so down count it as such
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// if (presence.IsChildAgent)
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// {
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// m_sceneGraph.removeUserCount(false);
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// }
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// else
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// {
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// m_sceneGraph.removeUserCount(true);
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// }
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if (presence.IsChildAgent)
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{
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m_sceneGraph.removeUserCount(false);
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}
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else
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{
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m_sceneGraph.removeUserCount(true);
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}
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// Don't do this to root agents on logout, it's not nice for the viewer
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if (presence.IsChildAgent)
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@ -3322,9 +3322,9 @@ namespace OpenSim.Region.Environment.Scenes
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if (RegionInfo.ObjectCapacity != 0)
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objects = RegionInfo.ObjectCapacity;
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if (m_statsReporter != null)
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if (StatsReporter != null)
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{
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m_statsReporter.SetObjectCapacity(objects);
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StatsReporter.SetObjectCapacity(objects);
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}
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objectCapacity = objects;
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}
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@ -3430,25 +3430,25 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes)
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{
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m_statsReporter.AddInPackets(inPackets);
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m_statsReporter.AddOutPackets(outPackets);
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m_statsReporter.AddunAckedBytes(unAckedBytes);
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StatsReporter.AddInPackets(inPackets);
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StatsReporter.AddOutPackets(outPackets);
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StatsReporter.AddunAckedBytes(unAckedBytes);
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}
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public void AddAgentTime(int ms)
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{
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m_statsReporter.addFrameMS(ms);
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m_statsReporter.addAgentMS(ms);
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StatsReporter.addFrameMS(ms);
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StatsReporter.addAgentMS(ms);
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}
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public void AddAgentUpdates(int count)
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{
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m_statsReporter.AddAgentUpdates(count);
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StatsReporter.AddAgentUpdates(count);
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}
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public void AddPendingDownloads(int count)
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{
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m_statsReporter.addPendingDownload(count);
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StatsReporter.addPendingDownload(count);
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}
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#endregion
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@ -306,8 +306,19 @@ namespace OpenSim.Region.Environment.Scenes
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if (!resultOfObjectLinked)
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{
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m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count;
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if ((((SceneObjectGroup)Entities[uuid]).RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
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{
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RemovePhysicalPrim(((SceneObjectGroup)Entities[uuid]).Children.Count);
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}
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}
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Entities.Remove(uuid);
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//SceneObjectGroup part;
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//((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
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return true;
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}
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@ -26,6 +26,7 @@
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*/
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using System;
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//using System.Collections.Generic;
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using System.Timers;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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@ -189,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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sb[0].StatID = (uint) Stats.TimeDilation;
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sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
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sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
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sb[1].StatID = (uint) Stats.SimFPS;
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sb[1].StatValue = simfps/statsUpdateFactor;
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@ -253,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes
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SimStats simStats
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= new SimStats(
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb);
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
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handlerSendStatResult = OnSendStatsResult;
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if (handlerSendStatResult != null)
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@ -309,7 +310,11 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetChildAgents(int childAgents)
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{
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m_childAgents = childAgents;
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m_childAgents = (childAgents > 0) ? childAgents : 0;
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if (childAgents < 0)
