When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting.
parent
c5826d589a
commit
ea7366ddc6
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@ -678,7 +678,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_CollisionInQueue = false;
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m_CollisionInQueue = false;
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}
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}
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//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
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//m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
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m_DetectParams = data.DetectParams;
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m_DetectParams = data.DetectParams;
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@ -271,6 +271,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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{
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lock (m_Scripts)
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lock (m_Scripts)
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{
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{
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m_log.InfoFormat(
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"[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
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foreach (IScriptInstance instance in m_Scripts.Values)
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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{
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// Force a final state save
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// Force a final state save
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@ -1008,7 +1011,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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IScriptInstance instance = (ScriptInstance) parms;
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IScriptInstance instance = (ScriptInstance) parms;
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//m_log.DebugFormat("[XENGINE]: Processing event for {0}", instance);
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//m_log.DebugFormat("[XEngine]: Processing event for {0}", instance);
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return instance.EventProcessor();
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return instance.EventProcessor();
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}
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}
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