Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
parent
81d7844f51
commit
ea47b03625
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@ -1336,11 +1336,13 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_sitAnimation = value; }
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set { m_sitAnimation = value; }
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}
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}
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public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
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public UUID CollisionSound
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public UUID CollisionSound
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{
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{
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get { return m_collisionSound; }
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get { return m_collisionSound; }
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set
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set
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{
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{
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m_collisionSound = value;
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m_collisionSound = value;
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aggregateScriptEvents();
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aggregateScriptEvents();
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}
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}
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@ -2655,8 +2657,15 @@ namespace OpenSim.Region.Framework.Scenes
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bool IsNotVolumeDtc = !VolumeDetectActive;
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bool IsNotVolumeDtc = !VolumeDetectActive;
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if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && IsNotVolumeDtc)
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if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSoundVolume > 0.0f && CollisionSound != invalidCollisionSoundUUID)
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SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
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{
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if(CollisionSound != UUID.Zero)
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SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
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else
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{
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// default sounds
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}
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}
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SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
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SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
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if (IsNotVolumeDtc)
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if (IsNotVolumeDtc)
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@ -4743,7 +4752,7 @@ namespace OpenSim.Region.Framework.Scenes
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pa.OnCollisionUpdate -= PhysicsCollision;
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pa.OnCollisionUpdate -= PhysicsCollision;
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bool hassound = ( CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f);
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bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
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scriptEvents CombinedEvents = AggregateScriptEvents;
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scriptEvents CombinedEvents = AggregateScriptEvents;
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// merge with root part
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// merge with root part
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@ -4779,7 +4779,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llCollisionSound(string impact_sound, double impact_volume)
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public void llCollisionSound(string impact_sound, double impact_volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if(impact_sound == "")
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{
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
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return;
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}
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// TODO: Parameter check logic required.
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// TODO: Parameter check logic required.
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UUID soundId = UUID.Zero;
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UUID soundId = UUID.Zero;
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if (!UUID.TryParse(impact_sound, out soundId))
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if (!UUID.TryParse(impact_sound, out soundId))
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@ -4795,8 +4801,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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m_host.TaskInventory.LockItemsForRead(false);
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m_host.TaskInventory.LockItemsForRead(false);
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}
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}
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m_host.CollisionSound = soundId;
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSound = soundId;
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}
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}
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public LSL_String llGetAnimation(string id)
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public LSL_String llGetAnimation(string id)
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@ -847,6 +847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
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part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
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part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
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part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
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part.CollisionSound = UUID.Zero;
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AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
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AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
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EventQueue.Clear();
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EventQueue.Clear();
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m_Script.ResetVars();
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m_Script.ResetVars();
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@ -873,6 +874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
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part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
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part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
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part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
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part.CollisionSound = UUID.Zero;
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AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
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AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
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EventQueue.Clear();
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EventQueue.Clear();
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