* Added an internal throttle on ODE physics updates
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.afrisby
parent
6c77ae5507
commit
e9e72fe907
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@ -201,7 +201,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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get { return false; }
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get { return false; }
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set { return; }
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set { return; }
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}
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}
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public override bool ThrottleUpdates
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{
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get { return false; }
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set { return; }
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}
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public override bool Flying
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public override bool Flying
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{
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{
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get { return flying; }
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get { return flying; }
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@ -742,6 +742,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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get { return flying; }
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get { return flying; }
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set { flying = value; }
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set { flying = value; }
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}
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}
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public override bool ThrottleUpdates
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{
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get { return false; }
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set { return; }
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}
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public override bool IsColliding
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public override bool IsColliding
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{
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{
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get { return iscolliding; }
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get { return iscolliding; }
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@ -88,6 +88,8 @@ namespace OpenSim.Region.Physics.Manager
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public abstract bool Flying { get; set; }
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public abstract bool Flying { get; set; }
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public abstract bool ThrottleUpdates { get; set; }
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public abstract bool IsColliding { get; set; }
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public abstract bool IsColliding { get; set; }
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public abstract PhysicsVector RotationalVelocity { get; set; }
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public abstract PhysicsVector RotationalVelocity { get; set; }
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@ -148,6 +150,11 @@ namespace OpenSim.Region.Physics.Manager
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get { return false; }
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get { return false; }
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set { return; }
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set { return; }
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}
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}
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public override bool ThrottleUpdates
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{
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get { return false; }
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set { return; }
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}
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public override bool IsColliding
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public override bool IsColliding
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{
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{
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@ -212,6 +212,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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// We only need to test p2 for 'jump crouch purposes'
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// We only need to test p2 for 'jump crouch purposes'
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p2.IsColliding = true;
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p2.IsColliding = true;
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if (count > 3)
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{
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p2.ThrottleUpdates = true;
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}
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//System.Console.WriteLine(count.ToString());
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//System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2);
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//System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2);
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}
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}
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}
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}
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@ -667,7 +672,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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get { return false; }
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get { return false; }
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set { return; }
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set { return; }
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}
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}
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public override bool ThrottleUpdates
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{
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get { return false; }
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set { return; }
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}
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public override bool Flying
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public override bool Flying
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{
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{
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get { return flying; }
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get { return flying; }
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@ -929,6 +938,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public IntPtr _triMeshData;
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public IntPtr _triMeshData;
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private bool iscolliding = false;
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private bool iscolliding = false;
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private bool m_isphysical = false;
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private bool m_isphysical = false;
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private bool m_throttleUpdates = false;
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private int throttleCounter = 0;
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public bool _zeroFlag = false;
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public bool _zeroFlag = false;
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private bool m_lastUpdateSent = false;
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private bool m_lastUpdateSent = false;
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@ -1098,7 +1109,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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get { return iscolliding; }
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get { return iscolliding; }
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set { iscolliding = value; }
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set { iscolliding = value; }
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}
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}
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public override bool ThrottleUpdates
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{
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get { return m_throttleUpdates; }
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set { m_throttleUpdates=value; }
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}
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public override PhysicsVector Position
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public override PhysicsVector Position
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{
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{
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@ -1347,6 +1362,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_rotationalVelocity.Y = 0;
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m_rotationalVelocity.Y = 0;
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m_rotationalVelocity.Z = 0;
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m_rotationalVelocity.Z = 0;
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base.RequestPhysicsterseUpdate();
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base.RequestPhysicsterseUpdate();
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m_throttleUpdates = false;
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throttleCounter = 0;
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_zeroFlag = true;
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_zeroFlag = true;
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}
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}
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@ -1382,6 +1399,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_rotationalVelocity.Z = 0;
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m_rotationalVelocity.Z = 0;
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if (!m_lastUpdateSent)
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if (!m_lastUpdateSent)
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{
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{
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m_throttleUpdates = false;
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throttleCounter = 0;
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base.RequestPhysicsterseUpdate();
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base.RequestPhysicsterseUpdate();
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m_lastUpdateSent = true;
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m_lastUpdateSent = true;
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}
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}
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@ -1406,7 +1425,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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_orientation.y = ori.Y;
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_orientation.y = ori.Y;
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_orientation.z = ori.Z;
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_orientation.z = ori.Z;
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m_lastUpdateSent = false;
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m_lastUpdateSent = false;
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base.RequestPhysicsterseUpdate();
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if (!m_throttleUpdates || throttleCounter > 15)
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{
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base.RequestPhysicsterseUpdate();
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}
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else
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{
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throttleCounter++;
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}
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}
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}
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m_lastposition = l_position;
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m_lastposition = l_position;
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}
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}
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@ -204,7 +204,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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get { return false; }
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get { return false; }
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set { return; }
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set { return; }
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}
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}
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public override bool ThrottleUpdates
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{
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get { return false; }
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set { return; }
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}
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public override bool Flying
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public override bool Flying
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{
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{
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get { return flying; }
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get { return flying; }
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@ -335,6 +339,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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get { return false; }
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get { return false; }
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set { return; }
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set { return; }
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}
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}
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public override bool ThrottleUpdates
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{
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get { return false; }
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set { return; }
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}
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public override PhysicsVector RotationalVelocity
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public override PhysicsVector RotationalVelocity
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{
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{
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get { return m_rotationalVelocity; }
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get { return m_rotationalVelocity; }
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BIN
bin/ode.dll
BIN
bin/ode.dll
Binary file not shown.
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