Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
Attach and detach packets are processed asynchronously when received from a viewer. Bugs like http://opensimulator.org/mantis/view.php?id=5644 indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads. Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections. Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on.remove-scene-viewer
parent
dab6387bba
commit
ea0f78c971
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@ -240,15 +240,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
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// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
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lock (sp.AttachmentsSyncLock)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
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// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
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if (sp.GetAttachments(attachmentPt).Contains(group))
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{
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// m_log.WarnFormat(
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// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
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// group.Name, group.LocalId, sp.Name, AttachmentPt);
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// m_log.WarnFormat(
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// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
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// group.Name, group.LocalId, sp.Name, AttachmentPt);
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return false;
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}
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@ -313,6 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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AttachToAgent(sp, group, attachmentPt, attachPos, silent);
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}
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return true;
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}
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@ -321,15 +324,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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IClientAPI remoteClient,
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RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp == null)
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{
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m_log.ErrorFormat(
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"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()",
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remoteClient.Name, remoteClient.AgentId);
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return;
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}
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lock (sp.AttachmentsSyncLock)
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{
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foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
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{
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RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
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RezSingleAttachmentFromInventory(sp, obj.ItemID, obj.AttachmentPt);
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}
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}
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}
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public ISceneEntity RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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@ -345,6 +360,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return null;
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}
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return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt);
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}
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public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt)
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{
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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AttachmentPt &= 0x7f;
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@ -362,6 +382,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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{
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lock (sp.AttachmentsSyncLock)
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{
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SceneObjectGroup objatt;
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@ -374,9 +396,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
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false, false, sp.UUID, true);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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if (objatt != null)
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{
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@ -413,6 +435,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Do this last so that event listeners have access to all the effects of the attachment
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m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
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return objatt;
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}
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else
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{
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@ -420,8 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
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itemID, sp.Name, attachmentPt);
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}
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return objatt;
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}
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}
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return null;
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@ -473,6 +496,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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ScenePresence presence;
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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lock (presence.AttachmentsSyncLock)
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{
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// Save avatar attachment information
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m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
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@ -484,6 +509,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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DetachSingleAttachmentToInv(itemID, presence);
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}
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}
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}
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public void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
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{
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@ -507,6 +533,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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ScenePresence presence;
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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lock (presence.AttachmentsSyncLock)
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{
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if (!m_scene.Permissions.CanRezObject(
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so.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
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@ -527,6 +555,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
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}
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}
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/// <summary>
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/// Detach the given scene object to the ground.
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@ -567,6 +596,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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EntityBase[] detachEntities = m_scene.GetEntities();
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SceneObjectGroup group;
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lock (sp.AttachmentsSyncLock)
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{
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foreach (EntityBase entity in detachEntities)
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{
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if (entity is SceneObjectGroup)
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@ -602,6 +633,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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}
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}
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public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
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{
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@ -87,6 +87,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
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ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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/// <summary>
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/// Rez an attachment from user inventory and change inventory status to match.
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/// </summary>
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/// <param name="sp"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
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ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt);
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/// <summary>
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/// Rez multiple attachments from a user's inventory
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/// </summary>
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@ -60,6 +60,14 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </remarks>
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AvatarAppearance Appearance { get; set; }
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/// <summary>
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/// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments.
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/// </summary>
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/// <remarks>
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/// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
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/// </remarks>
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Object AttachmentsSyncLock { get; }
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/// <summary>
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/// The scene objects attached to this avatar.
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/// </summary>
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@ -120,6 +120,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
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public Object AttachmentsSyncLock { get; private set; }
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private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
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private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO;
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private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO;
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@ -709,6 +711,8 @@ namespace OpenSim.Region.Framework.Scenes
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public ScenePresence(
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IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type)
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{
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AttachmentsSyncLock = new Object();
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m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
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m_sceneViewer = new SceneViewer(this);
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m_animator = new ScenePresenceAnimator(this);
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