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{
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//List<ScenePresence> avs= m_scene.GetScenePresences();
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}
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}
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public void SetObjects(int objects)
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@ -350,6 +355,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddunAckedBytes(int numBytes)
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{
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m_unAckedBytes += numBytes;
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if (m_unAckedBytes < 0) m_unAckedBytes = 0;
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}
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public void addFrameMS(int ms)
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@ -383,6 +389,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void addPendingDownload(int count)
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{
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m_pendingDownloads += count;
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if (m_pendingDownloads < 0) m_pendingDownloads = 0;
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//m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads);
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}
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|
|
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@ -0,0 +1,185 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using Mono.Data.SqliteClient;
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using OpenMetaverse;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Region.UserStatistics
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{
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public class ActiveConnectionsAJAX : IStatsController
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{
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#region IStatsController Members
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public Hashtable ProcessModel(Hashtable pParams)
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{
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List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
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Hashtable nh = new Hashtable();
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nh.Add("hdata", m_scene);
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return nh;
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}
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public string RenderView(Hashtable pModelResult)
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{
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List<Scene> all_scenes = (List<Scene>) pModelResult["hdata"];
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StringBuilder output = new StringBuilder();
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HTMLUtil.OL_O(ref output, "");
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foreach (Scene scene in all_scenes)
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{
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List<ScenePresence> avatarInScene = scene.GetScenePresences();
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HTMLUtil.LI_O(ref output, "");
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output.Append(scene.RegionInfo.RegionName);
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HTMLUtil.OL_O(ref output, "");
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foreach (ScenePresence av in avatarInScene)
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{
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Dictionary<string,string> queues = new Dictionary<string, string>();
|
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if (av.ControllingClient is IStatsCollector)
|
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{
|
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IStatsCollector isClient = (IStatsCollector) av.ControllingClient;
|
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queues = decodeQueueReport(isClient.Report());
|
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}
|
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HTMLUtil.LI_O(ref output, "");
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output.Append(av.Name);
|
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output.Append(" ");
|
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output.Append((av.IsChildAgent ? "Child" : "Root"));
|
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|
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Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1));
|
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|
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HTMLUtil.UL_O(ref output, "");
|
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foreach (string throttlename in throttles.Keys)
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{
|
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HTMLUtil.LI_O(ref output, "");
|
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output.Append(throttlename);
|
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output.Append(":");
|
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output.Append(throttles[throttlename].ToString());
|
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if (queues.ContainsKey(throttlename))
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{
|
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output.Append("/");
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output.Append(queues[throttlename]);
|
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}
|
||||
HTMLUtil.LI_C(ref output);
|
||||
}
|
||||
if (queues.ContainsKey("Incoming") && queues.ContainsKey("Outgoing"))
|
||||
{
|
||||
HTMLUtil.LI_O(ref output, "red");
|
||||
output.Append("SEND:");
|
||||
output.Append(queues["Outgoing"]);
|
||||
output.Append("/");
|
||||
output.Append(queues["Incoming"]);
|
||||
HTMLUtil.LI_C(ref output);
|
||||
}
|
||||
|
||||
HTMLUtil.UL_C(ref output);
|
||||
HTMLUtil.LI_C(ref output);
|
||||
}
|
||||
HTMLUtil.OL_C(ref output);
|
||||
}
|
||||
HTMLUtil.OL_C(ref output);
|
||||
return output.ToString();
|
||||
}
|
||||
|
||||
public Dictionary<string, int> DecodeClientThrottles(byte[] throttle)
|
||||
{
|
||||
Dictionary<string, int> returndict = new Dictionary<string, int>();
|
||||
// From mantis http://opensimulator.org/mantis/view.php?id=1374
|
||||
// it appears that sometimes we are receiving empty throttle byte arrays.
|
||||
// TODO: Investigate this behaviour
|
||||
if (throttle.Length == 0)
|
||||
{
|
||||
return new Dictionary<string, int>();
|
||||
}
|
||||
|
||||
int tResend = -1;
|
||||
int tLand = -1;
|
||||
int tWind = -1;
|
||||
int tCloud = -1;
|
||||
int tTask = -1;
|
||||
int tTexture = -1;
|
||||
int tAsset = -1;
|
||||
int tall = -1;
|
||||
const int singlefloat = 4;
|
||||
|
||||
//Agent Throttle Block contains 7 single floatingpoint values.
|
||||
int j = 0;
|
||||
|
||||
// Some Systems may be big endian...
|
||||
// it might be smart to do this check more often...
|
||||
if (!BitConverter.IsLittleEndian)
|
||||
for (int i = 0; i < 7; i++)
|
||||
Array.Reverse(throttle, j + i * singlefloat, singlefloat);
|
||||
|
||||
// values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_
|
||||
// bytes
|
||||
// Convert to integer, since.. the full fp space isn't used.
