pesty warnings
parent
ade0d8a81f
commit
e9d2d81880
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@ -242,11 +242,7 @@ namespace OpenSim.Framework.Monitoring
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public virtual OSDMap ToBriefOSDMap()
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{
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OSDMap ret = new OSDMap();
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ret.Add("Value", OSD.FromReal(Value));
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double lastChangeOverTime, averageChangeOverTime;
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return ret;
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}
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@ -2675,7 +2675,7 @@ namespace OpenSim.Framework
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callback(o);
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}
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catch (ThreadAbortException e)
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catch (ThreadAbortException)
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{
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}
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catch (Exception e)
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@ -503,7 +503,6 @@ namespace OpenSim.Region.ClientStack.Linden
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errorResponse.state = "error";
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errorResponse.error = resperror;
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return errorResponse;
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break;
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case FileAgentInventoryState.waitUpload:
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// todo stop current uploader server
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break;
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@ -335,7 +335,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private readonly byte[] m_channelVersion = Utils.EmptyBytes;
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private readonly IGroupsModule m_GroupsModule;
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private int m_cachedTextureSerial;
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// private int m_cachedTextureSerial;
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private PriorityQueue m_entityUpdates;
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private PriorityQueue m_entityProps;
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private Prioritizer m_prioritizer;
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@ -306,7 +306,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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string stateData = String.Empty;
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IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
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@ -369,11 +368,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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string xmlData;
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XmlDocument d = null;
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UUID asset;
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if (itemData.TryGetValue(attach.ItemID, out xmlData))
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{
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d = new XmlDocument();
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d.XmlResolver=null;
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d.LoadXml(xmlData);
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m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
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}
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@ -196,8 +196,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendSimOnlineNotification(ulong regionHandle)
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{
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RegionInfo Result = null;
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Scene s = m_localScenes.FindValue(delegate(Scene x)
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{
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if (x.RegionInfo.RegionHandle == regionHandle)
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@ -1589,14 +1589,12 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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f = new Face(k,l,m);
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newfaces.Add(f);
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}
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return true;
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}
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catch
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{
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return false;
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}
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return false;
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return true;
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}
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}
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}
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