prevent hacked viewers from being able to delete arbitrary items from any
prim. Allow friends with perms and shared group members to move or copy things out of primsprebuild-update
parent
78605baab3
commit
ea51bea508
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@ -916,6 +916,9 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = part.ParentGroup;
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SceneObjectGroup group = part.ParentGroup;
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if (group != null)
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if (group != null)
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{
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{
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if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
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return;
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TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
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TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
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if (item == null)
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if (item == null)
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return;
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return;
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@ -1055,9 +1058,21 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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}
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}
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// Only owner can copy
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TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
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if (remoteClient.AgentId != taskItem.OwnerID)
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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return;
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{
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// If the item to be moved is no copy, we need to be able to
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// edit the prim.
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if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
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return;
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}
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else
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{
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// If the item is copiable, then we just need to have perms
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// on it. The delete check is a pure rights check
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if (!Permissions.CanDeleteObject(part.UUID, remoteClient.AgentId))
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return;
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}
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MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
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MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
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}
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}
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