|
||||
tResend = (int)BitConverter.ToSingle(throttle, j);
|
||||
returndict.Add("Resend", tResend);
|
||||
j += singlefloat;
|
||||
tLand = (int)BitConverter.ToSingle(throttle, j);
|
||||
returndict.Add("Land", tLand);
|
||||
j += singlefloat;
|
||||
tWind = (int)BitConverter.ToSingle(throttle, j);
|
||||
returndict.Add("Wind", tWind);
|
||||
j += singlefloat;
|
||||
tCloud = (int)BitConverter.ToSingle(throttle, j);
|
||||
returndict.Add("Cloud", tCloud);
|
||||
j += singlefloat;
|
||||
tTask = (int)BitConverter.ToSingle(throttle, j);
|
||||
returndict.Add("Task", tTask);
|
||||
j += singlefloat;
|
||||
tTexture = (int)BitConverter.ToSingle(throttle, j);
|
||||
returndict.Add("Texture", tTexture);
|
||||
j += singlefloat;
|
||||
tAsset = (int)BitConverter.ToSingle(throttle, j);
|
||||
returndict.Add("Asset", tAsset);
|
||||
|
||||
tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
|
||||
returndict.Add("All", tall);
|
||||
|
||||
return returndict;
|
||||
}
|
||||
public Dictionary<string,string> decodeQueueReport(string rep)
|
||||
{
|
||||
Dictionary<string, string> returndic = new Dictionary<string, string>();
|
||||
if (rep.Length == 79)
|
||||
{
|
||||
int pos = 1;
|
||||
returndic.Add("All", rep.Substring((6 * pos), 8)); pos++;
|
||||
returndic.Add("Incoming", rep.Substring((7 * pos), 8)); pos++;
|
||||
returndic.Add("Outgoing", rep.Substring((7 * pos) , 8)); pos++;
|
||||
returndic.Add("Resend", rep.Substring((7 * pos) , 8)); pos++;
|
||||
returndic.Add("Land", rep.Substring((7 * pos) , 8)); pos++;
|
||||
returndic.Add("Wind", rep.Substring((7 * pos) , 8)); pos++;
|
||||
returndic.Add("Cloud", rep.Substring((7 * pos) , 8)); pos++;
|
||||
returndic.Add("Task", rep.Substring((7 * pos) , 8)); pos++;
|
||||
returndic.Add("Texture", rep.Substring((7 * pos), 8)); pos++;
|
||||
returndic.Add("Asset", rep.Substring((7 * pos), 8));
|
||||
/*
|
||||
* return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
|
||||
SendQueue.Count(),
|
||||
IncomingPacketQueue.Count,
|
||||
OutgoingPacketQueue.Count,
|
||||
ResendOutgoingPacketQueue.Count,
|
||||
LandOutgoingPacketQueue.Count,
|
||||
WindOutgoingPacketQueue.Count,
|
||||
CloudOutgoingPacketQueue.Count,
|
||||
TaskOutgoingPacketQueue.Count,
|
||||
TextureOutgoingPacketQueue.Count,
|
||||
AssetOutgoingPacketQueue.Count);
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
return returndic;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,215 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework.Statistics;
|
||||
|
||||
|
||||
namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
public class Default_Report : IStatsController
|
||||
{
|
||||
|
||||
public Default_Report()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#region IStatsController Members
|
||||
|
||||
public Hashtable ProcessModel(Hashtable pParams)
|
||||
{
|
||||
SqliteConnection conn = (SqliteConnection)pParams["DatabaseConnection"];
|
||||
List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
|
||||
|
||||
stats_default_page_values mData = rep_DefaultReport_data(conn, m_scene);
|
||||
mData.sim_stat_data = (Dictionary<UUID,USimStatsData>)pParams["SimStats"];
|
||||
|
||||
Hashtable nh = new Hashtable();
|
||||
nh.Add("hdata", mData);
|
||||
|
||||
return nh;
|
||||
}
|
||||
|
||||
public string RenderView(Hashtable pModelResult)
|
||||
{
|
||||
stats_default_page_values mData = (stats_default_page_values) pModelResult["hdata"];
|
||||
return rep_Default_report_view(mData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public string rep_Default_report_view(stats_default_page_values values)
|
||||
{
|
||||
|
||||
StringBuilder output = new StringBuilder();
|
||||
|
||||
|
||||
|
||||
const string TableClass = "defaultr";
