ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde
parent
054cc8f08e
commit
ea686058c9
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@ -1074,14 +1074,27 @@ namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
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public static int maxdirfiltered(List<float3> p, int count, float3 dir, byte[] allow)
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public static int maxdirfiltered(List<float3> p, int count, float3 dir, byte[] allow)
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{
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{
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//Debug.Assert(count != 0);
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//Debug.Assert(count != 0);
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int m = 0;
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int m = -1;
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float currDotm = float3.dot(p[0], dir);
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float currDotm = 0;
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float currDoti;
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float currDoti;
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while (allow[m] == 0)
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for (int i = 0; i < count; i++)
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m++;
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{
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if (allow[i] != 0)
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{
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currDotm = float3.dot(p[i], dir);
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m = i;
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break;
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}
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}
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for (int i = 1; i < count; i++)
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if(m == -1)
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{
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Debug.Assert(false);
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return m;
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}
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for (int i = m; i < count; i++)
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{
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{
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if (allow[i] != 0)
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if (allow[i] != 0)
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{
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{
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@ -1093,7 +1106,8 @@ namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
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}
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}
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}
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}
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}
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}
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//Debug.Assert(m != -1);
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// Debug.Assert(m != -1);
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return m;
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return m;
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}
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}
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@ -1112,8 +1126,8 @@ namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
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{
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{
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int mb;
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int mb;
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{
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{
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float s = (float)Math.Sin((3.14159264f / 180.0f) * (x));
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float s = (float)Math.Sin(0.01745329f * x);
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float c = (float)Math.Cos((3.14159264f / 180.0f) * (x));
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float c = (float)Math.Cos(0.01745329f * x);
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mb = maxdirfiltered(p, count, dir + (u * s + v * c) * 0.025f, allow);
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mb = maxdirfiltered(p, count, dir + (u * s + v * c) * 0.025f, allow);
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}
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}
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if (ma == m && mb == m)
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if (ma == m && mb == m)
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@ -1126,8 +1140,8 @@ namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
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int mc = ma;
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int mc = ma;
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for (float xx = x - 40.0f; xx <= x; xx += 5.0f)
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for (float xx = x - 40.0f; xx <= x; xx += 5.0f)
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{
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{
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float s = (float)Math.Sin((3.14159264f / 180.0f) * (xx));
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float s = (float)Math.Sin(0.01745329f * xx);
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float c = (float)Math.Cos((3.14159264f / 180.0f) * (xx));
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float c = (float)Math.Cos(0.01745329f * xx);
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int md = maxdirfiltered(p, count, dir + (u * s + v * c) * 0.025f, allow);
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int md = maxdirfiltered(p, count, dir + (u * s + v * c) * 0.025f, allow);
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if (mc == m && md == m)
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if (mc == m && md == m)
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{
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{
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@ -1176,7 +1190,7 @@ namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
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Debug.Assert(!(p0 == p1 || p0 == p2 || p0 == p3 || p1 == p2 || p1 == p3 || p2 == p3));
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Debug.Assert(!(p0 == p1 || p0 == p2 || p0 == p3 || p1 == p2 || p1 == p3 || p2 == p3));
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if (float3.dot(verts[p3] - verts[p0], float3.cross(verts[p1] - verts[p0], verts[p2] - verts[p0])) < 0)
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if (float3.dot(verts[p3] - verts[p0], float3.cross(verts[p1] - verts[p0], verts[p2] - verts[p0])) < 0)
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{
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{
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Swap(ref p2, ref p3);
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return new int4(p0, p1, p3, p2);
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}
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}
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return new int4(p0, p1, p2, p3);
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return new int4(p0, p1, p2, p3);
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}
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}
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@ -1207,12 +1221,12 @@ namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
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int j;
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int j;
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float3 bmin = new float3(verts[0]);
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float3 bmin = new float3(verts[0]);
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float3 bmax = new float3(verts[0]);
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float3 bmax = new float3(verts[0]);
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List<int> isextreme = new List<int>(verts.Count);
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byte[] isextreme = new byte[verts.Count];
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byte[] allow = new byte[verts.Count];
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byte[] allow = new byte[verts.Count];
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for (j = 0; j < verts.Count; j++)
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for (j = 0; j < verts.Count; j++)
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{
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{
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allow[j] = 1;
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allow[j] = 1;
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isextreme.Add(0);
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isextreme[j] = 0;
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bmin = float3.VectorMin(bmin, verts[j]);
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bmin = float3.VectorMin(bmin, verts[j]);
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bmax = float3.VectorMax(bmax, verts[j]);
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bmax = float3.VectorMax(bmax, verts[j]);
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}
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}
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