* minor: just minor doc and tidy up
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aaf7f80dd1
commit
ea8c18f63d
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@ -131,7 +131,7 @@ namespace OpenSim.Framework.Communications
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SetDefaultValues();
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}
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public void SetDefaultValues()
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private void SetDefaultValues()
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{
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DST = "N";
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StipendSinceLogin = "N";
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@ -117,6 +117,10 @@ namespace OpenSim.Framework
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return packet;
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}
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/// <summary>
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/// Return a packet to the packet pool
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/// </summary>
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/// <param name="packet"></param>
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public void ReturnPacket(Packet packet)
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{
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return; // packet pool disabled
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@ -40,6 +40,9 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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/// <summary>
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/// This class handles the initial UDP circuit setup with a client and passes on subsequent packets to the LLPacketServer
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/// </summary>
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public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -55,7 +58,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected byte[] RecvBuffer = new byte[4096];
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protected byte[] ZeroBuffer = new byte[8192];
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protected IPEndPoint ipeSender;
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/// <value>
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/// The endpoint of a sender of a particular packet. The port is continually changed by the various socket receive methods
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/// </value>
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protected EndPoint epSender;
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protected EndPoint epProxy;
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protected int proxyPortOffset;
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protected AsyncCallback ReceivedData;
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@ -145,6 +153,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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new LLPacketServer(this);
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}
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/// <summary>
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/// This method is called every time that we receive new UDP data. We pass this data on to the LLPacketServer
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/// except in the case that the packet is UseCircuitCode. In this case we set up the circuit code instead.
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/// </summary>
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/// <param name="result"></param>
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protected virtual void OnReceivedData(IAsyncResult result)
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{
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ipeSender = new IPEndPoint(listenIP, 0);
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@ -226,10 +239,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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ret = clientCircuits.TryGetValue(epSender, out circuit);
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}
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if (ret)
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{
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//if so then send packet to the packetserver
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//m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
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//m_log.DebugFormat("[UDPSERVER]: For endpoint {0} got packet {1}", epSender, packet.Type);
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m_packetServer.InPacket(circuit, packet);
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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@ -311,6 +326,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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/// <summary>
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/// Add a new client circuit.
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/// </summary>
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/// <param name="packet"></param>
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protected virtual void AddNewClient(Packet packet)
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{
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//Slave regions don't accept new clients
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@ -325,7 +344,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!clientCircuits.ContainsKey(epSender))
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clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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else
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m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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m_log.Error("[UDPSERVER]: clientCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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}
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// This doesn't need locking as it's synchronized data
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@ -345,13 +364,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
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}
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PacketPool.Instance.ReturnPacket(packet);
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}
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public void ServerListener()
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{
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uint newPort = listenPort;
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m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");
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m_log.Info("[SERVER]: Opening UDP socket on " + listenIP + " " + newPort + ".");
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ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
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m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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