|
||||
const string TRClass = "defaultr";
|
||||
const string TDHeaderClass = "header";
|
||||
const string TDDataClass = "content";
|
||||
//const string TDDataClassRight = "contentright";
|
||||
const string TDDataClassCenter = "contentcenter";
|
||||
|
||||
const string STYLESHEET =
|
||||
@"
|
||||
<STYLE>
|
||||
body
|
||||
{
|
||||
font-size:15px; font-family:Helvetica, Verdana; color:Black;
|
||||
}
|
||||
TABLE.defaultr { }
|
||||
TR.defaultr { padding: 5px; }
|
||||
TD.header { font-weight:bold; padding:5px; }
|
||||
TD.content {}
|
||||
TD.contentright { text-align: right; }
|
||||
TD.contentcenter { text-align: center; }
|
||||
TD.align_top { vertical-align: top; }
|
||||
</STYLE>
|
||||
";
|
||||
HTMLUtil.HtmlHeaders_O(ref output);
|
||||
|
||||
HTMLUtil.InsertProtoTypeAJAX(ref output);
|
||||
string[] ajaxUpdaterDivs = new string[2];
|
||||
int[] ajaxUpdaterSeconds = new int[2];
|
||||
string[] ajaxUpdaterReportFragments = new string[2];
|
||||
|
||||
ajaxUpdaterDivs[0] = "activeconnections";
|
||||
ajaxUpdaterSeconds[0] = 10;
|
||||
ajaxUpdaterReportFragments[0] = "activeconnectionsajax.ajax";
|
||||
|
||||
ajaxUpdaterDivs[1] = "activesimstats";
|
||||
ajaxUpdaterSeconds[1] = 20;
|
||||
ajaxUpdaterReportFragments[1] = "simstatsajax.ajax";
|
||||
|
||||
HTMLUtil.InsertPeriodicUpdaters(ref output, ajaxUpdaterDivs, ajaxUpdaterSeconds, ajaxUpdaterReportFragments);
|
||||
|
||||
output.Append(STYLESHEET);
|
||||
HTMLUtil.HtmlHeaders_C(ref output);
|
||||
|
||||
HTMLUtil.TABLE_O(ref output, TableClass);
|
||||
HTMLUtil.TR_O(ref output, TRClass);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("# Users Total");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("# Sessions Total");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("Avg Client FPS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("Avg Client Mem Use");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("Avg Sim FPS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("Avg Ping");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("KB Out Total");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("KB In Total");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TR_C(ref output);
|
||||
HTMLUtil.TR_O(ref output, TRClass);
|
||||
HTMLUtil.TD_O(ref output, TDDataClass);
|
||||
output.Append(values.total_num_users);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClass);
|
||||
output.Append(values.total_num_sessions);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(values.avg_client_fps);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(values.avg_client_mem_use);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(values.avg_sim_fps);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(values.avg_ping);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(values.total_kb_out);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(values.total_kb_in);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TR_C(ref output);
|
||||
HTMLUtil.TABLE_C(ref output);
|
||||
|
||||
HTMLUtil.HR(ref output, "");
|
||||
HTMLUtil.TABLE_O(ref output, "");
|
||||
HTMLUtil.TR_O(ref output, "");
|
||||
HTMLUtil.TD_O(ref output, "align_top");
|
||||
output.Append("<DIV id=\"activeconnections\">loading...</DIV>");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, "align_top");
|
||||
output.Append("<DIV id=\"activesimstats\">loading...</DIV>");
|
||||
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TR_C(ref output);
|
||||
HTMLUtil.TABLE_C(ref output);
|
||||
output.Append("</BODY></HTML>");
|
||||
// TODO: FIXME: template
|
||||
return output.ToString();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public stats_default_page_values rep_DefaultReport_data(SqliteConnection db, List<Scene> m_scene)
