Small non-functional inventory changes
parent
69cc4596b1
commit
e9efd5bee2
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@ -38,18 +38,18 @@ using OpenSim.Framework.Servers;
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namespace OpenSim.Region.Capabilities
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{
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public delegate void UpLoadedAsset(
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string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data,
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string inventoryType, string assetType);
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string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder,
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byte[] data, string inventoryType, string assetType);
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public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
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public delegate LLUUID UpdateTaskScript(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data);
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public delegate void UpdateTaskScript(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data);
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public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
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public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
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public delegate LLUUID TaskScriptUpdatedCallback(LLUUID userID, LLUUID itemID, LLUUID primID,
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public delegate void TaskScriptUpdatedCallback(LLUUID userID, LLUUID itemID, LLUUID primID,
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bool isScriptRunning, byte[] data);
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public class Caps
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@ -349,7 +349,10 @@ namespace OpenSim.Region.Capabilities
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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MainLog.Instance.Verbose("CAPS", "NoteCardAgentInventory response: {0}", LLSDHelpers.SerialiseLLSDReply(uploadResponse));
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// MainLog.Instance.Verbose(
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// "CAPS",
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// "NoteCardAgentInventory response: {0}",
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// LLSDHelpers.SerialiseLLSDReply(uploadResponse));
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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@ -461,14 +464,12 @@ namespace OpenSim.Region.Capabilities
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/// <param name="primID">Prim containing item to update</param>
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/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
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/// <param name="data">New asset data</param>
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public LLUUID TaskScriptUpdated(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data)
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public void TaskScriptUpdated(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data)
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{
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if (TaskScriptUpdatedCall != null)
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{
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return TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
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TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
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}
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return LLUUID.Zero;
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}
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public class AssetUploader
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@ -661,11 +662,10 @@ namespace OpenSim.Region.Capabilities
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string res = "";
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LLSDTaskInventoryUploadComplete uploadComplete = new LLSDTaskInventoryUploadComplete();
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LLUUID assetID = LLUUID.Zero;
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if (OnUpLoad != null)
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{
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assetID = OnUpLoad(inventoryItemID, primID, isScriptRunning, data);
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OnUpLoad(inventoryItemID, primID, isScriptRunning, data);
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}
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uploadComplete.item_id = inventoryItemID;
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@ -41,17 +41,13 @@ namespace OpenSim.Region.Environment.Scenes
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{
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//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
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// or at least some of they can be moved somewhere else
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public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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AddInventoryItem(avatar.ControllingClient, item);
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}
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}
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/// <summary>
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/// Add an inventory item to an avatar's inventory.
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/// </summary>
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/// <param name="remoteClient">The remote client controlling the avatar</param>
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/// <param name="item">The item. This structure contains all the item metadata, including the folder
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/// in which the item is to be placed.</param>
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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@ -61,17 +57,25 @@ namespace OpenSim.Region.Environment.Scenes
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remoteClient.SendInventoryItemCreateUpdate(item);
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}
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}
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public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
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/// <summary>
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/// <see>AddInventoryItem(LLUUID, InventoryItemBase)</see>
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/// </summary>
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/// <param name="avatarId">The ID of the avatar</param>
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/// <param name="item">The item. This structure contains all the item metadata, including the folder
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/// in which the item is to be placed.</param>
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public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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if (!TryGetAvatar(avatarId, out avatar))
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{
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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MainLog.Instance.Error(
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"AGENTINVENTORY", "Could not find avatar {0} to add inventory item", avatarId);
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return;
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}
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return LLUUID.Zero;
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AddInventoryItem(avatar.ControllingClient, item);
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}
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/// <summary>
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@ -114,6 +118,28 @@ namespace OpenSim.Region.Environment.Scenes
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return LLUUID.Zero;
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}
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/// <summary>
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/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, LLUUID, byte[])</see>
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/// </summary>
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private LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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}
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else
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{
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MainLog.Instance.Error(
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"AGENTINVENTORY",
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"Avatar {0} cannot be found to update its inventory item asset",
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avatarId);
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}
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return LLUUID.Zero;
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}
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/// <summary>
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/// Capability originating call to update the asset of a script in a prim's (task's) inventory
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/// </summary>
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@ -123,8 +149,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
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/// <param name="data"></param>
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/// <returns>Asset LLUID created</returns>
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public LLUUID CapsUpdateTaskInventoryScriptAsset(LLUUID avatarID, LLUUID itemID,
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LLUUID primID, bool isScriptRunning, byte[] data)
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public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId,
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LLUUID primId, bool isScriptRunning, byte[] data)
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{
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// TODO Not currently doing anything with the isScriptRunning bool
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@ -132,7 +158,7 @@ namespace OpenSim.Region.Environment.Scenes
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"PRIMINVENTORY",
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"Prim inventory script save functionality not yet implemented."
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+ " remoteClient: {0}, itemID: {1}, primID: {2}, isScriptRunning: {3}",
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avatarID, itemID, primID, isScriptRunning);
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remoteClient, itemId, primId, isScriptRunning);
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// TODO
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// Retrieve client LLUID
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@ -143,8 +169,28 @@ namespace OpenSim.Region.Environment.Scenes
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// Trigger SOG update (see RezScript)
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// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
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// return new asset id
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return null;
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}
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/// <summary>
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/// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see>
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/// </summary>
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private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId,
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LLUUID primId, bool isScriptRunning, byte[] data)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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CapsUpdateTaskInventoryScriptAsset(
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avatar.ControllingClient, itemId, primId, isScriptRunning, data);
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Avatar {0} cannot be found to update its prim item asset",
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avatarId);
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}
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}
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/// <summary>
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@ -213,14 +259,14 @@ namespace OpenSim.Region.Environment.Scenes
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else
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{
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MainLog.Instance.Warn(
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"INVENTORY",
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"AGENTINVENTORY",
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"Item ID " + itemID + " not found for an inventory item update.");
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}
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}
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else
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{
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MainLog.Instance.Warn(
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"INVENTORY",
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"AGENTINVENTORY",
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"Agent ID " + remoteClient.AgentId + " not found for an inventory item update.");
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}
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}
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@ -233,7 +279,7 @@ namespace OpenSim.Region.Environment.Scenes
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
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if (userInfo == null)
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find user " + oldAgentID.ToString());
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find user " + oldAgentID.ToString());
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return;
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}
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@ -242,13 +288,13 @@ namespace OpenSim.Region.Environment.Scenes
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item = userInfo.RootFolder.HasItem(oldItemID);
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if (item == null)
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find item " + oldItemID.ToString());
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString());
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return;
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}
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}
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else
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find item " + oldItemID.ToString());
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString());
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return;
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}
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}
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@ -257,7 +303,7 @@ namespace OpenSim.Region.Environment.Scenes
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AssetBase asset = AssetCache.CopyAsset(item.assetID);
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if (asset == null)
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find asset " + item.assetID.ToString());
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find asset " + item.assetID.ToString());
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return;
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}
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@ -282,13 +328,13 @@ namespace OpenSim.Region.Environment.Scenes
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public void MoveInventoryItem(IClientAPI remoteClient,LLUUID folderID, LLUUID itemID, int length, string newName)
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{
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MainLog.Instance.Verbose(
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"INVENTORY",
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"AGENTINVENTORY",
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"Moving item for " + remoteClient.AgentId.ToString());
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo == null)
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find user " + remoteClient.AgentId.ToString());
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find user " + remoteClient.AgentId.ToString());
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return;
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}
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@ -309,13 +355,13 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find item " + itemID.ToString());
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString());
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return;
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}
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}
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else
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder");
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder");
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return;
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}
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