diff --git a/SceneGraph.cs b/SceneGraph.cs index b2f3b00d30..f5e2d5a58c 100644 --- a/SceneGraph.cs +++ b/SceneGraph.cs @@ -90,6 +90,7 @@ namespace OpenSim { for(;;) { + //Should be run at a fixed frame rate this.Update(); } } @@ -99,6 +100,7 @@ namespace OpenSim } } + //will be called from the RunScene thread but for now is called by the timer thread. public void Update() { // run physics engine to update positions etc since last frame