|
||||
{
|
||||
stats_default_page_values returnstruct = new stats_default_page_values();
|
||||
returnstruct.all_scenes = m_scene.ToArray();
|
||||
lock (db)
|
||||
{
|
||||
string SQL = @"SELECT COUNT(DISTINCT agent_id) as agents, COUNT(*) as sessions, AVG(avg_fps) as client_fps,
|
||||
AVG(avg_sim_fps) as savg_sim_fps, AVG(avg_ping) as sav_ping, SUM(n_out_kb) as num_in_kb,
|
||||
SUM(n_out_pk) as num_in_packets, SUM(n_in_kb) as num_out_kb, SUM(n_in_pk) as num_out_packets, AVG(mem_use) as sav_mem_use
|
||||
FROM stats_session_data;";
|
||||
SqliteCommand cmd = new SqliteCommand(SQL, db);
|
||||
SqliteDataReader sdr = cmd.ExecuteReader();
|
||||
if (sdr.HasRows)
|
||||
{
|
||||
sdr.Read();
|
||||
returnstruct.total_num_users = Convert.ToInt32(sdr["agents"]);
|
||||
returnstruct.total_num_sessions = Convert.ToInt32(sdr["sessions"]);
|
||||
returnstruct.avg_client_fps = Convert.ToSingle(sdr["client_fps"]);
|
||||
returnstruct.avg_sim_fps = Convert.ToSingle(sdr["savg_sim_fps"]);
|
||||
returnstruct.avg_ping = Convert.ToSingle(sdr["sav_ping"]);
|
||||
returnstruct.total_kb_out = Convert.ToSingle(sdr["num_out_kb"]);
|
||||
returnstruct.total_kb_in = Convert.ToSingle(sdr["num_in_kb"]);
|
||||
returnstruct.avg_client_mem_use = Convert.ToSingle(sdr["sav_mem_use"]);
|
||||
|
||||
}
|
||||
}
|
||||
return returnstruct;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public struct stats_default_page_values
|
||||
{
|
||||
public int total_num_users;
|
||||
public int total_num_sessions;
|
||||
public float avg_client_fps;
|
||||
public float avg_client_mem_use;
|
||||
public float avg_sim_fps;
|
||||
public float avg_ping;
|
||||
public float total_kb_out;
|
||||
public float total_kb_in;
|
||||
public float avg_client_resends;
|
||||
public Scene[] all_scenes;
|
||||
public Dictionary<UUID, USimStatsData> sim_stat_data;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,185 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
public static class HTMLUtil
|
||||
{
|
||||
|
||||
public static void TR_O(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append("<tr");
|
||||
if (pclass.Length > 0)
|
||||
{
|
||||
GenericClass(ref o, pclass);
|
||||
}
|
||||
o.Append(">\n\t");
|
||||
}
|
||||
public static void TR_C(ref StringBuilder o)
|
||||
{
|
||||
o.Append("</tr>\n");
|
||||
}
|
||||
|
||||
public static void TD_O(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append("<td");
|
||||
if (pclass.Length > 0)
|
||||
{
|
||||
GenericClass(ref o, pclass);
|
||||
}
|
||||
o.Append(">");
|
||||
}
|
||||
public static void TD_C(ref StringBuilder o)
|
||||
{
|
||||
o.Append("</td>");
|
||||
}
|
||||
public static void TABLE_O(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append("<table");
|
||||
if (pclass.Length > 0)
|
||||
{
|
||||
GenericClass(ref o, pclass);
|
||||
}
|
||||
o.Append(">\n\t");
|
||||
}
|
||||
public static void TABLE_C(ref StringBuilder o)
|
||||
{
|
||||
o.Append("</table>\n");
|
||||
}
|
||||
|
||||
public static void BLOCKQUOTE_O(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append("<blockquote");
|
||||
if (pclass.Length > 0)
|
||||
{
|
||||
GenericClass(ref o, pclass);
|
||||
}
|
||||
o.Append(" />\n");
|
||||
}
|
||||
|
||||
public static void BLOCKQUOTE_C(ref StringBuilder o)
|
||||
{
|
||||
o.Append("</blockquote>\n");
|
||||
}
|
||||
|
||||
public static void BR(ref StringBuilder o)
|
||||
{
|
||||
o.Append("<br />\n");
|
||||
}
|
||||
|
||||
public static void HR(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append("<hr");
|
||||
if (pclass.Length > 0)
|
||||
{
|
||||
GenericClass(ref o, pclass);
|
||||
}
|
||||
o.Append(" />\n");
|
||||
}
|
||||
|
||||
public static void UL_O(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append("<ul");
|
||||
if (pclass.Length > 0)
|
||||
{
|
||||
GenericClass(ref o, pclass);
|
||||
}
|
||||
o.Append(" />\n");
|
||||
}
|
||||
|
||||
public static void UL_C(ref StringBuilder o)
|
||||
{
|
||||
o.Append("</ul>\n");
|
||||
}
|
||||
|
||||
public static void OL_O(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append("<ol");
|
||||
if (pclass.Length > 0)
|
||||
{
|
||||
GenericClass(ref o, pclass);
|
||||
}
|
||||
o.Append(" />\n");
|
||||
}
|
||||
|
||||
public static void OL_C(ref StringBuilder o)
|
||||
{
|
||||
o.Append("</ol>\n");
|
||||
}
|
||||
|
||||
public static void LI_O(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append("<li");
|
||||
if (pclass.Length > 0)
|
||||
{
|
||||
GenericClass(ref o, pclass);
|
||||
}
|
||||
o.Append(" />\n");
|
||||
}
|
||||
|
||||
public static void LI_C(ref StringBuilder o)
|
||||
{
|
||||
o.Append("</li>\n");
|
||||
}
|
||||
|
||||
public static void GenericClass(ref StringBuilder o, string pclass)
|
||||
{
|
||||
o.Append(" class=\"");
|
||||
o.Append(pclass);
|
||||
o.Append("\"");
|
||||
}
|
||||
|
||||
public static void InsertProtoTypeAJAX(ref StringBuilder o)
|
||||
{
|
||||
o.Append("<script type=\"text/javascript\" src=\"prototype.js\"></script>\n");
|
||||
o.Append("<script type=\"text/javascript\" src=\"updater.js\"></script>\n");
|
||||
}
|
||||
|
||||
public static void InsertPeriodicUpdaters(ref StringBuilder o, string[] divID, int[] seconds, string[] reportfrag)
|
||||
{
|
||||
o.Append("<script type=\"text/javascript\">\n");
|
||||
o.Append(
|
||||
@"
|
||||
// <![CDATA[
|
||||
document.observe('dom:loaded', function() {
|
||||
/*
|
||||
first arg : div to update
|
||||
second arg : interval to poll in seconds
|
||||
third arg : file to get data
|
||||
*/
|
||||
");
|
||||
for (int i = 0; i < divID.Length; i++)
|
||||
{
|
||||
|
||||
o.Append("new updater('");
|
||||
o.Append(divID[i]);
|
||||
o.Append("', ");
|
||||
o.Append(seconds[i]);
|
||||
o.Append(", '");
|
||||
o.Append(reportfrag[i]);
|
||||
o.Append("');\n");
|
||||
}
|
||||
|
||||
o.Append(@"
|
||||
});
|
||||
// ]]>
|
||||
</script>");
|
||||
|
||||
}
|
||||
|
||||
public static void HtmlHeaders_O ( ref StringBuilder o)
|
||||
{
|
||||
o.Append("<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\">\n");
|
||||
o.Append("<html xmlns=\"http://www.w3.org/1999/xhtml\" xml:lang=\"nl\">");
|
||||
o.Append("<head><meta http-equiv=\"Content-Type\" content=\"text/html; charset=iso-8859-1\" />");
|
||||
|
||||
|
||||
}
|
||||
public static void HtmlHeaders_C ( ref StringBuilder o)
|
||||
{
|
||||
o.Append("</HEAD>");
|
||||
o.Append("<BODY>");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
using System.Collections;
|
||||
|
||||
namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
public interface IStatsController
|
||||
{
|
||||
Hashtable ProcessModel(Hashtable pParams);
|
||||
string RenderView(Hashtable pModelResult);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
public class Prototype_distributor : IStatsController
|
||||
{
|
||||
private string prototypejs=string.Empty;
|
||||
|
||||
|
||||
public Hashtable ProcessModel(Hashtable pParams)
|
||||
{
|
||||
Hashtable pResult = new Hashtable();
|
||||
if (prototypejs.Length == 0)
|
||||
{
|
||||
StreamReader fs = new StreamReader(new FileStream(Util.dataDir() + "/data/prototype.js", FileMode.Open));
|
||||
prototypejs = fs.ReadToEnd();
|
||||
}
|
||||
pResult["js"] = prototypejs;
|
||||
return pResult;
|
||||
}
|
||||
|
||||
public string RenderView(Hashtable pModelResult)
|
||||
{
|
||||
return pModelResult["js"].ToString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,190 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework.Statistics;
|
||||
|
||||
namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
public class SimStatsAJAX : IStatsController
|
||||
{
|
||||
#region IStatsController Members
|
||||
|
||||
public Hashtable ProcessModel(Hashtable pParams)
|
||||
{
|
||||
List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
|
||||
|
||||
Hashtable nh = new Hashtable();
|
||||
nh.Add("hdata", m_scene);
|
||||
nh.Add("simstats", pParams["SimStats"]);
|
||||
|
||||
return nh;
|
||||
}
|
||||
|
||||
public string RenderView(Hashtable pModelResult)
|
||||
{
|
||||
StringBuilder output = new StringBuilder();
|
||||
List<Scene> all_scenes = (List<Scene>) pModelResult["hdata"];
|
||||
Dictionary<UUID, USimStatsData> sdatadic = (Dictionary<UUID,USimStatsData>)pModelResult["simstats"];
|
||||
|
||||
const string TableClass = "defaultr";
|
||||
const string TRClass = "defaultr";
|
||||
const string TDHeaderClass = "header";
|
||||
const string TDDataClass = "content";
|
||||
//const string TDDataClassRight = "contentright";
|
||||
const string TDDataClassCenter = "contentcenter";
|
||||
|
||||
foreach (USimStatsData sdata in sdatadic.Values)
|
||||
{
|
||||
|
||||
|
||||
foreach (Scene sn in all_scenes)
|
||||
{
|
||||
if (sn.RegionInfo.RegionID == sdata.RegionId)
|
||||
{
|
||||
output.Append("<H2>");
|
||||
output.Append(sn.RegionInfo.RegionName);
|
||||
output.Append("</H2>");
|
||||
}
|
||||
}
|
||||
HTMLUtil.TABLE_O(ref output, TableClass);
|
||||
HTMLUtil.TR_O(ref output, TRClass);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("Dilatn");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("SimFPS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("PhysFPS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("AgntUp");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("RootAg");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("ChldAg");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("Prims");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("ATvPrm");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("AtvScr");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("ScrLPS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TR_C(ref output);
|
||||
HTMLUtil.TR_O(ref output, TRClass);
|
||||
HTMLUtil.TD_O(ref output, TDDataClass);
|
||||
output.Append(sdata.TimeDilation);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClass);
|
||||
output.Append(sdata.SimFps);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.PhysicsFps);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.AgentUpdates);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.RootAgents);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.ChildAgents);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.TotalPrims);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.ActivePrims);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.ActiveScripts);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.ScriptLinesPerSecond);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TR_C(ref output);
|
||||
HTMLUtil.TR_O(ref output, TRClass);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("FrmMS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("AgtMS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("PhysMS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("OthrMS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("ScrLPS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("OutPPS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("InPPS");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("NoAckKB");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("PndDWN");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDHeaderClass);
|
||||
output.Append("PndUP");
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TR_C(ref output);
|
||||
HTMLUtil.TR_O(ref output, TRClass);
|
||||
HTMLUtil.TD_O(ref output, TDDataClass);
|
||||
output.Append(sdata.TotalFrameTime);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClass);
|
||||
output.Append(sdata.AgentFrameTime);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.PhysicsFrameTime);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.OtherFrameTime);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.ScriptLinesPerSecond);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.OutPacketsPerSecond);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.InPacketsPerSecond);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.UnackedBytes);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.PendingDownloads);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TD_O(ref output, TDDataClassCenter);
|
||||
output.Append(sdata.PendingUploads);
|
||||
HTMLUtil.TD_C(ref output);
|
||||
HTMLUtil.TR_C(ref output);
|
||||
HTMLUtil.TABLE_C(ref output);
|
||||
}
|
||||
return output.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
public class Updater_distributor : IStatsController
|
||||
{
|
||||
private string updaterjs = string.Empty;
|
||||
|
||||
|
||||
public Hashtable ProcessModel(Hashtable pParams)
|
||||
{
|
||||
Hashtable pResult = new Hashtable();
|
||||
if (updaterjs.Length == 0)
|
||||
{
|
||||
StreamReader fs = new StreamReader(new FileStream(Util.dataDir() + "/data/updater.js", FileMode.Open));
|
||||
updaterjs = fs.ReadToEnd();
|
||||
fs.Close();
|
||||
fs.Dispose();
|
||||
}
|
||||
pResult["js"] = updaterjs;
|
||||
return pResult;
|
||||
}
|
||||
|
||||
public string RenderView(Hashtable pModelResult)
|
||||
{
|
||||
return pModelResult["js"].ToString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,16 @@
|
|||
Copyright (c) 2005-2008 Sam Stephenson
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,20 @@
|
|||
var updater = Class.create({
|
||||
initialize: function(divToUpdate, interval, file) {
|
||||
this.divToUpdate = divToUpdate;
|
||||
this.interval = interval;
|
||||
this.file = file;
|
||||
new PeriodicalExecuter(this.getUpdate.bind(this), this.interval);
|
||||
},
|
||||
|
||||
getUpdate: function() {
|
||||
var oOptions = {
|
||||
method: "POST",
|
||||
parameters: "intervalPeriod="+this.interval,
|
||||
asynchronous: true,
|
||||
onComplete: function (oXHR, Json) {
|
||||
$(this.divToUpdate).innerHTML = oXHR.responseText;
|
||||
}
|
||||
};
|
||||
var oRequest = new Ajax.Updater(this.divToUpdate, this.file, oOptions);
|
||||
}
|
||||
});
|
48
prebuild.xml
48
prebuild.xml
|
@ -2267,6 +2267,54 @@
|
|||
</Match>
|
||||
</Files>
|
||||
</Project>
|
||||
<Project name="OpenSim.Region.UserStatistics" path="OpenSim/Region/UserStatistics" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Runtime.Remoting"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.StructuredData.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Data" />
|
||||
<Reference name="OpenSim.Region.Interfaces" />
|
||||
<Reference name="OpenSim.Region.Environment" />
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Grid.AssetServer"/>
|
||||
<Reference name="Mono.Data.SqliteClient"/>
|
||||
|
||||
<!-- For scripting in funny languages by default -->
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Data.Base"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="DotNetOpenMail.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true">
|
||||
<Exclude name="Tests" pattern="Tests" />
|
||||
</Match>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<!-- Tools -->
|
||||
|
||||
|
|
Loading…
Reference in New Issue